Command & Conquer Wiki

Welcome to the Command & Conquer Wiki! Log in and join the community.

READ MORE

Command & Conquer Wiki
 
 
Line 1: Line 1:
 
{{Games|TW|KW}}
 
{{Games|TW|KW}}
{{for|the rocket militants|militant rocket squad}}
+
{{for|regular militants|Militant squad}}
 
{{UnitBox
 
{{UnitBox
|name =Militants
+
| name = Militant rocket squad
 
| image =
|bgcolor =
 
 
| slides =
|fgcolor =
 
  +
TW_Militant_rocket_squad.jpg {{!}} Basic
|image =
 
  +
TW_Militant_rocket_squad_with_Confessor.jpg {{!}} Upgrade with a Confessor
|imgsize =
 
 
| imgdesc =
|slides =
 
 
| imgsize = 250px
TW_Militant_squad_with_Confessor.jpg {{!}} In Tiberium Wars, with a Confessor
 
  +
| useguns = [[Airburst rocket launcher]]s
KW_Militant_squad_with_Confessor.jpg {{!}} In Kane's Wrath, with a Confessor
 
  +
| usearmor = N/A
|imgdesc =
 
  +
| type = Anti-air/anti-armour infantry
|faction =[[File:CNC3 Nod Logo.png|20px]][[Brotherhood of Nod|Nod]]
 
  +
| faction = [[File:CNC3_Nod_Logo.png|20px]] [[Brotherhood of Nod|Nod]]<br>[[File:CNCKW Black Hand Logo.png|20px]] [[Black Hand]]<br>[[File:CNCKW Marked of Kane logo.png|20px]] [[Marked of Kane]]
|baseunit =
 
  +
| cost = $400
|role =Basic infantry
 
 
| time = 0:04
|useguns =Various assault rifles
 
 
| produced = [[Hand of Nod (Tiberium Wars)|Hand of Nod]]
|usearmor =Various body armour (see text)
 
 
|upgrades= [[File:CNCTW_Confessor_Upgrd_Cameo.png|20px]] [[Confessor upgrade]] (Nod only)<br>
|hp =40 per squad member
 
  +
[[File:KW_Black_Disciples_Cameo.png|20px]] [[Black Disciple]] (BH only)<br>
|shield =
 
|energy =
 
|timedlife =
 
|armortype =Light (25% Cannon, 50% Rocket, 75% Grenade, 100% Gun, 100% Sniper)
 
|trans =
 
|cost =$200
 
|time =0:02
 
|produced =[[Hand of Nod (Tiberium Wars)|Hand of Nod]]
 
|req =
 
|hotkey =F1
 
|squadsize =9, 10 w/Confessor
 
|groundattack =9 per squad member (Gun)
 
|airattack =
 
|cooldown =0.35 seconds, each burst lasts 0.3 seconds
 
|airspeed =
 
|landspeed =43
 
|seaspeed =
 
|range =250
 
|sight =
 
|parent =
 
|upgrades= [[File:CNCTW_Confessor_Upgrd_Cameo.png|20px]] [[Confessor upgrade]]<br>
 
 
[[File:CNCTW Tiberium Infusion Cameo.png|20px]] [[Tiberium infusion]]
 
[[File:CNCTW Tiberium Infusion Cameo.png|20px]] [[Tiberium infusion]]
 
|ability = [[File:CNCTW_Nod_Call_for_Transport_Cameo.png|20px]] [[Call for transport]]
|addons =
 
 
|hotkey = F2
|evolvesto =
 
 
|tier = 1
|power =
 
 
|squadsize = 2
|produce =
 
 
|landspeed = 43
|allows =
 
 
|groundattack = 250 per squad member (Rocket)
|research =
 
  +
|airattack = 250 per squad member (Rocket), 75% damage to aircraft
|ability = [[File:CNCTW_Nod_Call_for_Transport_Cameo.png|20px]] [[Call for transport]]
 
  +
|cooldown = 3 second
|structure =
 
 
|range = 350
|tier =1
 
 
|hp = 300 per squad member
}}{{Quote|Fighters, arm up!|Militant squad rolling out of the [[Hand of Nod (Tiberium Wars)|Hand of Nod]]}}
 
 
|armortype= Light (25% Cannon, 50% Rocket, 75% Grenade, 150% Gun, 100% Sniper)
  +
}}
 
