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A partial list of developers, producers, artists, and other employees who have worked on Command & Conquer games.

Aaron Kaufman

Every day is community day!
- APOC's Battlecast Primetime signoff and motto
Aaron APOC Kaufman

Aaron Kaufman

Aaron Kaufman, known to the C&C community as APOC (also known as Tiny Tank and Just Tank), was the Command & Conquer and Battle for Middle-Earth community manager between 2004 and 2010.

Working history

He was most noted for interacting with the community on forums and retrieving feedback from the players regarding games and patches. He was also highly involved in the process of making classic games like Tiberian Dawn, Red Alert 1, Tiberian Sun and Firestorm freeware.

He left EALA in February 2010, preceding the release of Tiberian Twilight. In his final message as the Command & Conquer community manager, he stated that he was neither fired nor forced out of the company, but willingly stepped down from his job. Following this event, Kaufman joined THQ as community manager for WWE and UFC licensed games. Some time before THQ closed its doors in late 2012, Kaufman moved to the Sony Computer Entertainment studio in Santa Monica, where he is currently in the position of senior online community strategist.

He was succeeded as a community manager by an unnamed successor, and later by Eric "CIRE" Krause.

Battlecast Primetime appearance

Between 2007 and 2010, Kaufman had his own section in the Battlecast Primetime show called APOC's Corner, where he covered new game patches, mods, tournaments and the community in general.

External links

Adam Isgreen

Adam Isgreen

Adam Isgreen

Adam Isgreen is a game designer who worked on the Command & Conquer series between 1996 and 2003. He was deeply involved in most projects at that time, which gave him the opportunity to answer the fans' questions on the development process of released and cancelled games, most notably Incursion and Renegade 2. He is currently the creative director at Microsoft Studios, and is working on the Age of Empires series.[1][2][3]

Trivia

Amer Ajami

Amer Ajami E3 2008 Crop

Amer Ajami

Amer Ajami was a producer at Electronic Arts Los Angeles. He worked on Generals, Zero Hour, Battle for Middle-Earth and Battle for Middle-Earth II as an associate producer, Tiberium Wars as a producer, and Red Alert 3 and Uprising/Commander's Challenge as a senior producer.

He is currently in charge of the Superweapon Games company.

Trivia

On 14 May 2015, his company Superweapon Games tweeted an image of Tiberian Sun and Red Alert 2 platinum CD wall mounts they have "saved from the dumpster".[4]

Amir Rahimi

Amir Rahimi Crop

Amir Rahimi

Amir Rahimi was an assistant producer at Electronic Arts Los Angeles. He worked on Command & Conquer: Generals, Command & Conquer: Generals: Zero Hour, The Battle for Middle-earth and The Battle for Middle-earth II as an assistant producer, The Battle for Middle-earth II - The Rise of the Witch-king and Boom Blox as a producer, and Boom Blox Bash Party as a senior producer.

Alongside Louis Castle and Steven Spielberg, he received a BAFTA award in 2009 for Boom Blox.

Amir Rao

Amir Rao

Amir Rao

Amir Rao is a video game designer.

At Electronic Arts Los Angeles, he worked on Command & Conquer 3: Tiberium Wars, Command & Conquer: Red Alert 3, Command & Conquer: Red Alert 3: Uprising and Command & Conquer: Red Alert 3: Commander's Challenge.

He appeared frequently in the Battlecast Primetime section Ask A Developer, where he answered questions posted by fans on the official Command & Conquer forums.

He left Electronic Arts Los Angeles in August 2009 with Gavin Simon, and founded Supergiant Games, of which he is currently the studio director. He has also worked as a designer on Bastion, Transistor, and Pyre.

External links

Bill Brown

Bill Brown

Bill Brown

Bill Brown was the composer who worked with Mikael Sandgren on the original soundtracks for Generals and Zero Hour.

Brett Sperry

Brettheadshot

Brett Sperry

Brett Wesley Sperry was one of the lead game designers of early Command & Conquer games. He founded Westwood Studios in 1985, the Brett Wesley Group in 2007, and Jet Set Games (along with Rade Stosavljević) in 2008.

Career

Sperry co-founded Westwood Studios with Louis Castle in 1985, when both were in their early 20s.[5] Before starting Westwood Studios, Sperry worked at Applied Computer Technology in Las Vegas with Peter Filiberti doing game conversions for Activision, Imagic and others. One of his major works was the port of Impossible Mission to the Apple II.

Sperry has been credited with the roles of design, production, support and box and content. In addition to his work at Westwood, he has been credited on games developed/produced by the following companies: Intelligent Games, Ltd., Walt Disney Feature Animation and Looking Glass Studios.

In 1996, GameSpot named him as the third most influential person in the PC gaming of the year, as well as sixth of all time.[6][7]

External Links

Chris Corry

Chris Corry

Chris Corry

Chris Corry was a lead programmer at LucasArts, and a development director and producer at Electronic Arts Los Angeles.

