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{{Games|RA2|YR}}
+
{{Games|TW|KW}}
 
{{UnitBox
 
{{UnitBox
|name = Nuclear Missile Silo
+
|name = Planetary Assault Carrier
  +
|cameo = CNCTW_Planetary_Assault_Carrier_Cameo.png
|cameos = [[File:RA2 Nuclear Missile Silo Icons.png]] [[File:RA2 Nuke Attack Icons.png]]
 
|slides =
+
|oa,ge = <gallery>
  +
TW_PAC_basic.png|Basic
File:Passive Nuclear missile silo in Tempearte Theater.jpg {{!}} Closed
 
  +
TW_PAC_Forcefield.png|With forcefield
File:Charged Nuclear missile silo in Tempearte Theater.jpg {{!}} Open
 
  +
TW_PAC_Kane.png|Basic (Kane Edition skin)
|image =
 
  +
TW_PAC_Kane_Forcefield.png|With forcefield (Kane Edition skin)
|imgsize =
 
  +
</gallery>
|imgdesc =
 
|internalname = NAMISL (structure)<br>NukeSpecial (power)
+
|internalname =
  +
* AlienPlanetaryAssaultCarrier
|faction ={{List
 
  +
* Traveler59PlanetaryAssaultCarrier
|{{Subfaction|SOVIET|RA2}}
 
 
|faction =
|{{Infoicon|Yuri|RA2}} (campaign only)
 
 
* {{Subfaction|Scrin|TW}}
}}
 
  +
* {{Subfaction|Traveler-59|KW}}
|baseunit =
 
|role = Superweapon
+
|role = Heavy capital ship
|eliteability =
+
|useguns =
  +
* [[Ion storm]] generator
|useguns = Tactical nuclear missile
 
  +
* [[Invader fighter]]s
|usearmor =
 
|tier = 3
+
|usearmor = Heavy
|hp = 1000
+
|tier = 4
 
|hp = 10000
 
|shield =
 
|shield =
  +
|armortype = Heavy (100% Cannon, 100% Rocket, 100% Grenade, 100% Gun, 1% Sniper)
|energy =
 
|timedlife =
+
|cost = 3000
|armortype = Concrete
+
|time = 0:30
|trans =
+
|produced = [[Gravity stabilizer]]
  +
|req = [[Signal transmitter]]
|amphibious =
 
|techlvl = 10
+
|hotkey = F4
|cost = $5000
 
|time = 3:20
 
|produced = [[Soviet construction yard (Red Alert 2)|Soviet Construction Yard]]
 
|req = [[Battle Lab (Red Alert 2 Soviet)|Soviet Battle Lab]]
 
|hotkey =
 
|squadsize =
 
 
|groundattack =
 
|groundattack =
 
|airattack =
 
|airattack =
|cooldown = 10:00
+
|cooldown =
|airspeed =
+
|airspeed = 40
  +
|range = 400 (before fighters can launch)
|landspeed =
 
|seaspeed =
+
|sight =
  +
* 350 (vision)
|range =
 
  +
* 500 (shroud clearing range)
|sight = 4
 
  +
|ability = [[File:CNCTW_Ion_Storm_Cameo.png|20px]] [[Ion storm]]
|parent =
 
|addons =
 
|evolvesto =
 
 
|upgrades =
 
|upgrades =
  +
* [[File:CNCTW_Forcefield_Generators_Cameo.png|20px]] [[Forcefield generators]]
|power = -200
 
  +
* [[File:CNCKW_Traveler_Engines_Cameo.png|20px]] [[Traveler Engines]]
|produce =
 
|allows =
 
|research =
 
|ability = *One per player
 
*May not be captured
 
|structure = 1
 
 
|notes =
 
|notes =
  +
* Stormrider
  +
* [[Detector|Detects]] stealth
 
}}
 
}}
  +
The '''Planetary Assault Carrier''' (often abbreviated as '''PAC''' in the community) is a powerful [[Scrin]] aircraft witnessed during the [[Third Tiberium War]].
{{Quote|Warning: nuclear silo detected!|The advisor alerting the Commander to a Nuclear Silo's presence}}
 
The '''nuclear missile silo''' was a [[Soviet]] [[Superweapon (Red Alert)|superweapon]] deployed during the [[Third World War (Red Alert 2)|Third World War]] and [[Third World War (Yuri's Revenge)|its second iteration]].
 
