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{{Games|Gen|ZH}}
 
{{Games|Gen|ZH}}
  +
{{Games|ZH}}
{{For|the Red Alert 1 vehicle of the same name|Ranger (Red Alert)}}
 
 
{{UnitBox
 
{{UnitBox
|name = Ranger
+
|name = Toxin bunker
|cameo = CNCG_Ranger_Cameo.png
+
|cameo =
|image = Generals_Ranger.jpg
+
|image = Toxin Bunker.jpg
|faction =
+
|imgsize =
 
|imgdesc =
* {{Subfaction|USA|G1}}
 
* {{Subfaction|Laser}}
+
|faction = {{Subfaction|GLA|G1}}
  +
|baseunit =
* {{Subfaction|AF}}
 
 
|role = toxin and chemical storage
* {{Subfaction|SW}}
 
  +
|eliteability =
* {{Subfaction|BOSS}}
 
|role = Basic infantry
 
 
|useguns =
 
|useguns =
  +
|usearmor =
* M16 assault rifle
 
  +
|tier =
* Flashbang grenades
 
|usearmor = Low
+
|hp =
|hp = 180
+
|shield =
|armortype =
+
|energy =
  +
|timedlife =
  +
|armortype = Structure Armor
 
|trans =
 
|trans =
|cost = $225
+
|amphibious =
|time = 0:05
+
|techlvl =
  +
|cost =
  +
|time =
 
|produced =
 
|produced =
* [[American barracks]]
 
* [[Chinese barracks]] ([[Leang]] only)
 
 
|req =
 
|req =
|hotkey = A
+
|hotkey =
  +
|squadsize =
 
|groundattack =
 
|groundattack =
 
|airattack =
 
|airattack =
 
|cooldown =
 
|cooldown =
 
|airspeed =
 
|airspeed =
|landspeed = 20
+
|landspeed =
 
|seaspeed =
 
|seaspeed =
 
|range =
 
|range =
|sight = 100-400
+
|sight =
  +
|parent =
  +
|addons =
  +
|evolvesto =
  +
|upgrades =
  +
|power =
  +
|produce =
  +
|allows =
  +
|research =
 
|ability =
 
|ability =
  +
|structure =
* [[File:CNCG Building Capture Cameo.png|25px]] [[Capture Building]]
 
* [[File:CNCG Flashbangs Cameo.png|25px]] [[Flash-Bang Grenades]]
 
* [[File:CNCG_Minimi_Cameo.png|25px]] Switches to rifles
 
|upgrades =
 
* [[File:CNCG Building Capture Cameo.png|25px]] [[Capture Building]]
 
* [[File:CNCG Flashbangs Cameo.png|25px]] [[Flash-Bang Grenades]]
 
* [[File:CNCG Chemical Suits Cameo.png|25px]] [[Chemical Suits]]
 
* [[File:Gen1 Advanced Training Icons.png|25px]] [[Advanced Training]]
 
 
|notes =
 
|notes =
  +
|margin =
 
}}
 
}}
  +
Prior to the [[War against the GLA|GLA conflict]], dangerous chemical and biological weapons like [[Anthrax]] were stored in specially designed '''{{PAGENAME}}s''', which could store them in large quantities for prolonged periods of time. When [[GLA]] commanders rose to power the bunkers became high priority targets, as their volatile and dangerous contents were an ideal addition to their arsenal; the GLA would replace their amateur arsenal with military grade biochem weapons.
{{Quote|What's the mission, sir?|Ranger, reporting for duty}}
 
'''Rangers''' are [[United States of America (Generals)|USA]]'s basic infantry in ''[[Command & Conquer: Generals|Generals]]''.
 
   
  +
However the bunkers were old and quite fragile. When damaged, they could leak their contents onto the surrounding area, rendering the environment extremely hazardous. If destroyed, the chemicals would contaminate everything within a half-mile radius, but it quickly disperses. It could also be cleaned up quickly by an [[Ambulance]].
==Background==
 
{{Quote|Special Forces here!|Ranger}}
 
US Army Rangers are some of the most elite infantrymen in the American military and the frontline infantry deployed during the [[War against the GLA]]. They use M16A2 assault rifles and wear PASGT vests and helmets for protection. Rumor has it that Chinese Gen. [[Leang]] trains Rangers and that she uses them as her basic infantry in place of traditional Chinese [[Red Guard]].
 
