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m (Privatejfx141 moved page Yuri's separatists to Yuri (faction) over a redirect without leaving a redirect: The faction is still referred to as "Yuri" in official material and in-game. Technically they are not separatists since they want to take over the world.)
 
 
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{{Games|YR}}
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{{Games|RA2|Gen}}
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{{CountryBox
{{F|this=the faction introduced in [[Command & Conquer: Red Alert 2: Yuri's Revenge|Yuri's Revenge]]|other uses|Yuri|width=100%}}
 
 
|name = Iraq
{{FactionBox
 
  +
|nativename = ٱلْعِرَاق
|name = Yuri's Forces
 
|bgcolor =
+
|image = Flag_of_Iraq_1963-1991.png
|fgcolor =
+
|imgsize =
|image = Yuri's_Faction_Logo.png
+
|imgdesc =
  +
|continent = Western Asia
|imgsize = autosize
 
|type =
+
|capital = Baghdad
  +
|languages = Arabic, Kurdish
|founding =
 
|constitution =
 
|leader = [[Yuri (character)|Yuri]]
 
|headofstate =
 
|headofgov =
 
|commander =
 
|defacto =
 
|executive =
 
|legislative =
 
|judicial =
 
|affiliation =
 
|military =
 
|capital =
 
* [[Moon]] Base
 
* [[Transylvania]], [[Romania]]
 
* Antarctic Peninsula, [[Antarctica]]
 
|language =
 
|currency =
 
|holiday =
 
|formed = [[Psychic Corps]]
 
|established = 1972
 
|fragmented =
 
|reorganized =
 
|dissolved = 1973
 
|restored =
 
|conflicts = [[Third World War (Yuri's Revenge)|Psychic Dominator Disaster]]
 
|status =
 
* Dissolution following Yuri's defeat
 
* Erased completely from the time-stream following the [[Post-war Crisis]]. In essence, this faction now has never existed.
 
|notes =
 
}}
 
'''"Yuri"''' sometimes refers to the army under Yuri's command rather than the man himself. His army revealed itself during the [[Third World War (Yuri's Revenge)|Psychic Dominator Disaster]] after a hidden buildup behind the backs of [[Union of Soviet Socialist Republics|Soviet]] forces during the [[Third World War (Red Alert 2)|Third World War]].
 
   
  +
<!-- Red Alert -->
==Background==
 
  +
|faction_ra = {{Subfaction|USSR|RA2}}
{{Quote|Yuri uses mind-control and genetic mutation to corrupt the battlefield. His special units can seize the forces and structures of his enemies.|Yuri multiplayer loading screen}}
 
  +
|places_ra =
  +
|people_ra =
  +
|unique_ra = ''Red Alert 2'': [[Desolator (Red Alert 2)|Desolator]]
 
|events_ra = [[Third World War (Red Alert 2)|Third World War (I)]]
  +
* [[Desecration]]
  +
* [[Free Gateway]]
  +
* [[African Warlords campaign]]
 
[[Third World War (Yuri's Revenge)|Third World War (II)]]
 
* [[To the Moon]]
  +
* [[Head Games]]
   
  +
<!-- Generals -->
[[Yuri (character)|Yuri]] was the leader of a very versatile and efficient army. Yuri and his mad scientists conducted secret researches which resulted in great scientific advances, which Yuri exploited to the full.
 
  +
|faction_gen = {{Subfaction|GLA|G1}}
 
  +
|places_gen = Baghdad
Yuri relied on mind-control, cloning, advanced magnetic weapons, and laser technology, as well as speed, maneuverability and flexibility to bring him victory on the battlefield.
 
  +
|people_gen =
  +
|events_gen = {{plainlist|
  +
* Iraq War<ref name="Gen1ZH_Manual">''[[Command & Conquer: Generals - Zero Hour]]'' manual. Los Angeles, California: Electronic Arts Los Angeles, 2003.</ref>
  +
* [[Final Justice|Operation Final Justice]]
 
}}
  +
}}
  +
'''Iraq''', officially the '''Republic of Iraq''', is a communist country that is part of the [[World Socialist Alliance]] in [[Command & Conquer: Red Alert 2]]. Iraq borders Syria to the northwest, Turkey to the north, Iran to the east, Jordan to the west, Saudi Arabia to the south and southwest, and Kuwait to the south.
   
