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{{UnitBox
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|name=Firestorm wall
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|bgcolor=
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|fgcolor=
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|image=
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|imgsize=
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|faction=[[GDI]], [[CABAL]]
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|baseunit=
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|role=Base defense
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|useguns=
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|usearmor=
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|hp=
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|shield=
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|energy=
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|timedlife=
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|armortype=Concrete
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|trans=
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|cost=50
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|time=
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|produced=
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|req=[[Firestorm Generator]]
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|hotkey=
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|groundattack=
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|airattack=
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|cooldown=
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|armor=Concrete
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|airspeed=
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|landspeed=
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|seaspeed=
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|range=
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|sight=2
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|parent=
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|addons=
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|evolvesto=
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|power=-2
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|produce=
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|allows=
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|research=
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|ability=When turned on, burns every unit that touches it
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|structure=1
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}}
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Once a [[Firestorm Generator]] was built these wall sections had to be constructed around the area that it was intended to defend, usually the GDI base the generator was built in. The more wall sections that a base had, the more power it costs to maintain them. The wall sections were the best base defense during [[TW2]] and the [[Firestorm Crisis]] due to the facts that it could block enemy attack while non-blocking allied fire, could destroy any ground or air unit and, sometimes, stop incoming missiles; but it maintaining cost was expensive and needed to take a time to recharge after being used for a while.
 
Once a [[Firestorm Generator]] was built these wall sections had to be constructed around the area that it was intended to defend, usually the GDI base the generator was built in. The more wall sections that a base had, the more power it costs to maintain them. The wall sections were the best base defense during [[TW2]] and the [[Firestorm Crisis]] due to the facts that it could block enemy attack while non-blocking allied fire, could destroy any ground or air unit and, sometimes, stop incoming missiles; but it maintaining cost was expensive and needed to take a time to recharge after being used for a while.
   

Revision as of 01:40, July 23, 2009

Firestorm wall
Structure
Affiliation

GDI, CABAL

Role

Base defense

Properties
Armour type

Concrete

Production
Cost

50

Requires

Firestorm Generator

Combat
Sight range

2

Function
Power

-2

Abilities

When turned on, burns every unit that touches it

Once a Firestorm Generator was built these wall sections had to be constructed around the area that it was intended to defend, usually the GDI base the generator was built in. The more wall sections that a base had, the more power it costs to maintain them. The wall sections were the best base defense during TW2 and the Firestorm Crisis due to the facts that it could block enemy attack while non-blocking allied fire, could destroy any ground or air unit and, sometimes, stop incoming missiles; but it maintaining cost was expensive and needed to take a time to recharge after being used for a while.

Firestorm walls were not seen in TWIII, although new support powers that protected buildings from explosives or capture - Sonic Repulsion Field for GDI and Laser Fencing for NOD - were introduced in Kane's Wrath.

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