   
  +
==Appearances of the Toxin Bunker==
==Game unit==
 
  +
The GLA conflict has seen many of these bunkers captured or accidentally destroyed by any faction's armed forces.
Generally the same as the GLA Rebel and Chinese Red Guard in terms of power, it's the most expensive base infantry unit at $225 each. They have the same training time with the Rebel and similar damage capabilities. Rangers used in massive numbers can be a very real threat to any small armour column of any tank, and when upgraded with the Flashbang ability they're devastating against infantry, even in relatively small groups. Other abilities make it indispensable in various situations, but against a Toxin General or Nuclear General, like all infantry units, the Ranger is extremely vulnerable.
 
   
  +
The toxin bunker first appeared in the [[Hong Kong Crisis]] which supplied chemicals for the GLA's [[Toxin Tractor]]s. [[Chinese]] tanks ravaged the Arms Dealer producing the tractors and recaptured/destroyed the bunker. Later the GLA captured a chemical plant in Tibet. After a taskforce led by [[Black Lotus]] destroyed the [[Stinger Site|stinger sites]], Chinese [[MiG (Generals)|MiGs]] destroyed the plant in a napalm strike to prevent a toxin spill into the Yangzte River.
===Abilities===
 
{{Sidebox
 
|name = <u>C</u>apture Building
 
|image = CNCG_Building_Capture_Cameo.png
 
|desc = Orders the Ranger to capture neutral or hostile structures.
 
|note = Requires [[Capture building|Capture Building]] upgrade
 
}}
 
{{Sidebox
 
|name = <u>F</u>lash Bang Mode
 
|image = CNCG_Flashbangs_Cameo.png
 
|desc = The Ranger switches to flash bangs for crowd control and building clearing.
 
|note = Requires [[Flash-bang grenades|Flash-Bang Grenades]] upgrade
 
}}
 
{{Sidebox
 
|name = <u>M</u>achine Gun mode
 
|image = CNCG_Minimi_Cameo.png
 
|desc = The Ranger switches to regular rifles.
 
|note =
 
}}
 
   
  +
Toxin bunkers became a vital component in the GLA arsenal. When the bunkers in the Aral Sea region were captured by the [[United States of America (Generals)|Americans]], the GLA fought to [[Toxin Trade|recapture at least four of those bunkers]]. A couple of bunkers were destroyed by the Americans as a trap to infect the GLA forces but the GLA managed to regain control of the bunkers and drive the Americans out of the area.
===Upgrades===
 
{{Sidebox
 
|name = [[Capture building|Capture Building]]
 
|image = CNCG_Building_Capture_Cameo.png
 
|desc = Allows Rangers to capture some neutral and hostile structures.
 
|note = Purchasable at the [[American barracks|American Barracks]] for $1000
 
}}
 
{{Sidebox
 
|name = [[Flash-bang grenades|Flash-Bang Grenades]]
 
|image = CNCG_Flashbangs_Cameo.png
 
|desc = Equips Rangers with flash bangs, which can dispatch enemy infantry groups in the open or in buildings. No effect on vehicles.
 
|note = Purchasable at the [[American barracks|American Barracks]] for $800
 
}}
 
{{Sidebox
 
|name = [[Chemical suits|Chemical Suits]] <small>(''[[Command & Conquer: Generals - Zero Hour|Zero Hour]]'' only)</small>
 
|image = CNCG_Chemical_Suits_Cameo.png
 
|desc = Rangers affected by toxin contamination or nuclear radiation will take damage slower.
 
|note = Purchasable at any [[Strategy center|Strategy Center]] for $1000
 
}}
 
{{Sidebox
 
|name = [[Advanced training|Advanced Training]]
 
|image = Gen1_Advanced_Training_Icons.png
 
|desc = Allows Rangers to gain [[Veterancy|veteran]] status twice as fast.
 