 
==History==
 
==History==
  +
Iraq's history goes back many millennia, to the times of the ancient Sumerians, considered by some to be the world's first civilization. The region had been under the control of the Babylonians, Persians, Greeks, Parthians, Romans, and in the 7th century the Muslim Arabs. Part of the Ottoman Empire from the 16th century to 1918, the country was occupied by the British before gaining independence in 1932.
===[[Third World War (Red Alert 2)|Third World War]]===
 
The foundings of Yuri's army came from the [[Psychic Corps]] branch of the military of the [[Union of Soviet Socialist Republics|USSR]]. [[Alexander Romanov|Premier Romanov]] created the Psychic Corps shortly after the end of the [[Second World War]] according to Stalin's wishes but it was his advisor Yuri who really led the corp throughout the war. As the Psychic Corp, they were predominant in deploying [[Psychic Beacon]]s in [[Washington, D.C. (Red Alert)|Washington, D.C.]] and [[St. Louis]] during the Soviet invasion of the [[United States (Red Alert)|United States]], before the beacons were destroyed by the counterattacking [[Allies]].
 
   
 
==Background==
As the war turned against the Soviets in favour of the Allies, Yuri and the Psychic Corp secretly began to break away from the Soviet Union and created their own army under the Allies' noses. Since the Allies were fully concentrating on beating back the Soviet forces, the secret activities of the Psychic Corp went unnoticed and were able to construct three [[Psychic Dominator]]s across the world - one on Alcatraz Island, one near the Great Pyramid in Egypt, and the last in Antarctica. Only a small handful of Psychic Corp troopers were loyal to Romanov and subsequently attempted to defend [[Moscow]] from a [[Chrono Storm|surprise Allied invasion]]. Yuri and the majority of his unit retreated underground when the Soviet Union surrendered.
 
  +
In the [[Second World War]], Iraq is colored red on the map at the start of the war. Its exact role in the war is unknown.
   
  +
During the [[Third World War (Red Alert 2)|Third World War]], Iraq is standardized to the Soviet war machine like all [[WSA]] members. Iraqi Scientist would go on to make the [[Desolator (Red Alert 2)|Desolator]], a soldier utilizing a nuclear battle suit and radiation cannon.
===[[Third World War (Yuri's Revenge)|Psychic Dominator Disaster]]===
 
A few days after the Soviets' surrender, Yuri openly broke away from the Soviet Union and announced his plans of world domination to US President [[Michael Dugan]]. A late US airstrike damaged the nuclear reactor powering the Psychic Dominator on Alcatraz island but the rest of the world succumbed to Yuri's dominance permanently. Yuri's [[Initiate (Yuri's Revenge)|Initiates]] searched for additional power plants in San Francisco but the Allies managed to capture them first to power Einstein's new time machine. The remnant forces travelled back in time to the first wave of the Soviet invasion of the US west coast. At the time Yuri had already began construction of the Psychic Dominator while the Soviet invasion was underway but the Allies not only repelled the Soviet forces in San Francisco but also destroyed the Psychic Dominator.
 
   
  +
{{NonCanonCamp|cooperative|RA2|game}}
The Psychic Corp then dropped all pretense and openly waged war against both the Allies and the Soviets, with their own army to combat both sides. Even then, Yuri's army continued to develop new weapons that would intimidate their enemies such as the [[Boomer]] and the [[Floating Disc]]. While they operated all over the world, the Allies managed to foil their plans to clone the world leaders, destroyed all the Psychic Dominators and arrested Yuri himself. With the new timeline replacing the old, Yuri's army was now defunct .
 
  +
The [[African Warlords campaign|Soviet Union managed to convince several pariah states]] to join their cause, but in all reality most were only in it to exploit their weaker neighbors and resources to prop up their failing regimes and economies. [[Libya]] and Iraq were such states.
   
  +
While the Soviets were fighting around the world. Both countries invaded Italy, little resistance was given by [[Great Britain|British]] - [[France|French]] forces in the country and Iraqi and Libyan forces took over the country, pushing the Allies back to the Alps. Around the same time, Libyan and Iraqi forces invaded Greece and destroyed the Greek army in a matter of days before British and French reinforcements from India and Malaya arrived to put up a token resistance. Back in Italy, in the third weeks of the campaign, the joint Iraqi-Libyan army found themselves over-extended and using the opportunity, an Allied attack was made in southern Italy in an attempt to cut off naval supply lines to Iraqi forces in the area, the attack failed. A week later and desperate, what remaining British-French Allied forces launched a massive airdrop in the fertile plains outside of Baghdad and attempted to siege the city; the attack would fail due to efforts by the joint Iraq-Libyan armies. In Northern Greece, the last stronghold was defended by stiff French defenses and it was the last thing standing between the Iraqi-Libyan forces victory in Greece. The English and French would last three weeks before the Libyans and Iraqis sent their best commanders to deal with the threat and emerged victorious.
==The army==
 
