Command & Conquer Wiki

Welcome to the Command & Conquer Wiki! Log in and join the community.

READ MORE

Command & Conquer Wiki
Advertisement

CNCRA3U logo Until a future game comes out and says otherwise, all Red Alert 3 - Uprising missions are treated as canon.
Commander, I'm told that you're the best field officer the Allies have. I hope so, because we need to move quickly.
- Tatsu, meeting the Allied commander for mission briefing

End of Tradition is the first mission in the Allied campaign of Command & Conquer: Red Alert 3 - Uprising.[1]

Background[]

With the Empire officially defeated after Forever Sets the Sun, the Allies occupied its territories and installed a puppet government under the leadership of Crown Prince Tatsu, who survived the battle in Tokyo. However the Allies had not yet disarmed the Imperial military, allowing the surviving Shogunate leaders Shinzo Nagama, Kenji Tenzai and Takara Sato, to rebel against Tatsu. Shinzo was identified as the main leader, located at his ancestral home in the Shin Iga province, where he was believed to be seeking spiritual guidance but was actually rearming. To prevent a successful uprising, the Allies commissioned their best field commander and his intel officer Lt. Eva from the last war to assist Tatsu in quelling the insurgency.

Force composition[]

Since this was a peacekeeping (not total war) operation, the Allies were limited to some of its advanced technological arsenal . However they did have access to their naval forces and had some assistance from Tatsu's Archer Maidens and Imperial Engineers.

Shinzo however had access to his core infantry forces and limited mecha vehicles at his disposal. He also had naval capability in the area.

New additions[]

RA3U Harbinger Gunship Icons

Events[]

Insertion[]

Locating Shinzo at his home, an Allied force of infantry initially entered the area escorting the MCV. On their way to an island where they can deploy their base, multiple skirmishes were fought between the Allied force and Shinzo's infantry warriors. Multigunner IFVs later entered the area. The Allies had to make a long detour to the island following the destruction of the nearest bridge access. Nevertheless the force soon arrived at the island and deployed their MCV.

Nagama's assaults[]

By now Shinzo was alerted to the Allied presence and immediately sent waves of his forces against the Allied commander, which mostly consisted of infantry but also the occasional naval bombardment. Tatsu granted the commander a small squad of Archer Maidens and Imperial engineers to neutralize the multiple dojos that were responsible for Shinzo's main attacks. Once the Allies captured the dojos, the commander made use of the new Harbinger Gunships and quickly eliminated Shinzo's secondary base supplying the naval forces.

Arresting the rogue ronin[]

The destruction of Shinzo's naval base allowed the Allies to finally locate his home, which was defended by another base. Wasting no time at all, the Allied commander ordered the Harbinger Gunships to systematically destroy the main base while Cryocopters were called in to freeze Shinzo's house and prevent his escape. After a short while, Shinzo's house was frozen.

However, he had one more trick up his sleeve. He went inside a sudden transport disguised as a Tsunami tank, and called in several real tanks. Luckily the Cryocopters froze the transport just in time, and Shinzo was transported to prison.

Aftermath[]

With Shinzo in custody, the Allies turned their attention to the next threat - Kenji Tenzai. Tatsu warned the Allied commander to beware of Kenji's tactics despite his arrogant personality.

Walkthrough[]

In the first part of the mission, the player is given their initial forces consisting of five Multigunner IFVs (three are garrisoned with a Peacekeeper while the other two have an Engineer), two Attack Dogs and three Javelin Soldiers. The player must escort a CPU-controlled MCV to the designated point at an "island", killing Imperial troops along the way as they attempt to attack said vehicle. The Imperial infantry (Imperial Warriors, Tankbusters and Archer Maidens) can be dispatched with the Peacekeeper-empowered IFVs, while the Engineer-empowered IFVs can repair the IFVs or the MCV from damage. The player can garrison the buildings to shelter their infantry troops to keep them safe. Eventually a wave of Burst Drones and Chopper-VX units fly over to attack the MCV; the Javelin Soldiers or the IFVs (with their passengers evacuated) can deal with them.

Eventually, the player comes across an army of Imperial infantry. In particular, one of the Archer Maidens blow up a bridge connecting to the designated area for the MCV to travel to, forcing the player to continue along the plains to reach the western bridge. At this point, the player receives more Peacekeepers and Javelin Soldiers to their command. The path to the bridge is now riddled with Mecha Tengus; rather than using the infantry, the player should instead simply let their accompanying MCV run over them while it makes its way to the bridge to reach the island.

After the MCV unpacks into a Construction Yard on the island, two Harbinger Gunships will arrive under the player's command, allowing the player to deal with destroying the Tsunami Tanks encroaching on the eastern coastline of the island base. After all troops have being eliminated, the player's base is automatically built up, consisting of four Power Plants, two Airbases, one Boot Camp, an Ore Refinery and a couple of Multigunner Turrets. The player must now destroy the designated Imperial production structures on the map.

Using the two given Harbringer Gunships, the player can immediately start attacking the structures. It is highly recommended for the player to build Apollo Fighters, to deal with the Jet Tengus and Rocket Angels defending the south-eastern base. The player will eventually get Imperial Engineers which can capture the Dojos to get Imperial reinforcements. The player will also receive Cryocopters which will be necessary for the subsequent main objectives of this mission.

If the player wishes to prolong the mission to prepare for the next main objective of the mission, they can simply leave the Nanotech Mainframe in the south-eastern base intact while the player can smite down all of the other Imperial production structures and base defenses and expand to the other three ore mines on the map.

Once the player is required to freeze Shinzo's home, the player can simply use the Cryocopters to accomplish this. The map expands to reveal more Mecha Bays and Instant Dojos to the east of Shinzo's home so be prepared to engage Imperial forces if necessary (they also all have their respective Breakthrough upgrade applied, allowing them to build Rocket Angels, King Onis or Wave-Force Artilleries). Once his home is frozen, he will attempt to escape by a Sudden Transport, disguising as his Tsunami Tanks. The player is required to freeze his transport in order to complete the mission within a time limit, whilst taking care to avoid destroying his transport. The player can reduce the guess work by checking each of the tank's unit info until the Sudden Transport is viewed, or sending an Attack Dog in close proximity which will remove the disguise.

Videos[]

Briefing

References[]

  1. Electronic Arts Los Angeles, Command & Conquer: Red Alert 3 - Uprising. Allied mission 1: "End of Tradition".
Red Alert 3 and Uprising missions
Advertisement