The Firestorm defense generator was able to create a force field. Once the generator has been constructed, special Firestorm defense emitters must be placed on the perimeter of an area to be defended, just like a wall. When activated, the force field that resulted from these emitters was impenetrable. The Firestorm Defense Generator consumed massive amounts of power. Because of this, it could only be active for a short period before it needed to recharge. The shield could be turned on and off at will.
During the Firestorm Conflict, CABAL acquired the Firestorm generator technology from GDI and constructed a Firestorm wall around its core to protect it. CABAL apparently improved this generator, as it was able to maintain the force field indefinitely. However, this Firestorm generator required the assistance of three control stations.
Once constructed, the Firestorm generator grants the "Firestorm Defense" superweapon, which has a recharge time of 3:00. Once activated, all Firestorm wall segments will project an infinitely high force field, which is completely impenetrable and will instantly destroy all units above it, including aircraft and missiles. The force field lasts for 1:00.
The Firestorm Defense can be toggled on and off, turning it off early allows it to begin recharge faster.
- Tiberian Sun patch 1.13: Firestorm defence no longer stays up indefinitely when power goes low.
- The Firestorm generator's name is spelled as "Fire Storm Generator" in-game.
- Stojsavljević, Rade, and O'Miley Ryan. Command & Conquer: Tiberian Sun: Operations Manual. Las Vegas, Nevada: Westwood Studios, 1999.
- Westwood Studios, Command & Conquer: Tiberian Sun. GDI mission 7: "Capture Hammerfest Base".
- Westwood Studios, Command & Conquer: Tiberian Sun: Firestorm. GDI mission 9: "Core of the Problem".