  +
  +
==In-game==
 
{{quote|
 
{{quote|
Yuri uses mind-control and genetic mutation to corrupt the battlefield. His special units can seize the forces and structures of his enemies.|Loading screen message}}
+
The Iraqi Desolator can poison land with toxic radiation or annihilate enemy troops with his powerful Rad-Cannon.|Loading screen message}}
  +
In {{GL|RA2}}, {{Flag|Iraq|RA2|size=47px}} Iraq is one of the 4 playable Soviet countries. It exclusively has access to the {{L|Desolator|Red Alert 2}}.
Yuri is most notorious for his mind-control and brainwashing abilities. His secret army, simply named {{Flag|Yuri|YR|size=47px}} '''Yuri''' in the drop-down list of countries in {{GL|YR}}, used many psychic units like the [[Yuri clone]], the [[Mastermind (Yuri's Revenge)|Mastermind]] and the [[Psychic Tower]]. Yuri commanders would use these to turn enemy units against each other. If powerful units were captured, then they would fight for the Yuri player to help defend his base. Captured units could also be sent into a [[Grinder (Yuri's Revenge)|grinder]] for a extra funding, supplementing the income from [[Slave Miner]]s. Slave Miner refineries, unlike Allied or Soviet Ore Refineries, can freely move around the battlefield to mine any available [[ore]]. This can significantly save time in transporting ore back to the refinery, and eliminates the need to build extra refineries in far away mining locations. Using the Slave Miners alongside the Genetic Mutator and sending mind-controlled units into the Grinder can build a super-stable economy, and experienced players find that money is rarely (if ever) a problem.
 
   
===Infantry===
+
==Cut content==
  +
Iraq is internally named ''Arab Union'' in the [[rules.ini]]. Judging from commented out lines in the same file, it was meant to have veteran {{L|Rhino tank|Red Alert 2}}s and 20% better resourcing (each [[harvester]] and [[Tech Oil Derrick (Red Alert 2)|oil derrick]] brings in 20% more cash).
* Yuri's '''[[Initiate (Yuri's Revenge)|initiates]]''' were more powerful than either the Allied [[G.I.]] or the Soviet [[Conscript (Red Alert 2)|Conscript]], being able to start fires with only their minds. They were very effective against infantry and structures, as well as vehicles when garrisoned in a building.
 
* Yuri had his own [[Engineer (Red Alert 2)|'''engineers''']], identical to Allied and Soviet ones.
 
* The '''[[Brute]]''' was Yuri's tank hunter. It is a huge mutant who can smash almost anything with its powerful fists. They are specially designed to take out enemy tanks, because tank weapons are almost useless against Brutes. Brutes are immune to dogs, because their veins are embedded too deeply in their bodies for a dog to tear out - not to mention, canines are simply to scared of them to attack. Terror Drones, however, are still a problem. They are also immune to Yuri's mind control, because their psychology differed so greatly from a normal human.
 
* The '''[[Virus]]''' was Yuri's sniper unit. Much like the British [[Sniper (Red Alert 2)|sniper]], these female soldiers could kill infantry from a great range. While the British snipers had greater attack range, the Virus was armed with deadly toxins that could quickly kill infantry units, causing them to explode in a cloud of toxic viral fumes. Even structures and tanks were slightly damaged when coming into contact with these clouds, while infantry would explode and die, creating a chain reaction.
 
* Yuri deployed a slightly cheaper mind-control unit called the '''[[Yuri clone]]'''. It cost 800 credits and works the same way as the old [[Psi-Corps trooper]]. Although it maintains the original Yuri model, it has a different dialogue.
 
* Yuri's last unit required a [[Battle Lab (Red Alert 2 Yuri)|Battle Lab]] to train, and was Yuri himself, riding a hovering platform. A player may train only one '''[[Yuri Prime (Yuri's Revenge)|Yuri Prime]]''' at a time in multiplayer (unless a [[Cloning vat]] is built). He could mind-control most base defenses, structures, infantry units, tanks, or ships. Yuri Prime's secondary weapon was much more useful than his clones, as his psychic shockwave did not harm friendly infantry. He also had a shorter cooldown time than his clones.
 
   
===Vehicles===
+
==Gallery==
 
<gallery orientation="square" widths="210">
[[Image:LasherTank RA2 Art1.jpg|right|thumb|150px|The [[Lasher tank]], the main battle tank of Yuri's forces.]]
 