At EA Los Angeles, he was the development director of The Lord of the Rings: The Battle for Middle-earth, senior development director of The Lord of the Rings: The Battle for Middle-earth II and Command & Conquer 3: Tiberium Wars, and executive producer of Command & Conquer: Red Alert 3.

Chris Tamburrino

Christopher Tamburrino is a graphic artist.

At Microprose, he was an artist on Sid Meier's Civilization II. At Novalogic, he was a senior artist and later art director on the Delta Force and Joint Operations series. In 2006, he joined Electronic Arts Los Angeles where he worked on art for Command & Conquer 3: Tiberium Wars, Command & Conquer 3: Kane's Wrath, Command & Conquer 4: Tiberian Twilight, and Command & Conquer (2013). He is currently the art line manager at DICE. and has worked on Battlefield 4, Battlefield Hardline, and Battlefield 1.

External links

Chuck Carter

Chuck Carter

Chuck Carter

Chuck Carter is a digital artist, art director, and computer graphics supervisor, who works on contracts with other companies.

External links

Daniel Cermak

Daniel Cermak 2014

Daniel Cermak

Daniel "Dan" Cermak is a video game programmer and producer. He was the vice-president of SSI and Mindscape from 1989 to 2000, executive producer on Command & Conquer: Renegade at Westwood Studios from 2000 to July 2003, and briefly returning vice-president of sport and strategy games at SSI and Mindscape in 2002 and 2003. From 2003, he was employed at Volition Inc. (later known as Deep Silver Volition) as vice president, and in 2011 he became the studio's general manager. He was among the 50 employees who were fired from the company on 27 September 2017 due to the unsatisfactory commercial performance of Agents of Mayhem.

External links

David Leary

David Leary

David Leary

David Leary is a video game designer and producer.

At Westwood Studios, he was the lead designer on Blade Runner, design consultant on Lands of Lore: Guardians of Destiny, and designer on Command & Conquer: Tiberian Sun, but left the company in 1998, before the latter was finished. After a two-year job at Liquid Entertainment as lead designer on Battle Realms, he joined Ensemble Studios in 2001 to work on Age of Mythology and its The Titans expansion pack, Age of Empires III and its The WarChiefs expansion pack, and Halo Wars. After the studio's closure in January 2009, he joined some of his colleagues from Ensemble at Robot Entertainment, where he worked on Orcs Must Die!, Age of Empires Online, Orcs Must Die 2!, Hero Academy, and Echo Prime.

He has been a producer at Playful Corporation since 2014.

External links

David Yee

David Yee 2001

David Yee

David Yee is a video game designer. His early work included EverQuest and Command & Conquer: Renegade. After a decade-long career spanning several other studios within Electronic Arts, he currently works at Oculus VR.

Donny Miele

Donny Miele

Donny Miele

Donald "Donny" Miele was a video game producer.

He was part of the original team at Viridis Corporation behind the game Savage: The Ultimate Quest for Survival. He moved to Westwood Studios, where he worked on Command & Conquer: Tiberian Sun as a designer, full-motion video director, and story writer. He eventually became one of Westwood's mainstay staff members in their video department, and even collaborated with other Electronic Arts subsidiaries in lending Westwood's motion capture technology, as was seen in Tiger Woods PGA Tour 2002 and Tiger Woods PGA Tour 2003. He led dramatic assets for Dune 2000, Nox, Command & Conquer: Tiberian Sun - Firestorm, Command & Conquer: Red Alert 2, Command & Conquer: Red Alert 2: Yuri's Revenge, Emperor: Battle for Dune, Command & Conquer: Renegade, and Earth & Beyond. He also produced Red Alert 2, Yuri's Revenge, and Pirates: Legend of the Black Kat.

External links

Dustin Browder

Dustin Browder late 2000s

Dustin Browder

Dustin Browder is a video game designer and director. He first entered the industry at Activision, where he worked on MechWarrior 2: Mercenaries, Heavy Gear, and Battlezone. After that, he joined Westwood Pacific, where he worked as a lead designer on Command & Conquer: Red Alert 2 and its Yuri's Revenge expansion pack, as well as Command & Conquer: Generals. He remained in the studio after the reshuffling and move to Los Angeles, as an assisting designer on Zero Hour and design director on The Lord of the Rings: The Battle for Middle-earth.

On 14 March 2005, he was hired by Blizzard Entertainment as a senior designer[8]. His primary focus was the development of StarCraft II, where he was the lead designer on StarCraft II: Wings of Liberty, and game director for its Heart of the Swarm and Legacy of the Void expansions, as well as post-release support. He claims that he did not apply his knowledge from Command & Conquer to StarCraft II as he had not developed an e-sports game before.[9]

He also worked on World of WarCraft: Burning Crusade as an assisting designer, World of WarCraft: Cataclysm as a support team member. He was a support team member and later game director of Hearthstone: Heroes of WarCraft until 2016, when he was moved to a different team within Blizzard.[10] In 2019, he left the company.

Trivia

  • On Blizzard's forums, his handle is "Cavez", and when casting, he is often referred to as "T-Bone".
  • In StarCraft II, the ingame portrait of the goliath and its mercenary variations is based on his likeness.
  • His catchphrase is "terrible terrible damage", which ended up being a cheat code for the god mode in StarCraft II.

