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RA2 Gameicon.png YR Gameicon.png
RA2 GI Icons.png RA2 GI Veteran Icons.png
Internal name E1 (rules)
GI (art)
Affiliation RA2Alliedlogo.png Allied Forces
Role Light infantry
Armament Unknown compact full-auto SMG (standard weapon)
M60 (deployed weapon, cutscenes)
Spectre SMG (concept art)
Protection Composite combat vest
Tier 1
Tech level 1
Hit points 125
Armor type None
Amphibious No
Cost $200
Build time 0:08
Produced by Allied barracks
Ground attack
  • 15 (25 when elite) (SA)
  • 25 (deployed) (SSA)
  • 30 (40 when elite) (when garrisoned) (SSAB)
  • 25 (IFV) (SSA)
  • 20
  • 15 (deployed, garrisoned, IFV)
  • Speed 4
    Attack range
    • 4
    • 5 (6 when elite) (deployed)
    • 6 (garrisoned, IFV)
    Sight range 5
    Abilities Deploys in sandbags
    Elite upgrade Increased strength, firepower, rate of fire, self-healing

    The G.I. (Government Issue or General Infantry) is the basic Allied infantry unit in Command & Conquer: Red Alert 2 and Yuri's Revenge. Along with their counterparts in other factions, G.I.s are able to garrison civilian structures.


    These soldiers possess basic combat training in urban warfare, which allowed them to effectively garrison civilian buildings and use them as makeshift fortifications.

    Each GI was equipped with what appears to be a Spectre submachine gun which they used on foot, and an M60 general-purpose machine gun which they used in entrenched positions. For protection, they wore a composite combat vest with shoulder pads and a composite helmet with goggles. The game's files identify the GI's standard weapon as the M60 and its deployed weapon as "para", likely a reference to either the M249 Paratrooper ("Para") or the older FN Minimi Para.


    GIs may deploy into a ring of sandbags. In this static mode, they do more damage per burst and have longer range, which is enough to keep most hostile infantry away, but also to counter lighter vehicles. When undeployed, the GI uses an SMG, which is inferior to the Conscript's weapon. When put into an IFV, they gain even more firepower against infantry, but the damage output to buildings and vehicles is less potent. The GI may also garrison structures and do more damage per second than garrisoned conscripts, but are outmatched by garrisoned initiates.


    After the war, they were replaced by Peacemakers in the Post-War Crisis, and later by Peacekeepers in the new Third World War, which possess shotguns, and are more effective against enemy infantry.



    When selected

    • Sir, yes, sir!
    • Ready!
    • Squared away, sir!
    • Orders?
    • How 'bout some action?
    • Can do!
    • Who's next? (cut)

    When moving

    • Movin' out!
    • Got it!
    • On my way!
    • Double time!
    • On the move!
    • Hoo-ah!

    When ordered to attack

    • Attacking!
    • You got it!
    • Enemy sighted!
    • Let's do it!
    • Diggin' in!
    • Safety first, sir!

    When suppressed

    • We're pinned down!
    • We're being attacked!



    Alpha cameos:

    CNCRA2 GI Alpha Cameo 1.png CNCRA2 GI Alpha Cameo 2.png CNCRA2 GI Alpha Cameo 3.png

    In order: English/French/German, Korean, Chinese. Top row is standard, bottom row is veteran.

    RA2 GI Icons.png CNCRA2 GI Korean Cameo.png CNCRA2 GI Chinese Cameo.png
    RA2 GI Veteran Icons.png CNCRA2 GI Korean Veteran Cameo.png CNCRA2 GI Chinese Veteran Cameo.png

    See also


    • GIs seen in cutscenes are played by Sharif Perry, Micheal Rouleau, Jeremy Olson, Brett Logan, Lamar Lucas, and McKenzie Woodcock.
    • The game unit was voiced by Michael Bell, like most Allied infantry.
    • Some concept art refers to them as heavy machine gunners.
    • A selection voice line was cut from the game, and is often restored in mods.
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