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Slanted Bishop (talk | contribs) (Changes in balance patch) |
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|usearmor = |
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− | |hp = |
+ | |hp = 34500{{RivalsStats}} |
|timedlife = |
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|techlvl = 1 |
|techlvl = 1 |
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Base can be destroyed by launching the missile (the missile always reduces the base health by half of the starting HP. The base health is tied to the Commander level. |
Base can be destroyed by launching the missile (the missile always reduces the base health by half of the starting HP. The base health is tied to the Commander level. |
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+ | == Changelog == |
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+ | |||
+ | * [[Rivals balance update 2021-06-09|2021-06-09]]: Health increased to 34500 (was 30000) |
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== See also == |
== See also == |
Revision as of 14:45, 12 June 2021
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GDI base (Rivals) is a stub and needs your help. You can help by expanding it.
Please refer to the talk page for further discussion.
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The base is a GDI command and production structure that is automatically built by MCV in Command & Conquer: Rivals.
Game unit
The central structure in the game. The first player to that has its base destroyed has lost the match. Players can destroy their own base, for example, with Ion cannon.
Base can be destroyed by launching the missile (the missile always reduces the base health by half of the starting HP. The base health is tied to the Commander level.
Changelog
- 2021-06-09: Health increased to 34500 (was 30000)
See also
Nod Base -- Nod counterpart.
References
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