{{Quote|We got the rockets!|Militant rocket squad rolling out of the [[Hand of Nod (Tiberium Wars)|Hand of Nod]]}}
  +
 
{|align="left"
 
{|align="left"
|[[File:CNCTW_Militant_Squad_Cameo.png|center|100px]]
+
|[[File:CNCTW_Nod_Militant_Rocket_Squad_Cameo.png|center|100px]]
|-
 
|[[File:CNCKW_Militants_Cameo.png|center|100px]]
 
 
|-
 
|-
|[[File:TW_Riflemen_Symbol.png|center]]
+
|[[File:TW_Missilemen_Symbol.png|center]]
 
|}
 
|}
  +
The '''Militant rocket squad''' was [[Nod]]'s anti-aircraft and anti-tank infantry in [[Tiberium Wars]] and [[Kane's Wrath]].
The [[Brotherhood of Nod]] '''militants''' are the millions-strong irregulars of the Brotherhood following the [[Firestorm Crisis]].
 
   
 
==Background==
 
==Background==
  +
They are chosen based on former military training from state governments or partisan experience<ref>[http://games.ea.com/cncx360/units.jsp Command & Conquer 3 units profile], Militants</ref>, but generally lack the refined training that GDI [[missile squad]]s receive. They wield [[Airburst rocket launcher]]s, and are able to destroy aircraft and significantly damage tanks, especially when garrisoned in civilian buildings. Despite their status as militants, they are well-trained enough and considered essential that neither the [[Black Hand]]'s desire for purification nor the [[Marked of Kane]]'s reliance on cyborgs could cause their removal from their respective selections of infantry.
Militants are primarily disillusioned (or possibly ecstatic) men and women who have suffered from harsh lives in [[Yellow Zone|Yellow Zones]] and have been attracted to service in the Nod armed forces by the latter's relief efforts. The use of militia plays an important role for Nod, the inevitable product of the ''"Control The Media, Control The Mind"'' social doctrine, with commanders preferring to sacrifice their militant auxiliaries rather than endanger the thin ranks of the surviving Nod regulars and "true believers" who comprise the Brotherhood's cherished elite troops, such as [[Shadow Team]]s and [[Black Hand (Tiberium Wars)|Black Hand troopers]].
 
   
  +
The rocket squads are easily recognizable by their red ponchos emblazoned with [[Nod]]'s emblem, along with red hoods and white scarfs covering their faces. This stands in contrast to regular militants, who wear gray civilian clothes or [[Combat armour (Nod)|TWII Nod combat armour]].
Militants wear drab, gray hooded jackets and pants, with bandoleers, backpacks, and goggles. In some regions, they wear old worn [[Second Tiberium War]] [[Combat armor (Nod)|combat armor]] previously used by Nod [[light infantry]] ranks. The Militants use a variety of small arms, ranging from old 20th century assault rifles, such as the late 20th century [[GAU-3 Eliminator]] 5.56mm assault rifles, to new [[GD-2]] rifles. Militants are poorly trained and equipped when compared with their GDI counterparts, but their fanatical zeal, willingness to fight for the Brotherhood and sheer numbers make up for their weaknesses.
 
   
 
==Abilities==
 
==Abilities==
Line 67: Line 49:
 
|[[File:CNCTW_Nod_Call_for_Transport_Cameo.png|left|60px]]
 
|[[File:CNCTW_Nod_Call_for_Transport_Cameo.png|left|60px]]
 
|[[Call for transport]]
 
|[[Call for transport]]
|If an Air Tower is deployed, Militants can call in a [[Carryall (Nod)|Carryall]] for pickup for a small fee of $200. This ability has a 2 minute cooldown (Ctrl+A).
+
|If an Air Tower is deployed, Militant rocket squads can call in a [[Carryall (Nod)|Carryall]] for pickup for a small fee of $200. This ability has a 2 minute cooldown. ''Unavailable to the Black Hand.'' (Ctrl+A).
 
|}
 
|}
   
 
==Upgrades==
 
==Upgrades==
{{Quote|Fighters, arm up!|Militants, after being trained from the Hand of Nod}}
 
 
 