External links

Edward Alexander Del Castillo

Edward Alexander Del Castillo is a video game designer and producer. He co-founded Liquid Entertainment in 1999.

Trivia

External links

Eric Gooch

Seth

Eric Gooch as Seth

Eric Gooch is a graphics artist who worked at Westwood Studios during its times under Virgin Interactive Entertainment and Electronic Arts, but is best known for his role as Seth, Kane's right-hand man in Command & Conquer. He is currently employed at 343 Industries.

Trivia

  • Gooch appeared as a voice actor in season 5 of Command & Conquer Legos, recurring the role of Seth in his commando days.
  • Gooch animated his own demise at the hands of Kane.[11]

External links

Eric Krause

Erik home large

Eric Krause

Eric Krause, known to the C&C community as EA_CIRE, was the global Command & Conquer community manager between 2011 and 2013, indirectly succeeding Aaron Kaufman. He was previously a staff member of the German fansite CnC-Inside.com and later the German C&C community manager.

Erik Yeo

Erik Yeo

Erik Yeo

Erik Yeo is a video game designer and producer.

External links

Eydie Laramore

Eydie Laramore is a video game designer. She is the co-creator of the fictional concepts of Command & Conquer, along with Joseph Bostic and Brett Sperry.

In an interview by Battlecast Primetime, Joseph D. Kucan mentioned to that the Brotherhood of Nod was an invention of Laramore in particular, with the two of them having extensively discussed biblical metaphor and imaged backstory.

Inventor Revealed

In an interview by Battlecast Primetime, Joseph D. Kucan who plays Nod's messiah, Kane mentions to an interviewer that the Brotherhood of Nod faction was an invention of Laramore in particular, with the two of them having extensively discussed biblical metaphor and imaged backstory.

Later, Laramore told Louis Castle, the co-founder of Westwood Studios that Nod's Tiberian Dawn campaign in Africa had began its shooting there with Seth's half of the missions first, before Kane makes his appearance (by shooting Seth in the head for planning an attack on the Pentagon) to finish the rest of a Nod Commander's campaign and use the hijacked GDI Ion Cannon to shatter its image by destroying a major site, like the White House for example to kill Robert Fielding, the President of the United States of America in 2002.

External links

Frank Gibeau

Frank Gibeau was a long-time Electronic Arts employee, and was President of EA Games between 2008 and 2011, as well as President of EA Studios (of all labels within Electronic Arts) between 2011 and 2013, during which time he oversaw IP development.

External links

Gavin Simon

Gavin Simon 2017

Gavin Simon

Gavin Simon is a video game designer and programmer.

He started out as a tester for Command & Conquer: Red Alert 2: Yuri's Revenge, Command & Conquer: Generals, Command & Conquer: Generals - Zero Hour, The Lord of the Rings: The Battle for Middle-earth and Black & White 2. He was the AI engineer for Command & Conquer 3: Tiberium Wars and AI engineer and designer for Command & Conquer: Red Alert 3 and Command & Conquer: Red Alert 3: Uprising.

In August 2009, he left EA Los Angeles with Amir Rao to found Supergiant Games, where he is currently the studio's engineer. He worked on Bastion, Transistor, and Pyre.

External links

Greg Black

Greg Black October 2018

Greg Black

Greg Black is a Command & Conquer developer. He worked at Westwood/EA Pacific and Electronic Arts Los Angeles from 2001 to 2009, then at Redwood Studios from November 2017.

He was a quality assurance team member for Yuri's Revenge and cinematic cutscene artist for Zero Hour. He was assigned to unit and structure design and balancing in The Lord of the Rings: The Battle for Middle-earth II, Tiberium Wars, Red Alert 3, and Uprising. He left EA Los Angeles shortly after Command & Conquer: Arena was turned into Command & Conquer 4: Tiberian Twilight, and provided the community with insight on why the game turned out the way it did.

He first moved to Zynga to work on Empires & Allies, then to Blizzard Entertainment, where he worked on the 2013 StarCraft II: Heart of the Swarm and the 2015 StarCraft II: Legacy of the Void. In November 2017, he rejoined Electronic Arts, specifically the Redwood Studios subsidiary, currently assigned to Command & Conquer: Rivals.

He appeared in the majority of Battlecast Primetime episodes, analyzing multiplayer matches in the Main Event segment with Jason Bender or Jeremy Feasel.

During his time at EA Los Angeles, his official forum nickname was "Platinum". Since his move to Redwood Studios, it has been "MrBlack".

Interviews

Command and Conquer Rivals Developer Interview with Michael Martinez and Greg Black
RTS Podcast - Greg Black Interview with Sybert

External links

Greg Kasavin

Greg Kasavin

Greg Kasavin

Greg Kasavin was the producer of later Command & Conquer games by Electronic Arts Los Angeles, which was his first continuous job as a game developer after his term as editor-in-chief at gaming portal GameSpot. He hosted the Command School show on Command & Conquer TV.