   
 
==Background==
 
==Background==
  +
The heart of most direct actions by the Scrin is a heavy floating starship known as the Planetary Assault Carrier. The carrier contains a complement of [[Invader fighter|Invader-class fighters]] that are particularly vicious when swarming ground targets, but even more effective when the Carrier stops to generate an ion storm around the outside of its hull<ref>Jason Bender. 2007-03-20. [http://au.ign.com/articles/2007/03/20/command-conquer-3-faction-feature-the-scrin?page=4 Command & Conquer 3 Faction Feature -- The Scrin]. IGN.</ref>.
The nuclear silo was a large linear enclosed structure similar to a tall hanger that was heavily-armored, and intended to construct, prepare, and launch tactical nuclear missile. If the missile launched, any and all hostiles in the nuclear missile's ground zero blast zone immediately felt the devastating horrors of nuclear weaponry. It saw service with the Soviets during [[Third World War]]. They were designed to be armored heavily enough to withstand a direct nuclear weapon hit on their own position, and still be able to fire their own nuclear weapons. The design was a much more improved version of the old [[Nuclear Missile Silo (Red Alert 1)|Missile Silo]].
 
   
==Deployment history==
+
==Game unit==
  +
The menacing Planetary Assault Carriers are often the spearheads of a Scrin aerial assault, contributing swarms of Invader Fighters to any battle. The ability to generate Ion Storms and detect stealth units makes them even more valuable in any war fleet. Each Planetary Assault Carrier comes with 8 Invader fighters that can be deployed to destroy targets. Planetary Assault Carriers regenerate lost fighters slowly over time.
===Pre-Third World War===
 
[[File:NMS exploding.png|thumb|200px|Allied Missile Silos exploding]]
 
Before the [[Third World War (Red Alert 2)|Third World War]], the United States built several nuclear silos, modelled after old Second World War design, including one facility with at least three operational silos as deterrence against a full-scale attack. However, when the time came to use it, nuclear retaliation failed due to Soviet sabotage of the presidential authorization line to the silos by the psychic [[Yuri (character)|Yuri]]. Yuri used the line to mind control the operators, having them launch the missiles but leave the silo doors closed, effectively declawing the Allied forces a chance to give the Union a taste of their own medicine.
 
   
  +
The Planetary Assault Carrier is buffed upon entering an ion storm, increasing damage by 25% damage, reducing damage taken by 25%, and healing 5% of its total hit points per second. This effect is lost shortly after it leaves the storm.
However, the Soviets had many smaller Silos that they deployed on many occasions.
 
   
===Third World War===
+
===Abilities===
  +
{|
[[Image:Chicago.jpg|thumb|200px|Nuclear attack on Chicago.]]
 
  +
|[[File:CNCTW_Ion_Storm_Cameo.png|left|60px]]
Its most notable use during the war was in the nuclear attack that destroyed Chicago entirely using a Nuclear Fusion warhead, as opposed to the typical fission warheads. The fusion warheads had explosive power in the megatons, as opposed to the fission warhead's kilotons. The explosion toppled the city's vast skyline and its signature Sears Tower; cars were swept by the shockwave like sticks in a tornado, structures either collapsed, incinerated, or were sent flying off their foundations, and people were nothing more than their permanently etched shadows on the walls. However, fusion missiles generate much less radiation, thus Chicago was not a total loss. Still, the Commander's forces who had just succeeded in destroying the [[Psychic Amplifier]] were crushed in the attack.
 
  +
|[[Ion storm]]
  +
|The Planetary Assault Carrier generates a localized ion storm that buffs Scrin aircraft by adding +25% damage, reduces incoming damage by 25%, heals Scrin aircraft by 5% total hit points per second, and inflicts damage to hostile units in a short radius around it. All hostile Scrin aircraft only take 20% of this damage. This power has a 60 second cooldown and is canceled if the carrier moves (Ctrl+A).
 
|}
   
 
===Upgrades===
The Soviet Union also deployed a pair of nuclear silos on the German-Polish border which housed medium-range ballistic missiles as a means of blackmail against Western Europe, threatening to annihilate their cities if they attempted to lend any assistance to their American allies. Shocked and shaken by the destruction of Chicago, the Europeans agreed to assist the Americans, but only after they destroyed the nuclear silos threatening their cities. The Americans deployed Agent [[Tanya (Red Alert 2)|Tanya]] behind enemy lines to destroy the silos, and eventually succeeded in destroying both silos. With the Soviet Union's means of nuclear blackmail ruined, the Europeans declared open war on the Soviets and rushed to America's aid.
 
