Command & Conquer Wiki

Welcome to the Command & Conquer Wiki! Log in and join the community.

READ MORE

Command & Conquer Wiki
Register
Advertisement

Terror is a formidable weapon and the sheer sight of this nightmarish unit is enough to cause GDI troops to tremble. Capable of burrowing through all but the hardest of substances, the Devil's Tongue can unleash deadly jets of flame on unsuspecting targets with impunity. The flame is especially effective against infantry and structures although prolonged exposure to its blasts can melt even steel.
- Tiberian Sun manual(src)

The second-generation Flame Tank, popularly called the Devil's Tongue, was a Nod support tank used during the Second Tiberium War and the Firestorm Conflict.

Background[]

The Devil's Tongue is a boxy vehicle with two giant horizontal drills located on its front and treads wrapped around the profile of the vehicle. Once it was unleashed on the battlefield, GDI infantry facing it soon learned a whole new meaning of the word "fear".

Fuel tanks containing pressurized napalm are completely enclosed within the vehicle—as are the powerful engines required to move it as it tunnels beneath the ground itself.

Unfortunately however, the compact design forced Nod technicians to discard all but the lightest armour plating - rendering the tank vulnerable to all anti-tank weaponry. The design also gave it problems with attacking enemies on higher elevation, or ones protected by walls. These tanks can also be denied from surfacing by paving concrete in and around bases - which they cannot dig through.

Game unit[]

The Devil's Tongue is fast, and its twin side-mounted napalm launchers are highly effective against enemy structures and infantry. Its tunnelling abilities prove to be indispensable assets to the Brotherhood's war effort: capable of ambushing enemy infantry and burning structures.

However, it cannot hide itself from deployed Mobile Sensor Arrays once the tank enters their radius—any tank or aircraft would then be able to deny them outright.

EMP can also force the tank to resurface onto dry land.

AI behavior[]

Devil's Tongues controlled by the AI have the following attack patterns:

Easy[]

  • 1x targeting Construction Yards, production structures, power plants, Tiberium Refineries, Upgrade Center or Missile Silo
    • This task force may be accompanied by 1 Artillery
    • This task force will only be ordered to attack power plants if enemy base is close to low power mode
    • This task force will only be ordered to attack Tiberium Refineries if the enemy owns 4 or more of these
  • 1x targeting infantry
    • This task force may be accompanied by 1 additional Devil's Tongue or 1 Light Infantry
  • 1x guarding friendly base
    • This task force may be accompanied by 1 additional Devil's Tongue

Medium/Hard[]

  • 4x targeting Construction Yards, production structures, power plants, Tiberium Refineries, Upgrade Center or Missile Silo
    • This task force may be accompanied by 3 Artilleries
    • This task force will only be ordered to attack power plants if enemy base is close to low power mode
    • This task force will only be ordered to attack Tiberium Refineries if the enemy owns a certain number of these (3 in Medium, 2 in Hard)
  • 4x targeting infantry
    • This task force may be accompanied by 4 additional Devil's Tongues (Hard only) or 4 Light Infantry
  • 4x guarding friendly base
    • This task force may be accompanied by 4 additional Devil's Tongues (Hard only)

Gallery[]

Videos[]

Devil's Tongues invading a GDI base

See also[]

Join the cause of Nod! Brotherhood of Nod Second Tiberium War Arsenal Ascend!
CABAL TS CABAL Firestorm Conflict Arsenal CABAL TS
Sheppard Tanks CNCTW Scorpion Tank Cameo
Advertisement