{|
 
{|
 
|[[File:CNCTW_Confessor_Upgrd_Cameo.png|left|60px]]
 
|[[File:CNCTW_Confessor_Upgrd_Cameo.png|left|60px]]
 
|[[Confessor upgrade]]
 
|[[Confessor upgrade]]
|Adds a [[Confessor]] to the squad, increasing firepower and adding the automatically used [[Hallucinogenic grenade]] ability (Ctrl+A).
+
|Adds a [[Confessor]] to the squad, increasing firepower and adding the automatically used [[Hallucinogenic grenade]] ability (Nod only) (Ctrl+A).
  +
|This upgrade costs $1000 and takes 0:30 to research.
 
|-
  +
|[[File:KW_Black_Disciples_Cameo.png|left|60px]]
  +
|[[Black Disciple]]
  +
|The Black Hand faction gets the [[Black Disciple]] upgrade instead, which adds a [[Black Hand (Tiberium Wars)|Black Hand trooper]] instead of a Confessor. This gives the Rocket Squad a short range anti-infantry defense and ability to clear garrisons (Ctrl+A).
 
|This upgrade costs $1000 and takes 0:30 to research.
 
|This upgrade costs $1000 and takes 0:30 to research.
 
|-
 
|-
 
|[[File:CNCTW_Tiberium_Infusion_Cameo.png|left|60px]]
 
|[[File:CNCTW_Tiberium_Infusion_Cameo.png|left|60px]]
 
|[[Tiberium infusion]]
 
|[[Tiberium infusion]]
|Tiberium Infusion adds a 10% health bonus, 25% speed bonus, and immunity to Tiberium to Militant Squads. (Ctrl+S).
+
|Tiberium Infusion adds a 10% health bonus, 25% speed bonus, and immunity to Tiberium to Militant Rocket Squads, and also changes their gun armor to 100%. (Ctrl+S).
 
|This upgrade costs $1000 and takes 0:30 to research.
 
|This upgrade costs $1000 and takes 0:30 to research.
 
|}
 
|}
   
 
==In-game==
 
==In-game==
  +
They are marginally effective against other infantry and can easily be killed by [[rifleman squad]]s, [[Grenadier squad|grenadiers]], or [[buzzers]]. Anti-Infantry specialists such as [[Sniper team|sniper teams]] can eliminate entire regiments of them without too much trouble. The best way to use them is in garrisoned buildings or from ambushes. Otherwise, they don't stand much of a chance.
Unfortunately, militants have universally bad armor and are, generally speaking, the weakest units in the conflict. Pretty much anything capable of taking on infantry should be able to dispatch them without too much trouble. They are poorly trained compared to their [[GDI]] counterpart, the [[riflemen squad]]. However, they are tied with Scrin [[Buzzers]] for the position of cheapest unit that can be built at 200 credits while also having the largest squad size of any unit. This distinct advantage can often be seen utilized by Nod commanders, to simply overwhelm their opposition in bodies, using their dedicated foot soldiers as nothing but meat shields while more advanced (and expensive) war machines march forward. They are particularly effective in overwhelming enemy units whose effectiveness depends on the number of individual bodies, rather than armor or defense (such as GDI sniper teams). They can be trained in a short time, making them favored in [[Rushing (Tactics)|Rushing Strategies]]. They become more effective with the [[Tiberium infusion]] and [[Confessor upgrade|<nowiki/>]][[Confessor upgrade|Confessor]] upgrades, which can make a significant difference in certain situations.
 
 
Effective counters to these infantry formations have been developed by GDI in the course of their engagements in [[Yellow Zone|Yellow Zones]] in the form of advanced [[grenadier]] units garrisoned in [[Guardian APC]]s and heavy anti-infantry units.
 
 
The [[Black Hand]] and the [[Marked of Kane]] prefer to rely on well trained squads of elite soldiers, respectively [[Confessor Cabal|Confessor Cabals]] and [[Awakened]] cyborgs.
 
   
 
==Assessment==
 
==Assessment==
 
===Pros===
 
===Pros===
  +
*Cheap and effective anti-armour and anti-air unit, best results when massed
*Cheapest basic infantry in game at 200 credits
 
  +
*An economic and useful support unit for tanks lacking anti-air capabilities
*Promotes very quickly (cheaper units gain promotions in proportion to damage they deal vs. their cost)
 
  +
*Has higher damage-per-second than GDI equivalent [[Missile Squad]]s
*9 soldiers per squad - biggest squad size of any infantry unit
 
  +
*Can provide a good defensive line if garrisoned inside buildings or a [[Reckoner]]
*Great cannon fodder
 
  +
*Upgrading with Confessors or Black Disciples gives them better anti-infantry protection
*Confessor upgrade adds a stronger, more damaging squad member with a machine gun and Hallucination Grenades. Hallucination Grenades cause enemy infantry squads hit to shoot at each other. This turns militants into a cheap but very strong anti-infantry unit.
 
