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(Cleanup)
(Changes in balance patch)
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|useguns =
 
|useguns =
 
|usearmor =
 
|usearmor =
|hp = 30000{{RivalsStats}}
+
|hp = 34500{{RivalsStats}}
 
|timedlife =
 
|timedlife =
 
|techlvl = 1
 
|techlvl = 1
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Base can be destroyed by launching the missile (the missile always reduces the base health by half of the starting HP. The base health is tied to the Commander level.
 
Base can be destroyed by launching the missile (the missile always reduces the base health by half of the starting HP. The base health is tied to the Commander level.
  +
  +
== Changelog ==
  +
  +
* [[Rivals balance update 2021-06-09|2021-06-09]]: Health increased to 34500 (was 30000)
   
 
== See also ==
 
== See also ==

Revision as of 14:45, 12 June 2021

GDI Engineer 2047
Prepping blueprints for expansion...
GDI base (Rivals) is a stub and needs your help. You can help by expanding it.
Please refer to the talk page for further discussion.

The base is a GDI command and production structure that is automatically built by MCV in Command & Conquer: Rivals.

Game unit

The central structure in the game. The first player to that has its base destroyed has lost the match. Players can destroy their own base, for example, with Ion cannon.

Base can be destroyed by launching the missile (the missile always reduces the base health by half of the starting HP. The base health is tied to the Commander level.

Changelog

See also

Nod Base -- Nod counterpart.

References

CNCR GDI logo Global Defense Initiative Rivals Arsenal CNCR GDI logo