FANDOM


(Adding a concept art)
Line 42: Line 42:
 
|structure =
 
|structure =
 
}}[[File:GDI Crawlers CC4 DevGame1.jpg|thumb|right|{{SideBarWidth}}|Development Render]]
 
}}[[File:GDI Crawlers CC4 DevGame1.jpg|thumb|right|{{SideBarWidth}}|Development Render]]
The successor of the traditional MCV, the large, slow moving box that is the Defense Crawler is the slowest of the crawlers, but also the one with the highest health and upgrades. It is also the only GDI crawler that constructs buildings, such as the [[Missile turret]], [[Focus beam]] and [[Ion Cannon]]. While defenseless in the beginning of the match, the crawler gains 2 small short range artillery batteries on top when upgraded to tier 2, and an additional 2 when upgraded to tier 3. These weapons are powerful when multiple compact groups of units are attacking you, or when assaulting Reinforced structures. It has no anti-air capability though. Note that only deployed Defense Crawlers can use weaponry. Overall, the Defense Crawler is only useful when the player is at least level 10, as the first units are impossible to be used in an successful strategy, and the first useful structures are gained on a later level. The crawler can be used very well in holding ground, such as near a TCN Node, capable of keeping enemy units suppressed for a very long time. When upgraded with [[Defensive matrix]], the crawler gains a shield when deployed, or the [[Mobility matrix]], which gives a shield when packed up. Each hold 1000 extra health, and protect anyone inside the radius. When in tier 3, the shield can be upgraded to hold 2000 health, using the [[Enhanced shields]] upgrade. combined with [[Enhanced repairs]], which give the crawler double repair speed and increased repair radius, it can be a formidable enemy, especially when units are being churned out and turrets are deployed.
+
The successor of the traditional MCV, the large, slow moving box that is the Defense Crawler is the slowest of the crawlers, but also the one with the highest health and upgrades. It is also the only GDI crawler that constructs buildings, such as the [[Missile turret]], [[Focus beam]] and [[Ion Cannon]]. While defenseless in the beginning of the match, the crawler gains 2 small short range artillery batteries on top when upgraded to tier 2, and an additional 2 when upgraded to tier 3. These weapons are powerful when multiple compact groups of units are attacking you, or when assaulting Reinforced structures. It has no anti-air capability, though the Missile Turrets the GDI Defense Crawler can deploy can network together, which the Nod Defense Crawler's Missile turrets cannot, meaning that if building 3 or 4 of them, they are quite powerful, even early in the game. Keep in mind that the GDI Bunker is also superior to the Nod Bunker by most accounts, having both an additional slot for garrisoning, and a rather powerful Machine Gun when upgraded. Note that only deployed Defense Crawlers can use their built-in weaponry.
  +
  +
Overall, the Defense Crawler is only useful when the player is at least level 10 (or at the very least Level 4, at which point both Guardian Cannons and Missile Turrets are unlocked), as the first units are impossible to use in a successful strategy. The crawler can be used very well in holding ground, such as near a TCN Node, capable of keeping enemy units suppressed for a very long time. When upgraded with [[Defensive matrix]], the crawler gains a shield when deployed, or the [[Mobility matrix]], which gives a shield when packed up. Each hold 1000 extra health, and protect anyone inside the radius. When in tier 3, the shield can be upgraded to hold 2000 health, using the [[Enhanced shields]] upgrade. combined with [[Enhanced repairs]], which give the crawler double repair speed and increased repair radius, it can be a formidable enemy, especially when units are being churned out and turrets are deployed.
   
 
The crawler is also offer the largest array of GDI infantry, although commando is slated to the offensive crawler. The infantry offer more diverse fire power and cheaper cost, but with less durability. This fact coupled with medical support option make Defence Crawler a premium option for urban terrain (where many garrisonable building is available).
 
The crawler is also offer the largest array of GDI infantry, although commando is slated to the offensive crawler. The infantry offer more diverse fire power and cheaper cost, but with less durability. This fact coupled with medical support option make Defence Crawler a premium option for urban terrain (where many garrisonable building is available).

Revision as of 22:44, October 24, 2014

CNC4 Gameicon
GDI Engineer 2047
Prepping blueprints for expansion...
GDI Defense Crawler is a stub and needs your help. You can help by expanding it.
Please refer to the talk page for further discussion.
Disambig
For the article on crawlers in general.
GDI Crawlers CC4 DevGame1

Development Render

The successor of the traditional MCV, the large, slow moving box that is the Defense Crawler is the slowest of the crawlers, but also the one with the highest health and upgrades. It is also the only GDI crawler that constructs buildings, such as the Missile turret, Focus beam and Ion Cannon. While defenseless in the beginning of the match, the crawler gains 2 small short range artillery batteries on top when upgraded to tier 2, and an additional 2 when upgraded to tier 3. These weapons are powerful when multiple compact groups of units are attacking you, or when assaulting Reinforced structures. It has no anti-air capability, though the Missile Turrets the GDI Defense Crawler can deploy can network together, which the Nod Defense Crawler's Missile turrets cannot, meaning that if building 3 or 4 of them, they are quite powerful, even early in the game. Keep in mind that the GDI Bunker is also superior to the Nod Bunker by most accounts, having both an additional slot for garrisoning, and a rather powerful Machine Gun when upgraded. Note that only deployed Defense Crawlers can use their built-in weaponry.

Overall, the Defense Crawler is only useful when the player is at least level 10 (or at the very least Level 4, at which point both Guardian Cannons and Missile Turrets are unlocked), as the first units are impossible to use in a successful strategy. The crawler can be used very well in holding ground, such as near a TCN Node, capable of keeping enemy units suppressed for a very long time. When upgraded with Defensive matrix, the crawler gains a shield when deployed, or the Mobility matrix, which gives a shield when packed up. Each hold 1000 extra health, and protect anyone inside the radius. When in tier 3, the shield can be upgraded to hold 2000 health, using the Enhanced shields upgrade. combined with Enhanced repairs, which give the crawler double repair speed and increased repair radius, it can be a formidable enemy, especially when units are being churned out and turrets are deployed.

The crawler is also offer the largest array of GDI infantry, although commando is slated to the offensive crawler. The infantry offer more diverse fire power and cheaper cost, but with less durability. This fact coupled with medical support option make Defence Crawler a premium option for urban terrain (where many garrisonable building is available).

Gallery


CNC4 GDI Logo Global Defense Initiative Ascension Conflict Arsenal CNC4 GDI Logo

Cite error: <ref> tags exist, but no <references/> tag was found
Community content is available under CC-BY-SA unless otherwise noted.