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He was a quality assurance team member for Yuri's Revenge and cinematic cutscene artist for Zero Hour. He was assigned to unit and structure design and balancing in The Lord of the Rings: The Battle for Middle-earth II, Tiberium Wars, Red Alert 3, and Uprising. He left EA Los Angeles shortly after Command & Conquer: Arena was turned into Command & Conquer 4: Tiberian Twilight, and provided the community with insight on why the game turned out the way it did.
He first moved to Zynga to work on Empires & Allies, then to Blizzard Entertainment, where he worked on the 2013 StarCraft II: Heart of the Swarm and the 2015 StarCraft II: Legacy of the Void. In November 2017, he rejoined Electronic Arts, specifically the then-newly founded Redwood Studios subsidiary, currently assigned to Command & Conquer: Rivals.