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{{Games|KW}}
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{{Games|RA3|RA3U}}
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{{For|other uses|Iron Curtain}}
{{FactionBox
 
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{{UnitBox
|name=Reaper-17
 
  +
|name =
|image=CNCKW_Reaper-17_logo.png
 
  +
[[File:RA3 - Sovjets sovironcurtain.png|70px]]
|type=Firepower-focused division
 
  +
Iron Curtain
|founding=
 
  +
|image =
|constitution=
 
  +
|imgsize =
|leader=Unknown
 
  +
|imgdesc =
|headofstate=
 
  +
|slides =
|headofgov=
 
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File:Iron_Curtain.jpg {{!}} Passive, on land
|commander=
 
  +
File:Iron_Curtain_Charged.jpg {{!}} Charged, on land
|defacto=
 
  +
File:Iron_Curtain_Water.jpg {{!}} Passive, on water
|executive=
 
  +
File:Iron_Curtain_Charged_Water.jpg {{!}} Charged, on water
|legislative=
 
  +
|internalname = SovietSuperWeapon
|judicial=
 
  +
|faction = {{Subfaction|Soviet|RA3}}
|affiliation=[[Scrin]]
 
  +
|baseunit =
|military=Scrin forces with focus on heavy armor
 
  +
|role = Superweapon
|capital=
 
  +
|usearmor =
|language=Scrin
 
  +
|tier = 2
|currency=
 
  +
|hp =
|holiday=
 
  +
|shield =
|formed=
 
  +
|energy =
|established=Unknown
 
  +
|timedlife =
|fragmented=
 
  +
|armortype = Medium
|reorganized=
 
  +
|trans =
|dissolved=
 
  +
|amphibious = Yes
|restored=
 
  +
|cost = $3000 (patch 1.00-[[Red Alert 3 patch 1.10|1.10]] , [[Command & Conquer: Red Alert 3 - Uprising|Uprising]]<br>$1500 (patch [[Red Alert 3 patch 1.11|1.11]] and [[Red Alert 3 patch 1.12|1.12]])
|conflicts=[[Third Tiberium War]]
 
  +
|time = 0:30
|status=Unknown
 
  +
|req = [[Super reactor]] (patch 1.00-[[Red Alert 3 patch 1.10|1.10]] , [[Command & Conquer: Red Alert 3 - Uprising|Uprising]])<br>[[Battle lab (Red Alert 3)|Battle lab]] (patch [[Red Alert 3 patch 1.11|1.11]] and [[Red Alert 3 patch 1.12|1.12]])
}}
 
  +
|produced = [[Soviet construction yard (Red Alert 3)|Construction yard]] or [[Crusher crane]]
{{quote|The Cult of Reaper, the darkest, guiltiest secret of the [[Scrin|Visitors]]. A death cult veiled in the trappings of religion.|[[Kane]]}}
 
  +
|hotkey =
'''Reaper-17''' is a sub-faction of the [[Scrin]]. They are the 17th (and most violent) sect of the [[Cult of Reaper]]. Like the rest of the cult its goal is to aggressively destroy anything that hinders progress. This sect specializes in ground warfare.
 
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|squadsize =
  +
|groundattack =
  +
|airattack =
  +
|cooldown =
  +
|airspeed =
  +
|landspeed =
  +
|seaspeed =
  +
|range =
  +
|sight =
  +
|parent =
  +
|addons =
  +
|evolvesto =
  +
|power = -75
  +
|produce =
  +
|allows =
  +
|research =
  +
|ability =
  +
|structure = 1
  +
|notes = Energy barrier is lethal to infantry
  +
}}{{Q|Do you know what it's like to have '''indestructible''' tanks ripping through your base like a bull in china shop? No? Then let me show you how the Iron Curtain works!|Oleg Vodnik}}
  +
The Iron Curtain is a [[Soviet]] [[superweapon]] used during the [[Third World War (Red Alert 3)|Third World War]].
   
  +
==Background==
Among the Scrin, Reaper-17 is an outcast sect of the Scrin society. They self-mutilate their bodies and are heavily mutated. Their insanity, violence, and cruelty is perhaps a result of excessive [[Tiberium infusion]]. Their first (confirmed) contact with humans was when [[Nod]] launched a strike to recover the [[Tacitus]] from [[GDI]] [[ZOCOM]] in [[China]].
 
