These structures acted as gravity stabilizers to compensate for intense gravity fields generated by planetary bodies, which allowed alien spacecraft to make short-range teleportation jumps into the Earth's magnetic and gravitic field with maximum precision.
Gravity Stabilizers typically appeared only in well secured areas where alien operations were highly focused, with alien craft entering the area of operation using these structures before heading to objectives in the surrounding regions. Because of this, they were considered priority targets by Nod forces during engagements with the aliens.
Compared to human airfields, the Gravity Stabilizer is more essential to the Scrin, as this structure produces their MCV equivalent, as well as their powerful air force.
Up to 4 Stormriders can be constructed and docked in a Gravity Stabilizer. Stormriders only need to land in a Gravity Stabilizer for repairs, but otherwise they can stay in the air indefinitely.
As most Scrin aircraft can repair themselves in ion storms produced by either Storm columns or Planetary assault carriers, they can be independent from Gravity Stabilizer repairs and can spend more time in battle.
|Devastator Warship||Technology Assembler||Stormrider|
|Planetary Assault Carrier||Signal Transmitter||Ion storm|
- Tiberium Wars patch 1.05: now spawns Buzzers instead of a shock trooper squad when destroyed or sold
- In the game's source files, the Gravity Stabilizer is called "Warp Beacon".
- Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. Nod Field Intelligence, "Field Report - Alien Gravity Stabilizer".