The second-generation war factory was a GDI structure used to produce vehicles during the Second Tiberium War and the Firestorm Conflict.
Background[]
In tandem with GDI's effort of fielding walkers to the heat, their factories were redesigned. Now they incorporated much a larger and taller hangar to accommodate standing walker units. Additional warning and guide lights are incorporated to guide the tank and walker drivers. The building is also capable of facilitating exotic weapon system assembly, provided that it is backed by an adequate building.
Game building[]
Only 5 units may be trained at a time in the build queue. The more war factories there are, the faster the walkers and vehicles are constructed.
Production[]
Tier 1[]
Tiberium resource gatherer, self-repairs
Requires Tiberium Refinery
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Amphibious infantry transport, carries up to 5 infantry units
Requries Barracks
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Anti-personnel infantry walker, immune to Veinhole attacks
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Main battle walker
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Tier 2[]
Limpet Drone (Firestorm only)
Reconnaissance hovering drone, stealth when deployed, latches onto enemy units
Requires Radar
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Detects stealth and subterranean units, invisible to radar
Requires Radar
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Amphibious anti-armor and anti-aircraft vehicle
Requires Radar
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Juggernaut (Firestorm only)
Artillery vehicle, deploys to fire
Requires Radar
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Mobile EMP (Firestorm only)
Support vehicle, can immobilize vehicles and cyborgs
Requires Electromagnetic Pulse Cannon
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Tier 3[]
Base construction, deploys into a GDI Construction Yard
Requires GDI Tech Center
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Advanced anti-armor and anti-structure vehicle
Requires GDI Tech Center
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Heavy assault walker, self-repairs
Requires GDI Tech Center, only one can be built per player
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Mobile War Factory (Firestorm only)
Deploys into a GDI vehicle production facility
Requires Upgrade Center, only one can be built per player
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Gallery[]
See also[]
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