The Barracks was the GLA's infantry production structure in Command & Conquer: Generals and its expansion, Zero Hour.
Background[]
From the barracks, all infantry were trained for combat. The barracks housed medical facilities where injured soldiers could return to be healed back to a battle-ready state, and could train rebels to capture buildings. Like all GLA buildings, it would leave a GLA Hole behind after being destroyed.
In-game[]
Production[]
Basic[]
Basic infantry, can Capture Building
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Stealth light infantry, can Capture Building
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Light infantry, can clear garrisoned buildings and Capture Building
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Anti-armor and anti-aircraft infantry
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Suicide infantry, can enter unoccupied vehicles and turn them into car bombs
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Toxic suicide infantry, can enter unoccupied vehicles and turn them into car bombs
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Advanced[]
Support and assault infantry, undetectable by radar
Requires Palace
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Sabotages enemy structures
Requires Palace
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Hijacks enemy vehicles
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Stealth commando, can kill vehicle crew, and place demo charges ( Rodall Juhziz only)
Requires Palace, only one can be trained per player
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Unit upgrades[]
Allows Rebels to capture enemy and neutral buildings.
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Booby Traps (Zero Hour only)
Allows Rebels to plant booby traps on allied and neutral buildings.
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Building upgrades[]
Fortified Structure (Zero Hour only)
Fortifies the structure against enemy attacks.
Purchasable at any Palace for a cost of $1000.
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Upgrades the arms dealer with camo netting, rendering it invisible to enemy forces until it is fired upon, or detected by stealth detectors.
Purchasable at the building for a cost of $500.
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Trivia[]
- In the multiplayer beta, the GLA barracks had a different selection sound, which was the first part of the Islamic Shahada.
Gallery[]
See also[]
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