  +
The Iron Curtain is one of the Soviet military's most-feared creations. It gathers some sort of energy inside its furnace, which it uses to project a kinetic barrier onto armored forces. While the barrier lasts only a short while, affected targets are completely invulnerable during that time<ref>Red Alert 3 loading screen</ref>.
   
==History==
+
==Abilities==
  +
{|
Little is known of the history of Reaper-17. It is known that Reaper-17 is a subsect of a wider religious phenomenon within the Scrin known as the "[[Cult of Reaper]]", a violent religious sect that seek to destroy anything that stands in the way of the Scrin. It is also known that Reaper-17 are the most violent of subsect of the Cult. Their excessive self-mutilation led to them being treated as outcasts by the rest of Scrin society. Nevertheless, they are an important part of harvesting operations, due to their strength and brutality, in case the indigenous population resisted more than expected.
 
  +
|[[File:RA3 Iron Curtain Field Icons.png|left|50px]]
  +
|'''Iron Curtain Field'''
  +
|Make vehicles and/or structures become totally invulnerable for a brief amount of time and require some time to another use afterward. Also instantly kills all infantry.
  +
|}
   
  +
==Effects==
At least one contingent of Reaper-17 forces was sent to Earth during the [[Invasion of Earth|Scrin invasion]]. Reaper-17 forces arrived in [[China]] just as [[Nod]] was about to recover the [[Tacitus]] from [[ZOCOM]] during Operation [[Tacitus Interruptus]]. Before the Reaper could lay waste to the area, however, Nod forces made their escape.
 
  +
;Generals
  +
* Kills infrantry.
  +
* Protects the object from being damaged by incoming attacks.
  +
* Protects vehicles from being crushed by a bigger vehicle.
  +
* Sky Knights produced by an Iron Curtained Aircraft Carrier will be Iron Curtained as well.
  +
* Removes Tanya out of the Iron Curtained object.
  +
* Iron Curtained Terror Drones cannot be removed by repair drones.
  +
* Protects the vehicle from infection damage.
  +
* Protects vehicles from being sucked into the Vacuum Imploder singularity and protects buildings from being damaged by it.
   
  +
;From special abilities
==Combat doctrines==
 
  +
* Prevents and undoes freezing.
Focusing on heavy armour, more powerful weapons, and better-protected harvesters, Reaper-17 does not make use of the [[Mastermind (Tiberium Wars)|Mastermind]], [[Devastator warship|Devastator Warships]] and [[Planetary assault carrier|Planetary Assault Carriers]]. However, they are able to use the [[Tiberium Vibration Scan]] support power without any cost.
 
  +
* Protects objects from [[Blackout Missile]].
  +
* Prevents weapon from [[Scramblegun weapon jammer|being jammed]].
  +
* Prevents the vehicles from being [[Paralysis whip|paralysed]], [[Terror drone (Red Alert 3)|staticized]] and [[Tesla Trooper (Red Alert 3)|disrupted]].
  +
* Prevents the vehicles from being [[bribe]]d.
  +
* Vehicle's pilots cannot be [[Natasha Volkova|sniped]].
  +
* Protects units like [[King Oni]] or [[Shogun Battleship]] from destroy themselves when hitting a larger unit with their ramming abilities.
  +
* Protects [[Dreadnought (Red Alert 3)|Dreadnought]] from damaging itself when overloading its Launchers.
  +
* Prevents vehicles from being dragged by Apocalypse tank's Magnetic Harpoon.
  +
* Prevents [[Hammer tank]] from healing itself when using leech beam on the Iron Curtained object.
   
  +
;From protocols
===Units===
 
  +
* Protects objects from [[Chrono Rift]].
The Reaper-17 arsenal is mainly composed of upgraded versions of more conventional units.
 
  +
* Protects objects from being destroyed by rematerializing objects which were phased out by the Chrono Rift.
*[[Shard walker]]: an improved version of the regular [[gun walker]], the Shard Walker is able to take more punishment and is stronger than its standard counterpart.
 
  +
* Prevents vehicles from being equipped with [[Point-Defense Drones]].
*[[Shielded harvester]]: a more reliable version of the regular [[Scrin]] harvester, equipped with a light force field.
 
  +
* Prevents vehicles from taking [[Toxic Corrosion]] damage.
*[[Reaper tripod]]: a Tiberium-mutated version of the [[Annihilator tripod]], using its Tiberium-charged Conversion Beam, the Reaper Tripod packs a punch with a green laser that can tear through even the thickest armour.
 