He left Electronic Arts Los Angeles in September 2009, first to work with 2K Games on Spec Ops: The Line, then to Supergiant Games with former EALA colleagues Amir Rao and Gavin Simon, where he wrote all three currently released titles: Bastion, Transistor, and Pyre.

Trivia

Videos

Yuri's Revenge review for GameSpot (starts at 1:08)
Emperor: Battle for Dune interview with Louis Castle for GameSpot (starts at 0:59)
Renegade review for GameSpot (starts at 0:32)
Generals review for GameSpot (starts at 0:40)
Zero Hour review for GameSpot
2008 interview for Giant Bomb
Red Alert 3 PlayStation 3 preview for GameSpot

External links

Gregory Fulton

Gregory Fulton is a video game designer. His only known credits in video games are testing for MechWarrior 2: 31st Century Combat, and the lead game designer role on Heroes of Might & Magic III: The Restoration of Erathia, its first expansion Armageddon's Blade, and Command & Conquer: Renegade.

External links

Harvard Bonin

Harvard Bonin early 2000s

Harvard Bonin

Harvard Bonin Jr. is a video game producer and production director. He was an associate producer and coordinator on several games published by Virgin Interactive Entertainment between 1993 and 1996 (Links: The Challenge of Golf, The Jungle Book, Zone Raiders, Pray For Death, Hardline, Grid Runner). He moved to Westwood Pacific (ex-Burst) by the time it was bought by Electronic Arts in 1998, but also shifted to the main Westwood studio if it was needed. There, he worked on Golden Nugget 64, Recoil, the Nintendo 64 Command & Conquer port by Looking Glass Studios, Command & Conquer: Red Alert 2 and its Yuri's Revenge expansion, and Command & Conquer: Generals. He remained in the studio after the reshuffling and move to Los Angeles. He worked on Zero Hour, The Lord of the Rings: The Battle for Middle-earth, and Command & Conquer 3: Tiberium Wars.

Bonin moved to Sony Computer Entertainment America in 2007, where he worked on God of War III, Starhawk, PlayStation All-Stars Battle Royale, and God of War: Ascension. After his move to Bethesda Softworks, he produced Wolfenstein: The Old Blood, Wolfenstein II: The New Colossus, and The Elder Scrolls: Legends - Heroes of Skyrim.

External links

Jacob Thompson

TAPreview Thompson

Jacob Thompson

Jacob Thompson is the producer of Tiberium Alliances.

James Hannigan

James Hannigan

James Hannigan

James Hannigan is a composer who worked on the original soundtracks of Red Alert 3, Uprising and Tiberian Twilight.

Jarrid Mendelson

Jarrid Mendelson

Jarrid Mendelson

Jarrid Mendelson is a composer who was mentored by Frank Klepacki in the late 1990s, with whom he collaborated on the Tiberian Sun soundtrack and the Emperor: Battle for Dune soundtrack (Ordos music only). He is currently the owner and president of 24 Seven Productions, a company in Las Vegas that specializes in event production and décor.

Discography

Jasen Torres

Jasen Torres is a video game designer and producer. At Electronic Arts Los Angeles, he designed The Lord of the Rings: The Battle for Middle-earth II, Command & Conquer 3: Tiberium Wars, Command & Conquer: Red Alert 3, and Command & Conquer: Red Alert 3: Uprising. He was also the campaign supervisor on Relic Entertainment's Company of Heroes 2.

External links

Jason Bender

Cnctv bcpt ep4

Jason Bender

Jason Bender was a designer for Command & Conquer.

Jason Graves

Jason Graves

Jason Graves

Jason Graves is a composer who worked on the original soundtrack for Tiberian Twilight.

Jason Kokal

BIO JasonKokal

Jason Kokal

Jason Kokal, known to the C&C community as Robosaur, was a support community manager for Command & Conquer between 26 September and 29 October 2013, indirectly co-succeeding Aaron Kaufman along with Eric Krause.

Jeremy Feasel

Jeremy Feasel 2009

Jeremy Feasel

Jeremy Feasel is a video game designer. He started as a tester for Scarface: The World Is Yours and World in Conflict before getting a permanent job at Electronic Arts Los Angeles. There, he was initially a QA team member on Command & Conquer 3: Tiberium Wars, Medal of Honor: Airborne, and Command & Conquer 3: Kane's Wrath, but was then promoted to a balance and skirmish/multiplayer map designer for Command & Conquer: Red Alert 3 and Uprising/Commander's Challenge. He was the lead gameplay designer for Command & Conquer 4: Tiberian Twilight, and was a regular featured match commentator in Battlecast Primetime in the latter half of 2009 and early 2010. During this time, he was also a tester for Massive Entertainment's World in Conflict: Soviet Assault.

Around the time EA Los Angeles was split in 2010, he joined the World of WarCraft team at Blizzard Entertainment, and has worked on its expansion packs since Cataclysm. There is an ingame NPC named after him.

External links

John Hight

John Hight 2017

John Hight

John Hight is a video game designer and producer.