  +
*Black Hand's [[Black Disciples]] upgrade effectively doubles squad durability
*Good in numbers
 
  +
*Black Hand variants are troubling even to masses of enemy infantry when upgraded with Black Disciples and the [[Purifying Flame]] upgrade
*Tiberium Infusion upgrade improves militant health and makes them immune to the damage they normally get from standing in Tiberium
 
   
 
===Cons===
 
===Cons===
  +
*Any anti-infantry unit can take them down with relative ease
*Even with the Tiberium Infusion upgrade squad members are very easy to kill, and still weaker than upgraded GDI [[Riflemen Squad|Riflemen]]
 
  +
*Rockets are not fast enough to efficiently engage fast moving or heavy aircraft such as the [[Vertigo (Tiberium Wars)|Vertigo bombers]] and [[Devastator Warship]]s unless grouped in large numbers
*Very vulnerable to aircraft
 
  +
*Slower movement compared to [[Missile Squad]]s
*Extremely vulnerable to anti-infantry vehicles
 
  +
*Relies primarily on strength in numbers
*Hallucination Grenades have a low rate of fire and are useless against vehicles and base defenses
 
  +
*Black Hand Rocket Militants with [[Black Disciples]] must get uncomfortably close just to deal with infantry
*Poor damage against buildings and most vehicles
 
  +
*Cannot move and attack at the same time
   
 
==Quotes==
 
==Quotes==
 
===Creation===
 
===Creation===
*''Fighters, arm up!''
+
*''We got the rockets!''
   
 
===Select===
 
===Select===
*''Militia!''
+
*''Rockets right here!''
*''We fight for Nod!''
+
*''Rockets ready!''
*''The oppressors must die!''
+
*''Let's get out there!''
*''Down with GDI!''
+
*''Who are we firing at next?''
*''Rise up!''
+
*''Keep an eye out!''
*''Hold your weapons high!''
+
*''If it moves, kill it!''
*''Soldiers!''
+
*''Find a good spot!''
   
 
===Moving===
 
===Moving===
*''Over there!''
+
*''Over here!''
*''Move it!''
+
*''Rockets, this way!''
*''This way!''
+
*''A better spot!''
*''Hurry!''
+
*''Keep low!''
*''Go!''
+
*''Stay clear of 'em!''
*''No stopping!''
+
*''Keep moving!''
*''Let's go, let's go!''
+
*''All right!''
*''Over there, soldiers!''
 
*''Move it, let's go!''
 
*''Keep going!''
 
   
 
===Garrisoning Structure===
 
===Garrisoning Structure===
*''Take it!''
+
*''Looks clear!''
*''Get in there!''
+
*''Let's wait in there!''
*''Inside!''
+
*''Set up in there!''
*''Everybody, get inside!''
 
   
 
===Attacking===
 
===Attacking===
*''Kill 'em!''
+
*''Fire!''
*''In the name of Kane!''
+
*''Rockets!''
*''Attack!''
+
*''Take 'em down!''
*''Die!''
+
*''Do it now!''
*''Wipe 'em out!''
+
*''Hit 'em!''
*''No survivors!''
+
*''Launch it!''
   
 
===Move to Attack===
 
===Move to Attack===
*''It's them, let's go!''
+
*''Hit 'em before they hit us!''
*''There they are, get 'em!''
+
*''Get in closer!''
*''Get 'em!''
+
*''There they are, hurry!''
*''Hunt them!''
+
*''Get a good shot!''
 
*''Go get 'em!''
   
 
===In combat===
 
===In combat===
*''Yeah!''
+
*''Keep give it to 'em!''
 
*''Haha!''
 
*''Haha!''
*''Don't let up!''
+
*''That's it!''
*''Bring 'em to their knees!''
+
*''Don't let 'em in close!''
*''Make them suffer!''
+
*''We have 'em!''
*''Kill or be killed!''
+
*''They're not leaving here!''
 
*''Watch your back!''
   
 
===Retreating===
 
===Retreating===
*''Save yourselves!''
+
*''Run!''
*''Move back!''
+
*''Got to get outta here!''
*''Everybody, move back!''
 