  +
* Protects vehicles from [[Magnetic Satellite]].
  +
* Protects vehicles from [[Magnetic Singularity]].
  +
* Prevents objects from being placed Cash Bounty on.
   
===Structures===
+
==Exceptions==
  +
* An Iron Curtained vehicle transported by a Twinblade will be destroyed normally if the helicopter is shot down.
*[[Growth stimulator]]: when placed in the middle of a Tiberium field, the Growth Stimulator increases Tiberium regeneration and provides a constant flow of additional resources.
 
  +
* Iron Curtained Terror Drones get in a transport will be destroyed if the transport is destroyed.
  +
* If an airfield/airbase with Iron Curtained planes docking in is destroyed, the planes still be destroyed.
  +
* Iron Curtained vehicles can still be destroyed voluntarily with a [[Crusher Crane]].
  +
* Does not prevent suicide abilities, like the [[Burst drone]]'s Self Destruction or [[Yari mini-sub]]'s [[Last Voyage]], from destroying the suicide unit.
  +
* Does not protect vehicles from [[S.H.R.I.N.K. beam]] and does not undo the effect.
  +
* Does not prevent shrunk units like [[King Oni]] or [[Shogun Battleship]] from destroy themselves when hitting a building with their ramming abilities.
  +
* Does not undo the effect of [[Blackout Missile]].
  +
* Does not prevent sniped vehicles from being captured.
  +
* Does not protect jet fighters from taking "out-of-ammo" damage and crashing.
  +
* Does not prevents vehicles from being [[Terror Drone|infected]] and does not remove infection.
  +
* Does not prevent weapon from being [[leech Beam|leeched]] if the vehicle is somehow destroyed.
  +
* Does not prevent vehicles from being [[Chronosphere (Red Alert 3)|Chronoshifted]] or [[Chrono Swap]]ped.
  +
* Does not protect vehicles from being destroyed by unmatched terrain when teleported.
  +
* Does not prevent units from being affected by [[Emperor's Rage]].
  +
* Does not prevent Sunburst drone from attaching itself to the Iron Curtained unit, or slowing it down.
  +
* Does not affect Point-Defense Drones.
  +
* Does not prevent vehicles from being contaminated with [[Toxic Corrosion]] and does not remove the Toxic.
  +
* Does not protect [[Kirov Airship (Red Alert 3)|Kirov Airship]] from damaging itself for using Volatile Fuel.
  +
* Does not undo Cash Bounty if already placed on the objects.
  +
* Does not prevent civilian buildings from being cleared or [[Garrisoning (Red Alert)|occupied]].
   
  +
==Appearances==
===Support powers===
 
  +
The Iron curtain is first available to the player in [[No Traitors Tomorrow]].
*[[Shock pods]]: deploys three veteran squads of [[Shock trooper (Tiberium Wars)|shock troopers]] to the designated location.
 
 
===Upgrades===
 
*[[Conversion reserves]]: allows the [[Reaper tripod]] and the [[Devourer tank]] to store more Tiberium to use in their conversion beam.
 
*[[Blue shards]]: gives [[shard walker]]s and [[ravager]]s powerful blue Tiberium shard launchers to replace their weaker green shards.
 
 
==Intel sources==
 
[http://www.gamereplays.org/KanesWrath/task.php?nameid=multiplayer_preview Scrin Intel.]
 
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
  +
Iron Curtain RA3.jpg|Concept art
Reap.jpg|Insignia variation
 
  +
RA3_1_2011-04-24_13-37-06-50.jpg|Cursor symbol
 
</gallery>
 
</gallery>
  +
==Glitches==
  +
*Using Iron Curtain on an [[Athena Cannon]] with [[Aegis Shield]] active or [[Assault destroyer]] with [[Black Hole Armor]] engaged would cause a graphic glitch and make the shield/field invisible.
  +
==Trivia==
  +
*In truth, the Iron Curtain effect lasts for 28 seconds. Specifically, 25 seconds after first received and 3 seconds for area effect.
  +
*The real "Iron curtain" was a political border in Europe separating capitalist countries from communist countries, at the end of World War 2 until 1991, when the USSR collapsed.
   
  +
== References ==
{{Factions}}
 
  +
<references />
[[Category:Scrin]]
 
  +
{{Red Alert 3 Soviet Arsenal}}
[[Category: Scrin subfactions]]
 
  +
{{Superweapons|game=Red Alert 3}}
[[Category:Tiberium universe factions]]
 

Revision as of 01:09, 10 September 2021

Disambig
For other uses, see Iron Curtain.