He worked at Capitol Disc Interactive Corporation in the early-to-mid 1990s. Since joining Westwood Pacific (initially Burst) cca 1996, he worked on Golden Nugget, Sports Car GT, Nox, Command & Conquer: Red Alert 2 and Command & Conquer: Red Alert 2: Yuri's Revenge. By 2002, he joined Infogrames (renamed to Atari in 2003) as a director of external production, and as the executive producer on titles such as the Neverwinter Nights series, Desperados 2: Cooper's Revenge, and Godzilla licensees, among others. In 2006, he moved to Sony Computer Entertainment America as director of product development, but was also the executive producer for the God of War Collection and Starhawk.

He was employed by Blizzard Entertainment in 2012 for their World of WarCraft team, and he has since worked on every expansion since Mists of Pandaria, but has also worked on Diablo III: Reaper of Souls as a production director.

External links

Jon LeMaitre

AGMLauncher

Jon LeMaitre

Jon LeMaitre (known by his online nickname AGMLauncher and the briefly used tag EA_AGM) is the founder and CEO of GameReplays.org. Between 24 May and 29 October 2013, he was a member of the Generals 2 design team at Victory Games. He is also known to have helped in reporting issues for Zero Hour patches 1.03 and 1.04.

Jon Van Caneghem

JonVanCaneghem screen

Jon Van Caneghem

Jon Van Caneghem (born 1962/1963)[12] is an American video game director, designer and producer. He is best known for launching development studio New World Computing in 1983, making his design debut in 1986 with Might and Magic Book One: The Secret of the Inner Sanctum. During the company's 20-year lifespan, Van Caneghem was involved in the creation and direction of several franchises, including the Might and Magic role-playing series and the spin-off Heroes of Might and Magic and King's Bounty strategy series.

Early life

Van Caneghem was raised on the Sunset Strip in West Hollywood, California, United States by his mother, an artist, and his stepfather, a neurologist at University of California, Los Angeles (UCLA). He attended grade school at Lycée Français de Los Angeles and his collegiate alma mater is UCLA, where he started as a pre-med student and graduated with a degree in computer science.[12]

Career

In 1983, Van Caneghem founded New World Computing, a publisher and developer of computer and console games.

Their first title was the medieval fantasy Might and Magic: Secret of the Inner Sanctum—one of the first role-playing games to feature detailed drawings of both indoor and outdoor locations.[13] It debuted in 1986 for the Apple II.[14] The series went on to include nine bestselling games, all of which Van Cangehem co-created. In 1990 Van Caneghem released King's Bounty, the forerunner of the Heroes of Might and Magic series of seven games which feature turn-based, fantasy-themed conflicts in which players control armies of mythical creatures.

In the following 20 years as president and CEO of New World Computing, Van Caneghem oversaw the publishing of more than 250 titles worldwide.

Van Caneghem sold New World Computing to developer and publisher 3DO in 1996 for USD $13 million.[15] He remained with 3DO as president and "lead visionary" until 2003 when 3DO filed for bankruptcy and eliminated its New World Computing division.[16] The rights to the Might and Magic name were purchased for $1.3 million by Ubisoft, which revived the franchise with a new series under the same name.[17]

From 2004 to 2005, Van Caneghem worked at NCSoft as executive producer of a massively multiplayer online game.[18] In 2006 Van Caneghem left NCSoft and launched Trion World Network, headquartered in Redwood City, California, after securing more than $100 million[19] in investment capital from Time Warner, NBC Universal, General Electric and Bertelsmann.[20] Trion produces server-side browser games.

Van Caneghem left Trion in 2009[21] and joined Electronic Arts Los Angeles where he collaborated on Command & Conquer 4: Tiberian Twilight.[22] He remained in the succeeding studio, Victory Games, as general manager, leading the development of Command & Conquer (2013) [23] On 29 October 2013, Victory Games closed and all staff was fired.

In 2014, Jon Van Caneghem founded VC Mobile Entertainment, also in Los Angeles, and unveiled its first title, Creature Quest, in January 2016.

Awards

Van Caneghem was inducted into the Computer Gaming World Hall of Fame in 2004 for Strategy and Role-Playing.[24] The first Might and Magic games is number 44 in Computer Gaming World's Hall of Fame,[25] and the Heroes of Might and Magic II is number 31.[26]