|note = Purchasable at any [[Strategy center|Strategy Center]] for $1500
 
}}
 
   
===Usage===
+
===Zero Hour===
  +
The Toxin Bunker did not make much of an appearance in Zero Hour as the war shifted locations from Asia to Europe. However the GLA General [[Dr. Thrax]] controlled five toxin bunkers in his Generals Challenge map to prevent infantry from advancing to his base. In this stage, Thrax may chose to detonate the structures at-will. Some of the bunkers are severely damaged as the challenge begins, and the ground around them slightly contaminated as a result. As two of the bunkers are in the player's starting area, they constitute an annoying obstacle for the player's attempts at base expansion. Repairing the bunkers will remove the contamination. Only [[Construction dozer (Generals 1)|dozers]] can safely approach damaged bunkers to repair them; GLA workers are too fragile. The player can also choose to destroy the bunker, which will release toxin over a wider area before dissipating completely.
Garrisoned in buildings or bunkers, Rangers can be very dangerous against other infantry types or versus some tanks. They are completely useless against any aircraft and fall relatively quickly in small groups. The Rangers' short range means they are highly vulnerable against artillery and well positioned tanks.
 
   
  +
In the final mission of Generals Challenge, another version of the toxin bunker exists. Capturing one will reset General Leang's superweapon counter.
The Ranger may clear garrisoned structures with flash-bang grenades. The flash-bang may be used to clear out Stinger Sites, but it seems in some versions of the game, this ability was removed. In later versions however, Rangers in Zero Hour could garrison a building with flash-bangs equipped to use on [[Stinger site]]s. Rangers may also use [[Chinook (Generals)|Chinooks]] to enter and clear garrisoned structures. Rangers may also be created by using the [[Paradrop (Generals 1)|paradrop]] General's power.
 
   
 
==See also==
It is also worth noting that when using flash-bangs the unit has improved range compared to his assault rifle, however unlike the rifle attack which cannot miss its target, the flash bang grenade takes time to reach its target and enemy infantry may be able to move away from where it was aimed (due to it not being adjustable on the fly), however the flash-bang grenade has an area of effect impact damage, which may compensate for the delayed time.
 
  +
* [[Tech Building (Generals)]]
   
  +
{{Tech}}
Like the Rebel and Red Guard, they can be upgraded to capture enemy structures or neutral tech structures on the map. Doing this is however dangerous, as the Rangers take up to a minute to fully capture the structure. They can also be used as cheap(er) ways to recapture neutralised (driverless) vehicles attacked by Jarmen Kell or the Neutron Shell attack.
 
   
 
[[Category:Generals 1 buildings]]
Rangers have the unique ability exclusive to USA generals, the Chinook Combat Drop. When in a flying Chinook the ability becomes available. The Chinook will fly directly over the targeted building or area and the Rangers within will rappel down and garrison the building, killing any enemy infantry within. Note: ONLY the Rangers will do the Combat drop. Any other infantry will remain behind in the Chinook.
 
 
Rangers are especially effective when used alongside Humvees or the Combat Chinook, increasing their overall lethality and mobility.
 
 
==Changelog==
 
*[[Zero Hour patch 1.03|''Zero Hour'' patch 1.03]]:
 
**General [[Granger]] now uses his own Rangers
 
**flash-bangs no longer damage [[Chinook (Generals)|Chinooks]]
 
**increased flash-bang primary damage from 25 to 35
 
 
==Trivia==
 
{{Q|Flash Bangs are ready!|Flash bang grenades upgrade complete}}
 
* Rangers are the first units that the player uses in ''Generals'', being available as the starting units in the [[Silent Dawn|Generals' training level]].
 
* The Flash Bang grenades are actually non-lethal weapons in real life and are incapable of clearing buildings, being unlikely to seriously harm enemy soldiers. Flash bang grenades only overwhelm the senses of people in their range with bright flash and loud bang. The game mechanic is likely an abstraction, implying that the Ranger moved in to finish off or capture stunned infantry when using flash-bangs.
 
* The United States Army Rangers in real life are not basic infantry; they fall under the umbrella of the United States Special Operations Command (USSOCOM). The Rangers themselves are elite light infantry and are closer to commandos, much like Burton, than the front-line grunts shown in Generals. However it is possible that it wasn't supposed to be viewed as a front-line grunt and more of the special forces soldiers as evidenced by the fact that one of its quotes are "Special Forces here!".
 
* Apparently, the Ranger was supposed to mount a snowbike under snow conditions. This was more than likely planned for all infantry, rather than just this one. However, there would be all kinds of issues with it (like snowbikes entering transport vehicles), which was likely why the idea was abandoned.
 
