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The war factory is GDI's main vehicle assembly building in Tiberium Wars and Kane's Wrath.

Background

The war factory is responsible for constructing all GDI ground vehicles. It has an external storage area for blocks of raw material (same as the ones used by the construction yard), and when assembling a vehicle, the shutter on the roof of the war factory opens, and the crane hanging at the top places one of the blocks into it.

In addition, the war factory is equipped with three autonomous repair drones, which can perform repairs on nearby vehicles.

Game structure

The war factory can be used to aid in vehicular base defense, as it will repair vehicles nearby even as they take damage. As a result, it's a useful tactic to place it near the "forward" edge of your base. They do not, however, project a ground control radius, focusing resources instead upon unit production, so this may make further localized base expansion more difficult in that direction. War Factories are responsible for MCV production, making them a big target for "disabling" a base once construction buildings have been eliminated. As such, they should alternatively be defended well, to allow recovery in the case of accidental MCV loss.

Production

Tier 1

Tier 2

Tier 3

Behind the scenes

  • The original design of the war factory was dramatically different from the final version, being a tall, roughly cylindrical "all-terrain structure" with an upgrade that decreases build time, an upgrade to produce veteran units, an upgrade that allows production of Mammoth tanks, and a missile battery for defense. According to the GDI Style Guide, the original war factory design was the result of Otani-Lincoln Laboratories research into autonomous All Terrain Structures, as part of a research project commissioned by GDI's Mil-Spec Omnibus Agency. It was capable of manufacturing light armored vehicles and tanks in one to two minutes, and a Mammoth tank in two to three minutes.[1]
  • The original war factory design was recycled as the Defensive Grid Station in the second Scrin mission in Tiberium Wars and as the Tiberium processing plant strategic structure in the Global Conquest mode of Kane's Wrath.

Gallery

References

  1. Duane Loose. 2006. "Block 10 Technical Bulletin #1: Design". File mirror

See also

Join the Global Defense Initiative! Global Defense Initiative Third Tiberium War Arsenal We save lives!
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