  +
{|
  +
|[[File:CNCTW_Forcefield_Generators_Cameo.png|left|60px]]
  +
|[[Forcefield generators]]
  +
|Planetary Assault Carrier can be equipped with shields that add an additional 2500 hit points protection with the same armor as the carrier. Shields will return to full strength if damaged or destroyed after 2 minutes. Shields protect Planetary Assault Carrier from one EMP blast, but the shield is destroyed if the aircraft is EMP'd (Ctrl+A).
  +
|Purchasable at any [[Technology Assembler]] for $4000 and takes 1:30 to research.
  +
|-
  +
|[[File:CNCKW_Traveler_Engines_Cameo.png|left|60px]]
  +
|[[Traveler Engines]]
  +
|Traveler-59 warships can be upgraded with advanced engines for even swifter tactical strikes. Researching Traveler Engines increases the speed of Planetary Assault Carrier by 30% (Ctrl+S).
  +
|Purchasable at [[Traveler-59]] [[Technology Assembler]] for $1500 and takes 0:40 to research.
 
|}
   
  +
==Changelog==
A trio of nuclear silos based in Soviet Cuba was also used against the Allied base in the [[Fallout|Florida Keys]] while they were developing the [[Chronosphere (Red Alert 2)|Chronosphere]]. Premier Romanov was sure these missiles would spell doom for the Commander, but to his outrage, the Commander proved defiant and demolished the Soviet base and its silos, ensuring the safety of the Chronosphere and the Allies' ultimate victory in Moscow.
 
  +
* [[Tiberium Wars patch 1.05|''Tiberium Wars'' patch 1.05]]: now generates an ion storm more quickly. Scrin aircraft now receive a 25% bonus to attack power in addition to a 25% bonus to armour while in an ion storm.
 
  +
* [[Kane's Wrath patch 1.02|''Kane's Wrath'' patch 1.02]]:
The Soviets maintained a single nuclear silo within Moscow during the Allied assault on the city. The Soviets were prepared to nuke their own capital in the event of an Allied invasion, but the Americans ultimately destroyed the silo and overran Romanov's defenses around the Kremlin. Thus, not even the Union's vast nuclear arsenal could save it from total defeat.
 
  +
** damage increased from 45 to 55
{{NonCanonCamp|Soviet|RA2}}
 
  +
** health of Invader fighters increased 10%
{{Q|You're not really planning to nuke Mother Russia, are you?|[[Yuri]] taunting the commander after constructing the missile silo}}
 
[[Image:F00e000.jpg|thumb|200px|Soviet nuclear launch on the Chronosphere.]]
 
 
The commander gained the nuclear command codes from the Soviet command for use against the Allies' "strange" superweapon, the [[Weather Control Device]].
 
 
It proved to be a major factor in [[Red Revolution]] as Yuri was forced to throw anything he had at the silo (Yuri likely did not have nuclear command codes and used the Iron Curtain instead). However, the Commander used them to purify the Kremlin from Yuri.
 
 
It was later used to destroy the last fully operational Chronosphere in Alaska, securing total victory over the Allies.
 
 
===Psychic Dominator Disaster===
 
During the [[Psychic Dominator Disaster]], [[Yuri (character)|Yuri]] seized one of the Soviet nuclear missile silos and threatened [[Seattle]] in an effort to force Chairman [[Bing]], CEO of [[Massivesoft]], to fund his operations.
 
 
===Legacy===
 
{{Q|Oh, don't you understand?! Without Einstein, there is no nuclear weapons because we have altered the space time continuum! Who knows what nightmares we have created?!|Dr Gregor Zelinsky}}
 
Due to the erasure of [[Albert Einstein]] at the hands of [[Anatoly Cherdenko]], and the fact that Einstein was partly responsible for nuclear technology, the Nuclear Silo no longer exists, paving the way for the new [[Vacuum Imploder]].
 
 
==Game building==
 
===AI behavior===
 
The AI will always build a Nuclear Missile Silo after an Iron Curtain. The AI will use Nuclear Missile on any of the following structures:
 
* Construction Yards
 
* Power providers (not on Easy difficulty)
 
* War Factories
 
* Battle Labs
 
 
==Appearances==
 
* In the Soviet campaign of ''Red Alert 2'', the nuclear missile silo is first available to the player in [[Weathered Alliance]].
 
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
  +
PlanetaryAssaultCarrier_Concept.jpg|Early concept art
Nuclear_missile_silo_animation_1.gif|Opening animation
 
  +
TW_Stormrider_Render_1.jpg|Cinematic render, based on early design
Nuclear_missile_silo_animation_2.gif|Closing animation
 
RA2_Nuke_Silo_alpha.png|Alpha appearance
 
CNCRA2YR Nuclear Missile Effect.png|A nuclear missile detonating on a Yuri base
 
Nuclear_Missile_Silo_(RA2).jpg|Passive Nuclear missile silo in a snow theater
 
Nuclear_Missile_Silo_(RA2; Active).jpg|Charged Nuclear missile silo in a snow theater
 
Nuclear missile silo Cutscene render 01.jpg|Cutscene render
 
Nuclear missile silo Cutscene render 02.png|Cutscene render
 
 
</gallery>
 
</gallery>
   
===Cameos===
+
==References==
  +
<references />
{{CameoTable
 
  +
{{Tiberium Wars Scrin Arsenal}}
|EN=RA2 Nuclear Missile Silo Icons.png
 
  +
[[Category:Space]]
|FR=CNCRA2 Nuclear Missile Silo French Cameo.png
 
  +
[[Category:Tiberium Wars aircraft]]
|DE=CNCRA2 Nuclear Missile Silo German Cameo.png
 