Games

  • Might and Magic, 1986
  • Might and Magic II, 1988
  • Nuclear War, 1989
  • Tunnels & Trolls: Crusaders of Khazan, 1990
  • King's Bounty, 1990
  • Planet's Edge, 1991
  • Might and Magic III, 1991
  • Might and Magic IV: Clouds of Xeen, 1992
  • Might and Magic V: Darkside of Xeen, 1993
  • Zephyr, 1994
  • Might and Magic: World of Xeen, 1994
  • Inherit the Earth: Quest for the Orb, 1994
  • Hammer of the Gods, 1994
  • Wetlands, 1995
  • Swords of Xeen, 1995
  • Multimedia Celebrity Poker, 1995
  • Heroes of Might and Magic, 1995
  • Heroes of Might and Magic: A Strategic Quest, 1995
  • Anvil of Dawn, 1995
  • Spaceward Ho! IV for Windows, 1996
  • Heroes of Might and Magic II: The Succession Wars, 1996
  • Empire II: The Art of War, 1996
  • Heroes of Might and Magic II: The Price of Loyalty, 1997
  • Might and Magic VI: The Mandate of Heaven, 1998
  • Might and Magic VII: For Blood and Honor, 1999
  • Heroes of Might and Magic III: The Restoration of Erathia, 1999
  • Crusaders of Might and Magic, 1999
  • Might and Magic VIII: Day of the Destroyer, 2000
  • Heroes Chronicles: Warlords of the Wastelands, 2000
  • Heroes Chronicles: Masters of the Elements, 2000
  • Heroes Chronicles: Conquest of the Underworld, 2000
  • Heroes Chronicles: Clash of the Dragons, 2000
  • Legends of Might and Magic, 2001
  • Heroes of Might and Magic: Quest for the Dragon Bone Staff, 2001
  • Heroes Chronicles: The Final Chapters, 2001
  • Might and Magic IX, 2002
  • Heroes of Might and Magic IV, 2002
  • Heroes of Might and Magic IV: The Gathering Storm, 2002
  • Heroes of Might and Magic IV: Winds of War, 2003
  • Heroes of Might and Magic V (cancelled New World Computing production, 2003)
  • Command & Conquer 4: Tiberian Twilight, 2010
  • Command & Conquer (cancelled, originally announced for 2013/2014)

External links

Joseph Bostic

Joe Bostic 2007

Joseph Bostic

Joseph "Joe" Bostic is a video game designer and programmer, who worked at Westwood Studios from 1990 to 2003, and was the co-founder of Petroglyph Games. Alongside Eydie Laramore and Brett Sperry, Bostic created the idea and universe of Command & Conquer.

External links

Louis Castle

Louis-castle-portrait

Louis Castle

Louis J. Castle is a video game programmer, designer and producer. He co-founded Westwood Studios with Brett Sperry in 1985. He was a major creative contributor to the Command & Conquer series since the original Command & Conquer from 1995, as well as Young Merlin, Blade Runner, and the Lands of Lore series, among others.

After the studio was closed, Castle moved to Electronic Arts Los Angeles, to which Westwood's assets had been merged and has some of its staff transferred along with the secondary studio, Westwood/EA Pacific. At EA Los Angeles, Castle was the vice-president of creative development, and continued to contribute to the Command & Conquer and The Lord of the Rings: The Battle for Middle-earth series. His work was not limited to the RTS team within EA Los Angeles, as he produced Boom Blox and Boom Blox Bash Party in cooperation with the film director Steven Spielberg.

In June 2009, Castle left the company and made frequent shifts in studios, and even briefly left the gaming industry as he became the chief strategy officer of Shufflemaster (later known as SHFL Entertainment). He returned to the game industry with Kixeye's 2016 game War Commander: Rogue Assault. As of 9 March 2017, he has been the studio lead of Amazon Game Studios Seattle.

In 2015, Castle and Sperry received the Industry Icon Award at The Game Awards in the name of Westwood Studios.

Awards

  • Spotlight Awards (GDC) 1999 - Lifetime Achievement Award
  • BAFTA 2009 - for Boom Blox (along with Steven Spielberg and Amir Rahimi)

Videos

Emperor: Battle for Dune interview for GameSpot with Greg Kasavin (starts at 0:59)
Presenting the history of C&C at CommandCom 2009, part 1
Presenting the history of C&C at CommandCom 2009, part 2
Presenting the history of C&C at CommandCom 2009, part 3

External links

Mark Skaggs

Mark Skaggs

Mark Skaggs

Mark Skaggs is a video game programmer and producer. He first entered the industry with his own company Tetragon, Inc. in 1993. In August 1997, he joined Westwood Studios. In August 1998, after the studio's acquisition by Electronic Arts, he was appointed as vice-president of the Westwood Pacific branch, where he also took the role of executive producer in all its projects, and remained in both positions after the studio was merged with Electronic Arts Los Angeles in 2003.

On 8 December 2004, Skaggs announced Command & Conquer: Red Alert 3 to select Command & Conquer fan communities[27], but despite its short pre-production stage in early 2005, Electronic Arts gave the project a window of nine months to complete, which he refused and took a leave of absence, eventually leaving the company in May 2005 despite meetings made to convince him to stay.[28]

After founding and running the short-lived company Trilogy Studios, he was a managing member in Funstar Ventures and senior vice-president of games at Zynga between November 2008 and October 2015.

He is currently an advisory member at Apmetrix (since January 2013) and director and board member at Moonfrog Labs (since 2016).

External links

Michael Legg

Michael Legg 2018

Michael Legg

Michael "Mike" Legg is a video game programmer and designer, who worked at Westwood Studios from 1986 to 2003, and is the current president of Petroglyph Games, where he has worked since its opening in 2003.

External links

Michael Lightner

Michael Lightner

Michael Lightner

Michael Lightner was a video game designer.