Do you know what it's like to have indestructible tanks ripping through your base like a bull in china shop? No? Then let me show you how the Iron Curtain works!
- Oleg Vodnik

The Iron Curtain is a Soviet superweapon used during the Third World War.

Background

The Iron Curtain is one of the Soviet military's most-feared creations. It gathers some sort of energy inside its furnace, which it uses to project a kinetic barrier onto armored forces. While the barrier lasts only a short while, affected targets are completely invulnerable during that time[1].

Abilities

RA3 Iron Curtain Field Icons
Iron Curtain Field Make vehicles and/or structures become totally invulnerable for a brief amount of time and require some time to another use afterward. Also instantly kills all infantry.

Effects

Generals
  • Kills infrantry.
  • Protects the object from being damaged by incoming attacks.
  • Protects vehicles from being crushed by a bigger vehicle.
  • Sky Knights produced by an Iron Curtained Aircraft Carrier will be Iron Curtained as well.
  • Removes Tanya out of the Iron Curtained object.
  • Iron Curtained Terror Drones cannot be removed by repair drones.
  • Protects the vehicle from infection damage.
  • Protects vehicles from being sucked into the Vacuum Imploder singularity and protects buildings from being damaged by it.
From special abilities
  • Prevents and undoes freezing.
  • Protects objects from Blackout Missile.
  • Prevents weapon from being jammed.
  • Prevents the vehicles from being paralysed, staticized and disrupted.
  • Prevents the vehicles from being bribed.
  • Vehicle's pilots cannot be sniped.
  • Protects units like King Oni or Shogun Battleship from destroy themselves when hitting a larger unit with their ramming abilities.
  • Protects Dreadnought from damaging itself when overloading its Launchers.
  • Prevents vehicles from being dragged by Apocalypse tank's Magnetic Harpoon.
  • Prevents Hammer tank from healing itself when using leech beam on the Iron Curtained object.
From protocols

Exceptions

  • An Iron Curtained vehicle transported by a Twinblade will be destroyed normally if the helicopter is shot down.
  • Iron Curtained Terror Drones get in a transport will be destroyed if the transport is destroyed.
  • If an airfield/airbase with Iron Curtained planes docking in is destroyed, the planes still be destroyed.
  • Iron Curtained vehicles can still be destroyed voluntarily with a Crusher Crane.
  • Does not prevent suicide abilities, like the Burst drone's Self Destruction or Yari mini-sub's Last Voyage, from destroying the suicide unit.
  • Does not protect vehicles from S.H.R.I.N.K. beam and does not undo the effect.
  • Does not prevent shrunk units like King Oni or Shogun Battleship from destroy themselves when hitting a building with their ramming abilities.
  • Does not undo the effect of Blackout Missile.
  • Does not prevent sniped vehicles from being captured.
  • Does not protect jet fighters from taking "out-of-ammo" damage and crashing.
  • Does not prevents vehicles from being infected and does not remove infection.
  • Does not prevent weapon from being leeched if the vehicle is somehow destroyed.
  • Does not prevent vehicles from being Chronoshifted or Chrono Swapped.
  • Does not protect vehicles from being destroyed by unmatched terrain when teleported.
  • Does not prevent units from being affected by Emperor's Rage.
  • Does not prevent Sunburst drone from attaching itself to the Iron Curtained unit, or slowing it down.
  • Does not affect Point-Defense Drones.
  • Does not prevent vehicles from being contaminated with Toxic Corrosion and does not remove the Toxic.
  • Does not protect Kirov Airship from damaging itself for using Volatile Fuel.
  • Does not undo Cash Bounty if already placed on the objects.
  • Does not prevent civilian buildings from being cleared or occupied.

Appearances

The Iron curtain is first available to the player in No Traitors Tomorrow.

Gallery

Glitches

Trivia

  • In truth, the Iron Curtain effect lasts for 28 seconds. Specifically, 25 seconds after first received and 3 seconds for area effect.
  • The real "Iron curtain" was a political border in Europe separating capitalist countries from communist countries, at the end of World War 2 until 1991, when the USSR collapsed.

References

  1. Red Alert 3 loading screen
RA3 Soviet logo Soviet Red Alert 3 Arsenal RA3 Soviet logo
Superweapons