Flame tower (Red Alert)

From Command & Conquer Wiki
Jump to: navigation, search
RA1 Gameicon.png CS Gameicon.png AF Gameicon.png
RA DOS FlameTower icon.png RA1 Flame Tower Icons.gif RAR Flame Tower Cameo.png Flame Tower
RA1 Flame Tower.gif
Internal name FTUR
Affiliation RAR Soviets Logo.png Soviet Union
Role Anti-infantry base defense
Armament Flamethrower
Tier 1
Tech level 1
Hit points 400
Armor type Heavy
Cost $600
Produced by Construction yard
Requires Soviet barracks
Ground attack 125 (Fire)
Cooldown 50
Attack range 4
Sight range 6
Power -20

The flame tower is a Soviet base defence structure in Red Alert 1.


Pressurized fuel is stored in two top-mounted supply tanks. When an enemy is detected, it is discharged through heated hoses with glowing wires, causing the blend to spontaneiously ignite into powerful, high pressure balls of flammable gas, which explode in a firestorm upon contact with an enemy or solid ground.

It was phased out and replaced by the Sentry Gun during the Third World War and Psychic Dominator Disaster.

Game structure

It was intended as an anti-infantry guard structure, similar to the Pillbox. It is effective against a group of infantry holding position. However, as the flame was not speedy, it was not effective against a single moving infantry unit (except on close range). Rocket infantry by chance may shoot beyond the maximal range of the tower. The structure is not effective against armored vehicles and cannot target air units. It is available earlier than the Tesla Coil as a tier 1 structure.


For attacking, use some units to distract it (Light tanks or Medium tanks) and destroy it with Rocket soldiers or another ranged units. Armored units like Light tanks or Medium tanks can destroy a Flame tower by themselves if there are enough of them, but because these units must attack while physically touching the tower (and therefore grouped up), the Flame tower can usually destroy the entire group fairly quickly.

When deploying infantry units, ensure that they won't get into a clump as they come into range of the Flame tower (e.g. attacking the Construction Yard that's near a Flame tower) because the Flame tower will destroy the group very quickly.

See also

RAR Soviets Logo.png Soviet Second World War Arsenal RAR Soviets Logo.png