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TW gameicon.png KW gameicon.png
CNCTW Devourer Tank Cameo.png Devourer Tank
Internal name AlienDevourerTank
Affiliation CNCKW Scrin logo.png Scrin
CNCKW Reaper-17 logo.png Reaper-17
Role Medium tank
Armament Proton cannon
Tier 2
Hit points 3200
Armor type Heavy (100% Cannon, 75% Rocket, 25% Grenade, 25% Gun, 1% Sniper)
Cost $1600
Build time 0:16
Produced by Warp sphere
Warp chasm
Requires Nerve center
Ground attack 650 (Cannon), 50% scalar against infantry, 200% scalar against civilian buildings
Cooldown 2.75 seconds
Speed 55
Attack range 340
Upgrades CNCKW Conversion Reserves Cameo.png Conversion Reserves
Abilities CNCTW Uncombine with Buzzers Cameo.png Uncombine with Buzzers
CNCTW Conversion Beam Cameo.png Conversion Beam

Devourer Tanks are the Scrin equivalent of the human main battle tank.


Unlike other Scrin armour, the Devourer appears designed after human heavy tanks, albeit without a turret, yet features superior maneuverability and firepower thanks to its long-range proton cannon. The "Devourer" name refers to how these alien war machines have been observed soaking up Tiberium in order to supercharge their weaponry.

Game unit

Devourers are so called as they have been witnessed absorbing Tiberium in a similar fashion to the Scrin harvester; they seem to do so to charge their main weapon, a long-range proton cannon capable of dealing significant damage to armoured targets. In terms of raw firepower the vehicle certainly stands up to MBT-6 Predators, while consistently proving stronger than Scorpion tanks. They also have the longest range of any non-siege unit, able to fire upon human tank divisions well before they can respond, and when supercharged their range increases even further. Many Scrin Foremen exploit this advantage by firing on enemy tank divisions and moving back using their superior speed as the hostile tanks try to get within range. This tactic can destroy even Mammoth tanks if used properly.

Devourers have no protection against aircraft and are ineffective against infantry; however the Scrin know this and rarely deploy them without support.

Reaper-17 Devourer tanks can be upgraded with conversion reserves to stay supercharged longer.


CNCTW Uncombine with Buzzers Cameo.png
Uncombine with Buzzers Orders the Buzzer swarm attached to the vehicle to detach and roam freely (Ctrl+A).
CNCTW Conversion Beam Cameo.png
Conversion Beam Devourer Tanks can charge their weapons from nearby Tiberium fields or allied Extractors/Refineries, receiving a sizable boost in firepower represented by a green beam. The Tiberium charge inflicts 800 (Cannon) damage.


CNCKW Conversion Reserves Cameo.png
Conversion Reserves Double the amount of Tiberium that a Devourer tank can hold, increasing the amount of charge to 20 shots with the cost to fully charge remaining constant at $100 worth of raw Tiberium (Ctrl+F). Purchasable at Reaper-17 Technology Assembler for $1000 and takes 0:30 to research.



See also

CNCKW Scrin logo.png Scrin Third Tiberium War Arsenal CNCKW Scrin logo.png
Sheppard.png Tanks CNCTW Scorpion Tank Cameo.png