|The following is based on the Nod campaign of Tiberian Dawn and might contradict canon.|
|“||GDI has established a prison camp, where they are detaining some of the local political leaders. Kane wishes to liberate these victims. Destroy the GDI forces and capture the prison, do not destroy it.
- Mission briefing
Sudan, while officially neutral in the First Tiberium War, had thrown a large number of political leaders supportive of Nod into prison camps near Kafia-Kingi and Al-Ubayyid. The prisons were under placed under control of GDI who, understanding the importance of the prisoners had wisely installed a large armed guard around the prisons.
- Recon Bikes
After their victory in the Liberation of Egypt some Nod forces moved south, aiming not to directly engage the bulk of GDI forces but to capture the prisons and free their political supporters. While the prison guards were numerous and reinforced they did not enjoy the aid of heavy weaponry or air support. The Brotherhood were able to defeat the prison guards and by using their engineers they gained control of the automated systems controlling the prisons. With those systems under their control they were able to free all the prisoners.
With the release of the imprisoned political leaders and the prospect of a Nod invasion from Egypt, the Brotherhood took control of all of Sudan.
The player starts out with bikes and buggies. Deploy the MCV and build many infantry units as you can. Then destroy the GDI base but capture the prison.
- Nod armour moving into town (mission start cinematic)
- Soldiers retreating from Nod attack (mission accomplished cinematic)
- Remastered mission 3A playthrough (THE ZOD)
- Remastered mission 3B playthrough (THE ZOD)
- Westwood Studios, Command & Conquer. Nod mission 3: "free the prisoners".