* The weapon shown in the picture is the M16A2 assault rifle, however, the weapon shown on the button when you want to switch back the normal weapon is an M249 Para, which seems more likely, as in both, the game and in real life since the preferred weapon of special forces and even grunts are light machine guns that can provide much more firepower than a regular assault rifle, especially in urban medium-medium close range engagements. Rangers can parachute out of planes and the M249 Para is a modified version of the normal M249 '''SAW''' ('''S'''quad '''A'''utomatic '''W'''eapon) which is a preferred firearm of many special forces and grunts, alike, thanks to its firepower. The LSAT utilizing caseless ammunition is starting to replace SAWs and Paras thanks to its lighter weight of its ammo, meaning LMG gunners can carry more ammunition and other equipment.
 
* Rangers shoulder their primary weapons instead of poise them while not firing. One possible reason is their primary weapons are M249 machine guns which are too heavy to be constantly poised.
 
{{Q|Laser scopes clean!|Laser Ranger unused quote}}
 
* According to [[Zero Hour]]'s sound files, General [[Townes]] was supposed to have his own version of the Ranger called the Laser Ranger, equipped with a laser assault rifle, but it was removed from the final version of the game.
 
 
===Bugs===
 
* The Ranger's Flash-Bang ability can sometimes backfire due to graphics defects, and flash bangs fired from buildings can hit the parent structure, killing all units with friendly fire.
 
 
==Selected Quotes==
 
{{Q|What's the mission, sir?|When emerging from the Barracks|margins=0|sides=0}}
 
{{Q|Army's elite.|When selected|margins=0|sides=0}}
 
{{Q|Need a point man?|When selected|margins=0|sides=0}}
 
{{Q|Always prepared.|When selected|margins=0|sides=0}}
 
{{Q|We'll lead the way.|When selected|margins=0|sides=0}}
 
{{Q|Special forces here.|When selected|margins=0|sides=0}}
 
{{Q|Ready for action.|When selected|margins=0|sides=0}}
 
{{Q|On the go.|When moving|margins=0|sides=0}}
 
{{Q|Rally point confirmed.|When moving|margins=0|sides=0}}
 
{{Q|Taking new position.|When moving|margins=0|sides=0}}
 
{{Q|Heading out.|When moving|margins=0|sides=0}}
 
{{Q|Search and destroy!|When moving|margins=0|sides=0}}
 
{{Q|Raid in progress!|When ordered to attack with rifle|margins=0|sides=0}}
 
{{Q|Fully engaged!|When ordered to attack with rifle|margins=0|sides=0}}
 
{{Q|Enemy identified!|When ordered to attack with rifle|margins=0|sides=0}}
 
{{Q|He's on the target list!|When ordered to attack with rifle|margins=0|sides=0}}
 
{{Q|On task!|When ordered to attack with rifle|margins=0|sides=0}}
 
{{Q|Exploiting target!|When ordered to attack with rifle|margins=0|sides=0}}
 
{{Q|Providing fire support!|When ordered to attack with rifle|margins=0|sides=0}}
 
{{Q|Pin them down!|When ordered to attack with flash-bang grenades|margins=0|sides=0}}
 
{{Q|Put your arms in the air!|When ordered to attack with flash-bang grenades|margins=0|sides=0}}
 
{{Q|Don't want any trouble here!|When ordered to attack with flash-bang grenades|margins=0|sides=0}}
 
{{Q|Hold it right there!|When ordered to attack with flash-bang grenades|margins=0|sides=0}}
 
{{Q|Exterminator has arrived!|When ordered to clear garrison building|margins=0|sides=0}}
 
{{Q|Cleaning house!|When ordered to clear garrison building|margins=0|sides=0}}
 
{{Q|Anybody home?|When ordered to clear garrison building|margins=0|sides=0}}
 
{{Q|Little house party!|When ordered to clear garrison building|margins=0|sides=0}}
 
