For the GLA's fake buildings in Zero Hour, see Fake Structures (Zero Hour). |
The Allies have four Fake Structures at their disposal: Construction Yard, War Factory, Radar Dome, and Naval Yard. These have a fraction of the hit-points of a normal structure, but can be used to create the illusion that critical structures are in a different location.[1]
“ | The Allies have four Fake Structures at their disposal: Construction Yard, War Factory, Radar Dome, and Naval Yard. These have a fraction of the hit-points of a normal structure, but can be used to create the illusion that critical structures are in a different location. - Red Alert manual(src) |
” |
The Fake Construction Yard can be built from a real Allied one with no further requirment, while the other three share the same prerequisites with their real counterparts.
There is also an unused Fake Submarine Pen in the game files.[2] Despite this, the building is fully functional and can be added into normal gameplay by opening up the Rules.ini file (you may need to download this and place it into your Red Alert directory) and changing the TechLevel value under [SPEF] from its default value of "-1" to any number between 1 and 9.
Gallery[]
Cameos[]
Fake Construction Yard:
DOS | English | French | German |
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Fake Naval Yard:
DOS | English | French | German |
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Fake War Factory:
DOS | English | French | German |
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Fake Radar Dome:
DOS | English | French | German |
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Fake Submarine Pen (unused):
DOS | English | French | German |
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See also[]
References[]
- ↑ Command & Conquer: Red Alert: Field Manual. Hart, Victoria. Las Vegas, Nevada: Westwood Studios, 1996.
- ↑ CnC_Remastered_Collection / REDALERT / BDATA.CPP. GitHub. 27 May 2020. Retrieved 22 July 2022.
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