For the Yuri's Revenge structure of the same name, see Gattling cannon (Yuri's Revenge). |
The Gattling[sic] Cannon is a Chinese base defense in Generals and Zero Hour.
Background[]
The Gatling Cannon turret (likely autonomous) was installed on a small platform mounted with twin Gatling barrels. Already efficient against infantry, lightly armored vehicles and aircraft, it can also uncover stealthed enemies.
The Overlord Tank, Emperor Overlord tank and Helix can be all be optionally upgraded with such guns. While the Gatling Tank possesses one by default, it lacks stealth detection.
Having access to most of all three faction's technologies, Leang uses this building along with the American Patriot Missile System.
Game unit[]
Upgrades[]
Improves the damage output of the Gatling Cannon by 25%.
Purchasable at the Chinese War Factory for $2000.
|
Add-ons[]
Create mines around the Gatling Cannons and harm enemy that pass through.
Available for all Chinese buildings except Speaker Towers for a cost of $600.
|
Usage[]
The Gatling Cannon works like any other standard ballistic weapon. With its high rate of fire and stealth detection, soft targets like infantry and light vehicles stand no chance, and while it won't outright prevent an air raid, it can still deal heavy damage to airborne targets while bypassing laser countermeasures.
Counters[]
As a stationary base defense, Gatling Cannons require a surprisingly high amount of power, and as such doesn't work well without company of other units or defenses. In particular, they seriously struggle against heavily armored vehicles, while artillery units can tear them down with impunity.
Aurora and Aurora Alphas, being supersonic aircraft, are effectively invulnerable to air defenses during their attack run. They can destroy Gatling Cannons with ease, though any surviving AA units and structures can potentially take them down in return after they expose themselves.
Changelog[]
- Generals sneak peek patch 1.02:
- can no longer kill the soldiers inside Stinger sites
- stealth detection radius cut from 360-400 down to 200
- Generals patch 1.06: now requires line of sight to fire
- Zero Hour patch 1.01: can no longer force-fire through buildings
- Zero Hour patch 1.03: fixed related unfinished building exploit
Gallery[]
See also[]
|
|