 
Ls800iraq.png|[[Red Alert 2]] loading screen
[[Image:Mastermind.jpg|thumb|150px|right|Yuri's mind control technology on wheels, the [[Mastermind]]]]
 
 
</gallery>
* His main battle tank was the '''[[Lasher tank|Lasher Light Tank]]'''. Although it was not as strong as heavier tanks, such as the [[Rhino tank (Red Alert 2)|Rhino Heavy Tank]], it was very fast and matched the [[Grizzly battle tank|Grizzly Battle Tank]]. When stationed in a [[tank bunker]], it was heavily armoured versus ground attacks and made a very effective base defense.
 
* '''[[Chaos Drone]]s''' could deploy to emit a special toxin which drove enemy infantry berserk, turning them temporarily against their comrades. It could remain in this state for an extended period or redeploy at will.
 
* His '''[[Gattling tank (Yuri's Revenge)|Gattling tanks]]''' were very fast and could easily kill infantry and shoot down aircraft. Once their guns spun up fully, they would do heavy damage even to [[Kirov Airship (Red Alert 2)|Kirov Airships]] and some light tanks. These two vehicles comprised the bulk of Yuri's armoured divisions and allow Yuri's forces to conduct very fast offensives.
 
* They were supported by various high-tech units including the '''[[Magnetron]]''', which was useful against vehicles. While they did not damage vehicles, they allowed Yuri commanders to lift and drag enemy vehicles toward Yuri clones or Masterminds. Magnetized vehicles could not attack, but were vulnerable to anti-air fire, while airborne, helping to destroy them. The Magnetron acted as the Yuri artillery and could be used to tear buildings apart from afar.
 
* The '''[[Mastermind (Yuri's Revenge)|Mastermind]]''' was Yuri's ultimate mind-control unit. It was the near equivalent of a mobile psychic tower, being able to control up to three units safely. However it could not stop at a safe number. Instead, they controlled anything they could target in the vicinity. This resulted in a "brainwave overload" that could severely damage and even destroy the Mastermind, requiring near-constant supervision by its commander, lest it be lost.
 
   
  +
==Fate outside of the Red Alert universe==
===Aircraft===
 
  +
===Tiberium universe===
[[Image:FloatingDisc.jpg|right|thumb|150px|The versatile [[Floating Disc]], the only air unit of Yuri.]]
 
  +
During the [[First Tiberium War|First]] and [[Second Tiberium War]]s Iraq was shown as a Nod affiliated nation. By the time of the [[Third Tiberium War]], Tiberium had turned it into a [[Red Zone]].
* Yuri did not use conventional aircraft like the Allied [[Harrier]] and the Soviet [[MiG (Yuri's Revenge)|MiG]]. He possessed the '''[[Floating Disc]]''', a flying saucer that could destroy infantry and vehicles with its powerful laser. Yuri's Floating Disc had a secondary ability, the siphon, such that when ordered to attack a power plant, it could drain its power. Used against an enemy Refinery, it could steal credits, giving them to Yuri, until there were none left or the Disc was shot down. If the Floating Disc was ordered to attack a base defense, it would instead power it down, with the exception of the Allied [[Pill box (Red Alert 2)|pillboxes]], [[Gap generator (Red Alert 2)|Gap Generator]], [[Grand Cannon]]; Soviet [[Battle Bunker (Red Alert 2)|battle bunker]], [[Sentry Gun (Red Alert 2)|sentry gun]]; and Yuri [[tank bunker]]. These exceptions and all factions' superweapons would be fired upon like regular structures. Floating Discs may continue to fire their lasers when syphoning, so are far from defenseless.
 
   
===Navy===
+
===Generals universe===
  +
At some point before Operation: [[Final Justice]], [[GLA]] took over the city of Baghdad.
* Yuri had his own [[Amphibious transport (Red Alert 2)|'''amphibious transports''']], identical to Soviet ones in armour and similar to Allied ones in appearance.
 
* The '''[[Boomer|Boomer Submarine]]''' was Yuri's only combatant naval unit. It was a stronger version of the Soviet [[Typhoon attack submarine]], able to fire two torpedoes at once, it could also launched ballistic missiles on land targets like the Soviet [[Dreadnought (Red Alert 2)|Dreadnought]].
 
   
===Superweapons===
+
==Trivia==
  +
*The flag used in Red Alert 2 is the [[Wikipedia:Flag_of_Iraq#1991–2004|Iraqi flag used between 1991-2004]] in real world.
* The '''[[Genetic Mutator]]''' turned any infantry, either friendly, hostile, or neutral into loyal Brutes. (Animals - such as dogs, squid, and dolphins - cannot be mutated, they simply die.)
 