{{Q|Where's the extraction point!?|Under fire|margins=0|sides=0}}
 
{{Q|Who's covering me!?|Under fire|margins=0|sides=0}}
 
{{Q|Need some help here...!|Under fire|margins=0|sides=0}}
 
{{Q|This is bad...!|Under fire|margins=0|sides=0}}
 
{{Q|We're under fire!|Under fire|margins=0|sides=0}}
 
{{Q|Man down!|Under fire|margins=0|sides=0}}
 
{{Q|Pretty banged up here!|Under fire|margins=0|sides=0}}
 
{{Q|Entering the structure.|When ordered to garrison building|margins=0|sides=0}}
 
{{Q|Let's get in there.|When ordered to garrison building|margins=0|sides=0}}
 
{{Q|Take the building.|When ordered to garrison building|margins=0|sides=0}}
 
{{Q|Secure and occupy.|When ordered to garrison building|margins=0|sides=0}}
 
{{Q|Arming flash-bangs.|When ordered to use flash-bang grenades|margins=0|sides=0}}
 
{{Q|Grabbing a flash-bang.|When ordered to use flash-bang grenades|margins=0|sides=0}}
 
{{Q|Plenty of flash-bangs here.|When ordered to use flash-bang grenades|margins=0|sides=0}}
 
{{Q|We'll take them prisoner.|When ordered to use flash-bang grenades|margins=0|sides=0}}
 
{{Q|Arming assault rifle!|When ordered to use rifle|margins=0|sides=0}}
 
{{Q|Assault rifle ready!|When ordered to use rifle|margins=0|sides=0}}
 
{{Q|Armed and loaded!|When ordered to use rifle|margins=0|sides=0}}
 
{{Q|Let's change the decor.|When ordered to captured building|margins=0|sides=0}}
 
{{Q|Meet your new owner.|When ordered to captured building|margins=0|sides=0}}
 
{{Q|Taking charge!|When ordered to captured building|margins=0|sides=0}}
 
{{Q|Let's take the building!|When ordered to capture building|margins=0|sides=0}}
 
{{Q|We'll take it from here.|When ordered to capture building|margins=0|sides=0}}
 
{{Q|Building capture complete!|After captured building|margins=0|sides=0}}
 
{{Q|The building is captured, sir!|After captured building|margins=0|sides=0}}
 
{{Q|The building is ours!|After captured building|margins=0|sides=0}}
 
{{Q|We have their building!|After captured building|margins=0|sides=0}}
 
{{Q|Our base is under attack!|When the base is under attack|margins=0|sides=0}}
 
{{Q|General, our base is under attack!|When the base is under attack|margins=0|sides=0}}
 
{{Q|They're attacking our base!|When the base is under attack|margins=0|sides=0}}
 
{{Q|Our base is being attacked!|When the base is under attack|margins=0|sides=0}}
 
{{Q|General, they've stolen our building!|When enemy captured building|margins=0|sides=0}}
 
{{Q|They've taking one of our buildings!|When enemy captured building|margins=0|sides=0}}
 
{{Q|They captured our building!|When enemy captured building|margins=0|sides=0}}
 
{{Q|We surrender!|When surrender|margins=0|sides=0}}
 
{{Q|We're standing down!|When surrender|margins=0|sides=0}}
 
{{Q|Hold your fire!|When surrender|margins=0|sides=0}}
 
{{Q|Flash-bangs are ready!|When the Flash-Bang Grenades upgrade is completed|margins=0|sides=0}}
 
{{Q|These chemical suits are going to help!|When the Chemical Suits upgrade is completed|margins=0|sides=0}}
 
{{Q|The new chem-suits have just arrived!|When the Chemical Suits upgrade is completed|margins=0|sides=0}}
 
{{Q|Upgrading to chemical suits!|When the Chemical Suits upgrade is completed|margins=0|sides=0}}
 
{{Q|We can now take control of enemy structures!|When the Capture Building upgrade is completed|margins=0|sides=0}}
 
{{Q|Let's go capture some buildings!|When the Capture Building upgrade is completed|margins=0|sides=0}}
 
{{Q|We can capture the enemy's building now!|When the Capture Building upgrade is completed|margins=0|sides=0}}
 
{{Q|Advanced training is completed, sir!|When the Advanced Training upgrade is completed|margins=0|sides=0}}
 
{{Q|We've completed the advanced training!|When the Advanced Training upgrade is completed|margins=0|sides=0}}
 