  +
[[Category:Detectors]]
|KR=CNCRA2 Nuclear Missile Silo Korean Cameo.png
 
  +
[[de:planetares Trägerschiff]]
|CN=CNCRA2 Nuclear Missile Silo Chinese Cameo.png
 
}}
 
{{CameoTable
 
|EN=RA2 Nuke Attack Icons.png
 
|FR=CNCRA2 Nuclear Attack French Cameo.png
 
|DE=CNCRA2 Nuclear Attack German Cameo.png
 
|KR=CNCRA2 Nuclear Attack Korean Cameo.png
 
|CN=CNCRA2 Nuclear Attack Chinese Cameo.png
 
}}
 
Pre-release cameos, in order: structure alpha, weapon alpha.<br>
 
[[File:CNCRA2 Nuclear Missile Silo Alpha Cameo.png]]
 
[[File:CNCRA2_Nuclear_Attack_Alpha_Cameo.png]]
 
 
==Trivia==
 
* The Soviet nuclear missile that can be launched from this Silo looks practically identical to the real-life [[wikipedia:R-7 Semyorka|R-7 "Semyorka"]] (NATO reporting name '''SS-6 Sapwood)''' missile developed in the 1950s by the Soviet Union. It was the world's first [[wikipedia:Intercontinental ballistic missile|intercontinental ballistic missile]] ever built. Its modified form launched [[wikipedia:Sputnik 1|Sputnik 1]], the first artificial satellite, into orbit.
 
 
==See also==
 
* [[Weather control device (Red Alert 2)|Weather control device]], Allied counterpart
 
* [[Psychic Dominator]], Yuri counterpart
 
{{Red Alert 2 Soviet Arsenal}}
 
{{Superweapons|game=Red Alert 2}}
 

Revision as of 03:42, 16 November 2021

The Planetary Assault Carrier (often abbreviated as PAC in the community) is a powerful Scrin aircraft witnessed during the Third Tiberium War.

Background

The heart of most direct actions by the Scrin is a heavy floating starship known as the Planetary Assault Carrier. The carrier contains a complement of Invader-class fighters that are particularly vicious when swarming ground targets, but even more effective when the Carrier stops to generate an ion storm around the outside of its hull[1].

Game unit

The menacing Planetary Assault Carriers are often the spearheads of a Scrin aerial assault, contributing swarms of Invader Fighters to any battle. The ability to generate Ion Storms and detect stealth units makes them even more valuable in any war fleet. Each Planetary Assault Carrier comes with 8 Invader fighters that can be deployed to destroy targets. Planetary Assault Carriers regenerate lost fighters slowly over time.

The Planetary Assault Carrier is buffed upon entering an ion storm, increasing damage by 25% damage, reducing damage taken by 25%, and healing 5% of its total hit points per second. This effect is lost shortly after it leaves the storm.

Abilities

CNCTW Ion Storm Cameo
Ion storm The Planetary Assault Carrier generates a localized ion storm that buffs Scrin aircraft by adding +25% damage, reduces incoming damage by 25%, heals Scrin aircraft by 5% total hit points per second, and inflicts damage to hostile units in a short radius around it. All hostile Scrin aircraft only take 20% of this damage. This power has a 60 second cooldown and is canceled if the carrier moves (Ctrl+A).

Upgrades

CNCTW Forcefield Generators Cameo
Forcefield generators Planetary Assault Carrier can be equipped with shields that add an additional 2500 hit points protection with the same armor as the carrier. Shields will return to full strength if damaged or destroyed after 2 minutes. Shields protect Planetary Assault Carrier from one EMP blast, but the shield is destroyed if the aircraft is EMP'd (Ctrl+A). Purchasable at any Technology Assembler for $4000 and takes 1:30 to research.
CNCKW Traveler Engines Cameo
Traveler Engines Traveler-59 warships can be upgraded with advanced engines for even swifter tactical strikes. Researching Traveler Engines increases the speed of Planetary Assault Carrier by 30% (Ctrl+S). Purchasable at Traveler-59 Technology Assembler for $1500 and takes 0:40 to research.

Changelog

  • Tiberium Wars patch 1.05: now generates an ion storm more quickly. Scrin aircraft now receive a 25% bonus to attack power in addition to a 25% bonus to armour while in an ion storm.
  • Kane's Wrath patch 1.02:
    • damage increased from 45 to 55
    • health of Invader fighters increased 10%

Gallery

References

  1. Jason Bender. 2007-03-20. Command & Conquer 3 Faction Feature -- The Scrin. IGN.
CNCKW Scrin logo Scrin Third Tiberium War Arsenal CNCKW Scrin logo