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Once a [[Firestorm Generator]] was built these wall sections had to be constructed around the area that it was intended to defend, usually the GDI base the generator was built in. The more wall sections that a base had, the more power it costs to maintain them. The wall sections were the best base defense during [[TW1]] and the [[Firestorm Crisis]] due to the facts that it could block enemy attack while non-blocking allied fire, could destroy any ground or air unit and, sometimes, stop incoming missiles; but it maintaining cost was expensive and needed to take a time to recharge after being used for a while.
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{{UnitBox
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|name=Firestorm wall
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|bgcolor=
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|fgcolor=
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|slides =
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FSWS_(Active).png{{!}} Activated
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FSWS.png {{!}} Deactivated
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Firestorm_wall_section_animation.gif {{!}} Animation
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|image=
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|imgsize=
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|faction=[[GDI]], [[CABAL]]
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|baseunit=
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|role=Base defense
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|useguns=
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|usearmor=
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|hp= 200
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|shield=
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|energy=
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|timedlife=
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|armortype=Concrete
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|trans=
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|cost= $50
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|time=
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|produced=
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|req=[[Firestorm Generator]]
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|hotkey=
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|groundattack=
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|airattack=
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|cooldown=
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|armor=Concrete
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|airspeed=
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|landspeed=
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|seaspeed=
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|range=
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|sight=2
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|parent=
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|addons=
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|evolvesto=
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|power=-2
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|produce=
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|allows=
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|research=
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|ability=When turned on, burns every unit that touches it
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|structure=1
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|techlvl= 9
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}}{{Games|TS}}
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[[File:Fspicon.gif|left]]
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Once a [[Firestorm Generator]] was built these wall sections had to be constructed around the area that it was intended to defend, usually the GDI base the generator was built in. The more wall sections that a base had, the more power it costs to maintain them. The wall sections were the best base defense during [[TW2]] and the [[Firestorm Crisis]] due to it could block enemy attack while non-blocking allied fire, could destroy any ground or air unit and, sometimes, stop incoming missiles; but it maintaining cost was expensive and needed to take a time to recharge after being used for a while.
   
It was not seen in TWIII and a new support power that protects buildings from engineer capture was introduced.
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Firestorm walls were not seen in TWIII, although new support powers that protected buildings from explosives or capture - Sonic Repulsion Field for [[GDI]] and Laser Fencing for [[Brotherhood of Nod|Nod]] - were introduced in [[Kane's Wrath]].
   
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{{GDI TWII Structures}}
 
[[Category:Barriers]]
 
[[Category:Barriers]]
[[Category:Buildings]][[Category:Barriers]]
 
[[Category:Buildings]]
 
[[Category:GDI TWII Buildings]]
 
[[Category:GDI TWII Arsenal]]
 

Latest revision as of 13:49, January 16, 2016

Firestorm wall
  • Activated
  • Deactivated
  • Animation
Structure
Affiliation

GDI, CABAL

Role

Base defense

Tech level

9

Properties
Hit points

200

Armour type

Concrete

Production
Cost

$50

Requires

Firestorm Generator

Combat
Sight range

2

Function
Power

-2

Abilities

When turned on, burns every unit that touches it

TS gameicon
TS Firestorm Wall Section Icons

Once a Firestorm Generator was built these wall sections had to be constructed around the area that it was intended to defend, usually the GDI base the generator was built in. The more wall sections that a base had, the more power it costs to maintain them. The wall sections were the best base defense during TW2 and the Firestorm Crisis due to it could block enemy attack while non-blocking allied fire, could destroy any ground or air unit and, sometimes, stop incoming missiles; but it maintaining cost was expensive and needed to take a time to recharge after being used for a while.

Firestorm walls were not seen in TWIII, although new support powers that protected buildings from explosives or capture - Sonic Repulsion Field for GDI and Laser Fencing for Nod - were introduced in Kane's Wrath.

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