 
===Cut Laser Ranger quotes===
 
{{Q|Ranger here, equipped with laser rifle.|When selected|margins=0|sides=0}}
 
{{Q|Laser Ranger ready for combat!|When selected|margins=0|sides=0}}
 
{{Q|Laser scopes clean!|When selected|margins=0|sides=0}}
 
{{Q|Got my laser with me!|When moving|margins=0|sides=0}}
 
{{Q|We'll cut through!|When ordered to attack with laser rifle|margins=0|sides=0}}
 
{{Q|Light them up!|When ordered to attack with laser rifle|margins=0|sides=0}}
 
 
==Gallery==
 
<gallery>
 
GensZHSnowbikeRanger.png|Snowbike Ranger
 
WEB_CHEMIN_5101_1259230868.jpg|Concept art
 
Gen1_Ranger_German_Icons.jpg|German cameo
 
Ranger (Generals) Idle.png|Idle Rangers
 
Ranger (Generals) Fire.png|Ranger engaging the enemy
 
Ranger (Generals) Fire Flashbang.png|Ranger launching flash-bang grenades
 
Generals CivilanBuilding flashbanged.png|Flash-banged building
 
Ranger (Generals) Move.png|Ranger on the move
 
Ranger (Generals) Dying.png|Heavily injured Ranger
 
Ranger (Generals) Die.png|Dead Ranger
 
</gallery>
 
 
==See also==
 
* [[Red Guard (Generals 1)|Red Guard]], Chinese counterpart
 
* [[Minigunner (Zero Hour)|Mini-Gunner]], Shin Fai counterpart
 
* [[Rebel (Generals 1)|Rebel]], GLA counterpart
 
* [[Toxin rebel]], Dr. Thrax counterpart
 
* [[Stealth rebel]], Prince Kassad counterpart
 
{{Generals 1 USA Arsenal}}
 
{{Generals Leang Arsenal}}
 
[[Category:Generals 1 infantry]]
 

Revision as of 22:32, 9 March 2023

Prior to the GLA conflict, dangerous chemical and biological weapons like Anthrax were stored in specially designed Toxin bunkers, which could store them in large quantities for prolonged periods of time. When GLA commanders rose to power the bunkers became high priority targets, as their volatile and dangerous contents were an ideal addition to their arsenal; the GLA would replace their amateur arsenal with military grade biochem weapons.

However the bunkers were old and quite fragile. When damaged, they could leak their contents onto the surrounding area, rendering the environment extremely hazardous. If destroyed, the chemicals would contaminate everything within a half-mile radius, but it quickly disperses. It could also be cleaned up quickly by an Ambulance.

Appearances of the Toxin Bunker

The GLA conflict has seen many of these bunkers captured or accidentally destroyed by any faction's armed forces.

The toxin bunker first appeared in the Hong Kong Crisis which supplied chemicals for the GLA's Toxin Tractors. Chinese tanks ravaged the Arms Dealer producing the tractors and recaptured/destroyed the bunker. Later the GLA captured a chemical plant in Tibet. After a taskforce led by Black Lotus destroyed the stinger sites, Chinese MiGs destroyed the plant in a napalm strike to prevent a toxin spill into the Yangzte River.

Toxin bunkers became a vital component in the GLA arsenal. When the bunkers in the Aral Sea region were captured by the Americans, the GLA fought to recapture at least four of those bunkers. A couple of bunkers were destroyed by the Americans as a trap to infect the GLA forces but the GLA managed to regain control of the bunkers and drive the Americans out of the area.

Zero Hour

The Toxin Bunker did not make much of an appearance in Zero Hour as the war shifted locations from Asia to Europe. However the GLA General Dr. Thrax controlled five toxin bunkers in his Generals Challenge map to prevent infantry from advancing to his base. In this stage, Thrax may chose to detonate the structures at-will. Some of the bunkers are severely damaged as the challenge begins, and the ground around them slightly contaminated as a result. As two of the bunkers are in the player's starting area, they constitute an annoying obstacle for the player's attempts at base expansion. Repairing the bunkers will remove the contamination. Only dozers can safely approach damaged bunkers to repair them; GLA workers are too fragile. The player can also choose to destroy the bunker, which will release toxin over a wider area before dissipating completely.

In the final mission of Generals Challenge, another version of the toxin bunker exists. Capturing one will reset General Leang's superweapon counter.

See also

Tech Structures & Neutral Forces