   
 
===When suppressed===
 
===When suppressed===
*''Whoa!''
+
*''Incoming!''
*''Get down!''
+
*''Watch it!''
*''Watch out!''
+
*''Hey!''
*''Take cover!''
 
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
  +
File:TW_Militiant_Rocket_Concept_Art.jpg|Concept art
Image:KW_Militants.jpg|A horde of Militants wearing old [[combat armor (Nod)|Nod combat armor]]
 
  +
Militant_rocket_squad_early_Predators.jpg|Firing
Image:Militant group.jpg|Concept art for a group of Nod Militants, armed with a variety of weapons
 
Image:CNCTW_Militants_Concept_Art.jpg|Ditto
 
Image:TW_Militiant_Concept_Art.jpg|Turnarounds concept art
 
Image:TW_Militant_1_Concept_Art.jpg|Ditto
 
Image:TW_Militant_2_Concept_Art.jpg|Ditto
 
 
</gallery>
 
</gallery>
   
 
==Videos==
 
==Videos==
 
<gallery>
 
<gallery>
File:Kane%27s_Wrath_-_Militia_quotes|Militant squad quotes
+
File:Kane%27s_Wrath_-_Rocket_Militia%27s_quotes|Militant rocket squad quotes
 
</gallery>
 
</gallery>
 
==Trivia==
 
*While looking them closely when they are attacking, they seem to only use one hand to fire their rifles, unless they are in a crouching position near a structure, in which case they will hold their rifles with both hands.
 
*Sometimes while idling, they look straight down the barrel of their rifle, a reflection of their poor training.
 
*[[Attack bike (Tiberium Wars)|Attack bikes]] and [[Raider buggy|Raider buggies]] are piloted by Militants. Their appearance changes depending on whether they are in Tiberium Wars or Kane's Wrath, but the cameos are left unchanged.
 
*Large excessive amounts of militants can induce slow gameplay, on console versions. This is quite common with Balanced Skirmish AI.
 
*Some of their idle animations show them disrespecting their own firearms by swinging it like a baseball bat to hit a rock they grabbed from the ground. They also can not perform a proper salute without dropping their rifle on the ground.
 
*The quote "Down with GDI" has become very popular among Nod-minded fans of the Tiberium Series.
 
   
 
==Idle Animations==
 
==Idle Animations==
   
•A militant looks down the sights of his rifle and gives it a hard tap.
+
•A Rocketeer gets on the ground and examines his launcher.
 
•A militant taps his gun and looks down its barrel.
 
   
  +
•A Rocketeer scratches his head.
•A militant throws a rock in the air and uses his gun as a bat against it.
 
   
  +
•A Rocketeer seems to be annoyed and "gets" the attention of the person to his left.
•Occasionally a militant will rapidly scratch his stomach and head chilst carelessly waving his gun around by his side. 
 
   
==See also==
+
==References==
  +
<references/>
* [http://cnc.gamepedia.com/Light_infantry Light Infantry] - Nod and GDI's basic infantry during the [http://cnc.gamepedia.com/Second_Tiberium_War Second Tiberium War]
 
* [[Rifleman squad|Rifleman Squad]] - GDI's basic infantry
 
* [[Confessor Cabal]] - Black Hand's basic infantry
 
* [[Awakened]] - Marked of Kane's basic infantry
 
* [[Buzzers]] - Scrin's basic infantry
 
* [http://cnc.gamepedia.com/Devout Devout] - Nod's basic infantry during the [http://cnc.gamepedia.com/Ascension_Conflict Fourth Tiberium War]
 
 
{{Tiberium Wars Nod Arsenal|NoCat=1}}
 
{{Tiberium Wars Nod Arsenal|NoCat=1}}
 
[[Category:Tiberium Wars Nod Arsenal]]
 
[[Category:Tiberium Wars Nod Arsenal]]

Revision as of 14:44, 4 July 2018

Disambig
For regular militants, see Militant squad.

We got the rockets!
- Militant rocket squad rolling out of the Hand of Nod
CNCTW Nod Militant Rocket Squad Cameo
TW Missilemen Symbol

The Militant rocket squad was Nod's anti-aircraft and anti-tank infantry in Tiberium Wars and Kane's Wrath.

