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(Expanded "Game Effect", and added "Background" and "Trivia")
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{{Games|TW|KW}}
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{{Games|RA3|RA3U}}
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[[File:RA3_-_Allies_alltech1.png|left]]
{{UnitBox
 
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[[File:Allied_Airfield.jpg|thumb|Airfield with Heightened Clearance Upgrade, hence the two blue lights.]]
|name = [[File:CNCTW_Computer_Countermeasures_Cameo.png|center|50px]] Master computer countermeasures
 
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'''Heightened Clearance''' is an upgrade for [[Allied]] [[Allied construction yard (Red Alert 3)|Construction Yards]] and [[Command Hub]]s. For 1500 credits, it grants the commander access to tier 2 technologies, allowing the commander to deploy more powerful units and construct advanced structures, as well as unlocking [[Max Clearance]].
|image =
 
|faction = [[File:CNC3 Nod Logo.png|20px]] [[Nod]]<br>[[File:CNCKW Black Hand Logo.png|20px]] [[Black Hand]]<br>[[File:CNCKW Marked of Kane logo.png|20px]] [[Marked of Kane]]
 
|cost =
 
|req = [[Temple of Nod (Tiberium Wars)|Temple of Nod]]
 
|time = 0:30
 
}}
 
'''Master computer countermeasures''' is a support power for the [[Brotherhood of Nod]] appearing in [[Tiberium Wars]] and [[Kane's Wrath]].
 
   
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The clearance signal is only broadcast in a small radius around the Construction Yard or the Command Hub. Any structures outside of the broadcast radius cannot produce tier 2 units until a Construction Yard/Command Hub located nearby purchases the clearance upgrade.
== Background ==
 
Presumably spawned from fear of the Brotherhood's own [[Radar jamming missile|Radar-Jamming Missile]] and [[Stealth|stealth technology]] used in ambushes and guerilla tactics, the Master Computer Countermeasures allowed commanders to recover from potential hindering actions of rogue Nod leaders, though was also wholly applicable against other disabling weapons as well.
 
   
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
Since the Temple of Nod was used as an advanced battlefield command center, the system was placed within it.
 
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|+Units unlocked by Heightened Clearance
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|-
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! scope="col"|Barracks
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! scope="col"|Armor Facility
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! scope="col"|Airfield
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! scope="col"|Naval Yard
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|-
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|[[Spy (Red Alert 3)|Spy]]
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|[[Guardian Tank]]
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|[[Cryocopter]]
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|[[Assault Destroyer]]
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|-
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|[[Cryo Legionnaire]]*
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|[[Pacifier FAV]]*
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|
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|
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|-
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|-
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| colspan="5"|*= ''[[Command & Conquer: Red Alert 3 - Uprising|Uprising]]'' only, requires [[defense bureau]]
 
|}
   
== Game Effect ==
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== See also ==
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* [[Max Clearance]]
The Master Computer Countermeasures support power, deployed from the Temple of Nod, is a sort of trump card against enemies who prefer to immobilize their prey. It removes the [[Electromagnetic pulse weaponry|EMP effect]] from all buildings ''and units'' immediately (despite what the tooltip fails to say about units), allowing them to continue their designated tasks. It also restores the commander's radar, should it have been depowered by a rogue Nod Radar Jamming Missile deployed from an [[Operations center|Operations Center]].
 
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{{Red Alert 3 Allied Arsenal}}
 
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[[Category:Red Alert 3 upgrades]]
Though the power itself costs nothing, it requires a Temple of Nod to be deployed from. However, the structure's dual use as a superweapon platform could also prove to be a curse - its position would be revealed to all, enemy or ally, and its destruction would undoubtly be made a priority for its superweapon capability alone.
 
 
== Trivia ==
 
 
* This support power is actually the only one deployed from a superweapon structure; both the [[Global Defense Initiative|GDI]] [[Ion cannon control center|Ion Cannon Control Center]] and the [[Scrin]] [[Rift generator|Rift Generator]] only charge their respective superweapon powers and serve no other purpose.
 
 
{{Tiberium Wars Nod Arsenal}}
 
[[Category:Tiberium Wars Nod support powers]]
 

Latest revision as of 16:51, 5 June 2023

RA3 - Allies alltech1
Allied Airfield

Airfield with Heightened Clearance Upgrade, hence the two blue lights.

Heightened Clearance is an upgrade for Allied Construction Yards and Command Hubs. For 1500 credits, it grants the commander access to tier 2 technologies, allowing the commander to deploy more powerful units and construct advanced structures, as well as unlocking Max Clearance.

The clearance signal is only broadcast in a small radius around the Construction Yard or the Command Hub. Any structures outside of the broadcast radius cannot produce tier 2 units until a Construction Yard/Command Hub located nearby purchases the clearance upgrade.

Units unlocked by Heightened Clearance
Barracks Armor Facility Airfield Naval Yard
Spy Guardian Tank Cryocopter Assault Destroyer
Cryo Legionnaire* Pacifier FAV*
*= Uprising only, requires defense bureau

See also

RA3 Emblem Allies Allied Red Alert 3 Arsenal RA3 Emblem Allies