He was a quality assurance team member at Westwood Studios from 1992 to 1994, after which he was promoted to a designer. In this capacity, he contributed to Command & Conquer (1995) and its The Covert Operations expansion pack, Command & Conquer: Red Alert and its Counterstrike and The Aftermath expansion packs, Command & Conquer: Sole Survivor, Command & Conquer: Tiberian Sun and its Firestorm expansion pack, Command & Conquer: Red Alert 2, Earth & Beyond, Command & Conquer: Generals - Zero Hour, and The Lord of the Rings: The Battle for Middle-earth.

External links

Michael Martinez

Michael Martinez at EA Play 2018

Michael Martinez

Michael Martinez is a video game product manager. He is currently the general manager of Redwood Studios.

Mikael Sandgren

Mikael Sandgren was a composer worked on the original soundtrack with Bill Brown on the Command & Conquer: Generals soundtrack for both Command & Conquer: Generals and Zero Hour.

Discography

  • Command & Conquer: Generals
  • Command & Conquer: Generals - Zero Hour

Mike Verdu

Mike Verdu

Mike Verdu

Mike Verdu was a producer at Electronic Arts Los Angeles. He was the senior producer of Generals, additional production manager of Zero Hour executive producer of Tiberium Wars and Kane's Wrath, as well as a designer of the cancelled Project Camacho.

Patrick Connelly

Patrick Connelly was a video game designer. He worked at Westwood Studios fron 1995 to 1999 initially as a tester. He was the compression assistant on Command & Conquer: Red Alert and in the video post-production team on Lands of Lore: Guardians of Destiny. He then became a campaign mission designer for Command & Conquer: Red Alert: Counterstrike and Command & Conquer: Red Alert: The Aftermath, and finally a designer on Command & Conquer: Tiberian Sun.

External links

Patrick Pannullo

Patrick Pannullo

Patrick Pannullo

Patrick Pannullo is a video game designer.

He started out as a tester on The Legend of Kyrandia: Book 3 - Malcolm's Revenge in 1994, and in August 1995 he was fully employed by Westwood Studios as a designer. He worked on Command & Conquer: Tiberian Sun, then on its Firestorm expansion and Pirates: Legend of the Black Kat as a lead designer. He was also an uncredited tech support team member on Blade Runner.

After leaving Westwood Studios in May 2002, he joined Petroglyph Games in November 2003, where he is currently employed.

External links

Rade Stojsavljević

Rade Stojsavljevic

Rade Stojsavljević

Rade Stojsavljević was the producer of several early Command & Conquer games and author of several C&C manuals. He was the co-founder and president of Jet Set Games, which he led along with his old colleagues from Westwood Studios, Brett Sperry and Adam Isgreen until 2014. He is currently employed at OculusVR in the production and publishing department.

External links

Raj Joshi

Joshi

Raj Joshi

Rajeev "Raj" Joshi was the producer of Command & Conquer 3: Tiberium Wars, executive producer of Command & Conquer 4: Tiberian Twilight and a host in Battlecast Primetime.

Richard Taylor

Richard Taylor 2008

Richard Taylor

Richard Winn Taylor II is a film director, graphic artist, designer, and modeler. He has been known for his work on models for Star Trek: The Motion Picture, graphics design and special effects in TRON, and the special effects in Looker.

In the video game industry, he has directed the full-motion video cutscenes in Command & Conquer 3: Tiberium Wars and its Kane's Wrath expansion pack, and Command & Conquer: Red Alert 3 and its Uprising standalone expansion pack. He has also directed in-engine cutscenes in Links 2004, Amped 2, The Lord of the Rings: The Battle for Middle-earth II, Command & Conquer: Arena, Teenage Mutant Ninja Turtles: Smash Up, and Call of Juarez: The Cartel.

He has also directed advertisements and idents for various companies since the 1970s.

External links

Samuel Bass

Samul bass in the coommunity summit

Samuel Bass

Samuel Bass was a lead designer for Command & Conquer 3: Tiberium Wars, Kane's Wrath and Command & Conquer 4: Tiberian Twilight. He also worked at Victory Games on Command & Conquer.

T. J. Frame

T. J. Frame is a freelance concept artist.

At Westwood Studios, he worked on Nox, Command & Conquer: Tiberian Sun: Firestorm, Command & Conquer: Red Alert 2, Command & Conquer: Red Alert 2: Yuri's Revenge, Command & Conquer 3: Incursion, Command & Conquer: Continuum, and Command & Conquer: Generals. At Electronic Arts Los Angeles, he was called for Command & Conquer: Generals: Zero Hour, Command & Conquer: Red Alert 3, and Command & Conquer: Red Alert 3: Uprising.

His other work in the video game industry includes Revenant, Star Wars: Knights of the Old Republic II - The Sith Lords, Supreme Commander, Supreme Commander: Forged Alliance, Enemy Territory: Quake Wars, Crysis, BlackSite: Area 51, and Evolve.

He has also worked for the BMW Special Projects Group and JAK Films (Skywalker Ranch) on Star Wars: Episode III - Revenge of the Sith.