Background

They are chosen based on former military training from state governments or partisan experience[1], but generally lack the refined training that GDI missile squads receive. They wield Airburst rocket launchers, and are able to destroy aircraft and significantly damage tanks, especially when garrisoned in civilian buildings. Despite their status as militants, they are well-trained enough and considered essential that neither the Black Hand's desire for purification nor the Marked of Kane's reliance on cyborgs could cause their removal from their respective selections of infantry.

The rocket squads are easily recognizable by their red ponchos emblazoned with Nod's emblem, along with red hoods and white scarfs covering their faces. This stands in contrast to regular militants, who wear gray civilian clothes or TWII Nod combat armour.

Abilities

CNCTW Nod Call for Transport Cameo
Call for transport If an Air Tower is deployed, Militant rocket squads can call in a Carryall for pickup for a small fee of $200. This ability has a 2 minute cooldown. Unavailable to the Black Hand. (Ctrl+A).

Upgrades

CNCTW Confessor Upgrd Cameo
Confessor upgrade Adds a Confessor to the squad, increasing firepower and adding the automatically used Hallucinogenic grenade ability (Nod only) (Ctrl+A). This upgrade costs $1000 and takes 0:30 to research.
KW Black Disciples Cameo
Black Disciple The Black Hand faction gets the Black Disciple upgrade instead, which adds a Black Hand trooper instead of a Confessor. This gives the Rocket Squad a short range anti-infantry defense and ability to clear garrisons (Ctrl+A). This upgrade costs $1000 and takes 0:30 to research.
CNCTW Tiberium Infusion Cameo
Tiberium infusion Tiberium Infusion adds a 10% health bonus, 25% speed bonus, and immunity to Tiberium to Militant Rocket Squads, and also changes their gun armor to 100%. (Ctrl+S). This upgrade costs $1000 and takes 0:30 to research.

In-game

They are marginally effective against other infantry and can easily be killed by rifleman squads, grenadiers, or buzzers. Anti-Infantry specialists such as sniper teams can eliminate entire regiments of them without too much trouble. The best way to use them is in garrisoned buildings or from ambushes. Otherwise, they don't stand much of a chance.

Assessment

Pros

  • Cheap and effective anti-armour and anti-air unit, best results when massed
  • An economic and useful support unit for tanks lacking anti-air capabilities
  • Has higher damage-per-second than GDI equivalent Missile Squads
  • Can provide a good defensive line if garrisoned inside buildings or a Reckoner
  • Upgrading with Confessors or Black Disciples gives them better anti-infantry protection
  • Black Hand's Black Disciples upgrade effectively doubles squad durability
  • Black Hand variants are troubling even to masses of enemy infantry when upgraded with Black Disciples and the Purifying Flame upgrade

Cons

  • Any anti-infantry unit can take them down with relative ease
  • Rockets are not fast enough to efficiently engage fast moving or heavy aircraft such as the Vertigo bombers and Devastator Warships unless grouped in large numbers
  • Slower movement compared to Missile Squads
  • Relies primarily on strength in numbers
  • Black Hand Rocket Militants with Black Disciples must get uncomfortably close just to deal with infantry
  • Cannot move and attack at the same time

Quotes

Creation

  • We got the rockets!

Select

  • Rockets right here!
  • Rockets ready!
  • Let's get out there!
  • Who are we firing at next?
  • Keep an eye out!
  • If it moves, kill it!
  • Find a good spot!

Moving

  • Over here!
  • Rockets, this way!
  • A better spot!
  • Keep low!
  • Stay clear of 'em!
  • Keep moving!
  • All right!

Garrisoning Structure

  • Looks clear!
  • Let's wait in there!
  • Set up in there!

Attacking

  • Fire!
  • Rockets!
  • Take 'em down!
  • Do it now!
  • Hit 'em!
  • Launch it!

Move to Attack

  • Hit 'em before they hit us!
  • Get in closer!
  • There they are, hurry!
  • Get a good shot!
  • Go get 'em!

In combat

  • Keep give it to 'em!
  • Haha!
  • That's it!
  • Don't let 'em in close!
  • We have 'em!
  • They're not leaving here!
  • Watch your back!

Retreating

  • Run!
  • Got to get outta here!

When suppressed

  • Incoming!
  • Watch it!
  • Hey!

Gallery

Videos

Idle Animations

•A Rocketeer gets on the ground and examines his launcher.

•A Rocketeer scratches his head.

•A Rocketeer seems to be annoyed and "gets" the attention of the person to his left.

References

Join the cause of Nod! Brotherhood of Nod Third Tiberium War Arsenal Ascend!