* The '''[[Psychic Dominator]]''' was Yuri's ultimate weapon, capable of permanently mind-controlling any units within a 3x3 area. It would unleash raw psychic energies capable of damaging or destroying structures. Units garrisoned inside a structure would be mind-controlled, if the power was used on the building. Using the Psychic Dominator in combination with the Genetic Mutator could turn many enemy units against their allies even in the heart of an enemy base, causing immense chaos.
 
   
==Behind the scenes==
+
==See also==
  +
* {{WikipediaLink|Iraq}}
Yuri's army is often discouraged in online matches due to a perceived advantage over the other two factions, but there is no clear community consensus on what exactly is considered overpowered.
 
 
== Gallery ==
 
<gallery orientation="square" widths="210">
 
Ls800yuri.png|Skirmish loading screen
 
Ls800cy.png|Cooperative missions loading screen
 
</gallery>
 
   
  +
==References==
{{Red Alert 2 Yuri Arsenal|NoCat=1}}
 
  +
<references />
 
{{Factions}}
 
{{Factions}}
  +
{{Countries}}
[[Category:Red Alert universe factions]]
+
[[Category:Red Alert universe countries]]
  +
[[Category:Generals universe countries]]

Revision as of 04:19, 10 May 2021

Iraq, officially the Republic of Iraq, is a communist country that is part of the World Socialist Alliance in Command & Conquer: Red Alert 2. Iraq borders Syria to the northwest, Turkey to the north, Iran to the east, Jordan to the west, Saudi Arabia to the south and southwest, and Kuwait to the south.

History

Iraq's history goes back many millennia, to the times of the ancient Sumerians, considered by some to be the world's first civilization. The region had been under the control of the Babylonians, Persians, Greeks, Parthians, Romans, and in the 7th century the Muslim Arabs. Part of the Ottoman Empire from the 16th century to 1918, the country was occupied by the British before gaining independence in 1932.

Background

In the Second World War, Iraq is colored red on the map at the start of the war. Its exact role in the war is unknown.

During the Third World War, Iraq is standardized to the Soviet war machine like all WSA members. Iraqi Scientist would go on to make the Desolator, a soldier utilizing a nuclear battle suit and radiation cannon.

RA2 Gameicon The following is based on the cooperative missions of Red Alert 2 and might contradict canon.

The Soviet Union managed to convince several pariah states to join their cause, but in all reality most were only in it to exploit their weaker neighbors and resources to prop up their failing regimes and economies. Libya and Iraq were such states.

While the Soviets were fighting around the world. Both countries invaded Italy, little resistance was given by British - French forces in the country and Iraqi and Libyan forces took over the country, pushing the Allies back to the Alps. Around the same time, Libyan and Iraqi forces invaded Greece and destroyed the Greek army in a matter of days before British and French reinforcements from India and Malaya arrived to put up a token resistance. Back in Italy, in the third weeks of the campaign, the joint Iraqi-Libyan army found themselves over-extended and using the opportunity, an Allied attack was made in southern Italy in an attempt to cut off naval supply lines to Iraqi forces in the area, the attack failed. A week later and desperate, what remaining British-French Allied forces launched a massive airdrop in the fertile plains outside of Baghdad and attempted to siege the city; the attack would fail due to efforts by the joint Iraq-Libyan armies. In Northern Greece, the last stronghold was defended by stiff French defenses and it was the last thing standing between the Iraqi-Libyan forces victory in Greece. The English and French would last three weeks before the Libyans and Iraqis sent their best commanders to deal with the threat and emerged victorious.

In-game

The Iraqi Desolator can poison land with toxic radiation or annihilate enemy troops with his powerful Rad-Cannon.
- Loading screen message

In Red Alert 2, RA2 Flag Iraq Iraq is one of the 4 playable Soviet countries. It exclusively has access to the Desolator.

Cut content

Iraq is internally named Arab Union in the rules.ini. Judging from commented out lines in the same file, it was meant to have veteran Rhino tanks and 20% better resourcing (each harvester and oil derrick brings in 20% more cash).

Gallery

Fate outside of the Red Alert universe

Tiberium universe

During the First and Second Tiberium Wars Iraq was shown as a Nod affiliated nation. By the time of the Third Tiberium War, Tiberium had turned it into a Red Zone.

Generals universe

At some point before Operation: Final Justice, GLA took over the city of Baghdad.

Trivia

See also

References

  1. Command & Conquer: Generals - Zero Hour manual. Los Angeles, California: Electronic Arts Los Angeles, 2003.
Factions of the Command & Conquer Universes
Countries appearing in Command & Conquer