External links

Tim Goodlett

Tim Goodlett is a video game designer and producer. At BreakAway Games, he designed The Lord of the Rings: The Battle for Middle-earth II - The Rise of the Witch-king and Command & Conquer 3: Kane's Wrath.

External links

Tim Morten

TimMorten CVG interview

Tim Morten

Tim Morten was the senior development director of Command & Conquer (2013).

Timothy Michael Wynn

Timothy Michael Wynn

Timothy Michael Wynn

Timothy Michael Wynn is a composer who worked on the original soundtracks of Red Alert 3, Uprising and Tiberian Twilight.

Todd Owens

Todd Owens is a video game designer.

His career began at Novalogic, where he worked on mission designs for MiG-29 Fulcrum, F-16 Multirole Fighter, Delta Force, Comanche Gold, and F-22 Lightning 3. After joining Westwood Pacific (later Electronic Arts Los Angeles), he worked as a designer on Command & Conquer: Red Alert 2 and its Yuri's Revenge expansion pack, Command & Conquer: Generals and its Zero Hour expansion pack, The Lord of the Rings: The Battle for Middle-earth and The Lord of the Rings: The Battle for Middle-earth II. He then moved to Ubisoft Shanghai to work on level designs for Tom Clancy's EndWar, but returned to EA Los Angeles for the Command & Conquer 4: Tiberian Twilight project.

External links

Tse-Cheng Lo

Tse Cheng Lo 2013

Tse-Cheng Lo

Tse-Cheng Lo is a digital artist, who worked on art and models for the Command & Conquer series from Command & Conquer: Tiberian Sun to Command & Conquer (2013).

External links

Umberto Bossi

Umberto Bossi 2013

Umberto Bossi

Umberto Bossi is a digital artist, who worked on art and models for the Command & Conquer series from Command & Conquer 3: Tiberium Wars to Command & Conquer (2013).

External links

References

  1. Isgreen's old Petroglyph Games forum profile, Ishmael
  2. Isgreen's 2019 interview for The Escapist
  3. Isgreen's 2019 interview for the XboxEra Podcast
  4. Saved from the dumpster: These will have a good home at our office #commandandconquer #ra2 #tiberiansun #gamedev #tbt. Twitter (@SuperweaponTeam) (14 May 2015). Retrieved on 8 July 2016.
  5. Steinhauer, Adam (September 19, 1996). "Fun and Games: Company capitalizes on creativity with computer animation", Las Vegas Review-Journal, p. D1.
  6. The Most Influential People in Computer Gaming of 1996. GameSpot.com. Archived from the original on 2010-04-10.
  7. The Most Influential People in Computer Gaming of All Time. GameSpot.com. Archived from the original on 2005-02-21.
  8. StarCraft 2: Interview mit Dustin Browder (in German). GameStar (20 July 2007). Retrieved on 4 August 2018.
  9. Remo, Chris (26 October 2009). The Design of StarCraft II (page 2). Gamasutra. Retrieved on 4 August 2018.
  10. Ziebart, Alex (8 December 2016). Dustin Browder departs Heroes of the Storm, Alan Dabiri steps up as game director. BlizzardWatch.com. Retrieved on 4 August 2018.
  11. https://www.reddit.com/r/IAmA/comments/2c9gfs/i_am_joe_kucan_kane_from_the_command_conquer/cjdenar
  12. 12.0 12.1 AN EDUCATION IN GAME MARKET\33-year-old's magical touch has transformed passion for role playing\adventures into a lucrative reality from TheFreeLibrary.com
  13. High score!: the illustrated history of electronic games from Google Books
  14. The History of Computer Role-Playing Games Part 2: The Golden Age (1985-1993) from Gamasutra
  15. [http://www.thefreelibrary.com/3DO+and+NTN+Inc.+Complete+New+World+Computing+Acquisition-a018489789 3DO and NTN Inc. Complete New World Computing Acquisition.}}
  16. [http://news.cnet.com/3DO-files-for-bankruptcy/2100-1047_3-1011266.html 3DO files for bankruptcy|author=David Becker}}
  17. Namco, Ubisoft and MS carve up 3DO assets
  18. Q&A: NCsoft executive producer Jon Van Caneghem
  19. Trion World Network Nets $70 Million More
  20. Q&A: Trion's Buttler Talks $30 Million Online World Funding
  21. [ http://venturebeat.com/2009/10/22/trion-world-network-plays-executive-musical-chairs Trion World Network plays executive musical chairs]
  22. Interview: Jon Van Caneghem on Reinventing Command & Conquer
  23. Interview: Van Caneghem Talks EALA's Vision, Command & Conquer
  24. Classic Personal Computer (PC) Games » The Computer Gaming World Hall of Fame from GoldenAgeOfGames.com
  25. Computer Gaming World Hall of Fame from 1up.com
  26. Computer Gaming World Hall of Fame from 1up.com
  27. Red Alert 3 announcement. CNCNZ.com (archived) (8 December 2004). Retrieved on 15 September 2012.
  28. Geschichtsunterricht mit Mark Skaggs. United-Forum.de (27 February 2010). Retrieved on 14 July 2017.
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