Command & Conquer Wiki

Welcome to the Command & Conquer Wiki! Log in and join the community.

READ MORE

Command & Conquer Wiki
Advertisement
Command & Conquer Wiki
TW gameicon.png KW gameicon.png

Grenadier squad all ready!
- Grenadier squad rolling out of the Barracks

The grenadier squad was a GDI infantry squad that appeared in Tiberium Wars and Kane's Wrath.

Background

Grenadiers serve as GDI's close-assault infantry. They are armed with rocket-assisted grenades with minimal on-board AI and guidance, capable of steering themselves right through windows. As such, they can quickly clear enemy infantry out of garrisoned structures, and are most commonly found in urban combat zones where close-quarters combat frequently occur.[1][2]

Abilities

CNCKW EMP Grenades Cameo.png
EMP grenades (GDI/ZOCOM only) This targeted ability orders Grenadiers upgraded with EMP grenades to hurl a salvo of charges that can temporarily disable even the largest vehicle long enough for friendly forces to bring it down. The EMP has a radius of 60 and lasts 10 seconds. This ability has a 30 second cooldown (Kane's Wrath only) (Ctrl+S).
Call for transport
Call for transport Calls in a V-35 Ox to carry the Grenadier squad anywhere on the map (Ctrl+A).

Upgrades

CNCTW Composite Armor Cameo.png
Composite armour Equips the troopers with composite armour suits, increasing health. Effectively reduce damage from flamethrowers (Ctrl+A). Purchasable at any Armory for $1500 and takes 0:45 to research.
CNCTW Tiberium Field suits cameo.png
Tiberium field suits Equips the troopers with Tiberium field suits, making them immune to Tiberium radiation and better resists damage from weapons, that based on tiberium (ZOCOM only) (Ctrl+A). Purchasable at any ZOCOM Armory for $1000 and takes 0:30 to research.
CNCKW EMP Grenades Cameo.png
EMP grenades (GDI/ZOCOM only) Equips the troopers with EMP grenades, allowing them to stun vehicles (Kane's Wrath only) (Ctrl+S). Purchasable at any Armory for $1000 and takes 0:30 to research.

Game unit

The Grenadier squad's main role is to clear garrisons in urban combat situations. They are excellent anti-personnel troops and are capable of wiping out entire squads of basic infantry with a single barrage of grenades. However, grenadiers are ineffective against moving targets, as their grenades take 1–2 seconds to reach the enemy's position. This makes grenadiers unsuited for fighting anything less than garrisoned buildings, structures, and slower moving vehicles and infantry. Grenadier squads are also notorious for friendly fire, as the splash damage of their grenades can damage and kill fellow GDI soldiers.

Grenadiers are excellent within vehicles such as Guardian APCs, Behemoths and Hammerheads. With Hammerheads they can simply do a flyby of garrisoned structures, and the grenadiers will do the work in wiping out all infantry in their line of sight. Grenadiers work well within a heavy harvester, as the grenades are lethal to infantry and can do very well against most vehicles. When upgraded with EMP grenades, they can perform a role similar role to the Enlightened and Awakened for vehicle harassment.

Changelog

Quotes

When created

  • Grenadier squad all ready!
  • Somebody call for some blasting? (unused)

When selected

  • Grenadier squad!
  • They're not ready for us!
  • Grenades ready?
  • How's your throwing arm?
  • Alright guys!
  • Whaddaya say?

When moving

  • Watch your step now!
  • We're on it!
  • Headin' over!
  • Right on!
  • Go, go!
  • You bet!

When garrisoning a structure

  • We'll take it!
  • Quick, that building!
  • Easy.
  • We'll just walk on in.

When ordered to attack

  • Ready with those pins?
  • Those guys!
  • We can take 'em!
  • This is the fun part!
  • Get into throwing range!
  • Ahh, heck yeah!

When ordered to clear a garrison

  • Flush 'em out!
  • They're in there!
  • This'll get rid of 'em!
  • They won't be coming back out!
  • Grab the plunger, we're flushing 'em out!

When attacking

  • Watch this!
  • Heave!
  • Pull your pins!
  • Let's give it to 'em!
  • Grenades!
  • Throw it!
  • Heck yeah!

In combat

  • Throw a strike!
  • Take 'em out!
  • Right down mainstream!
  • Yeah!
  • Give it your all!
  • Take a look at this!
  • Here, catch!

When retreating

  • Oh man, let's go!
  • Clear out!

When suppressed

  • We're pinned down!
  • Down!
  • Watch out!

Trivia

  • Interestingly, the arc of the grenades thrown by the squad or when fired by a MARV will be the same as the house colour.

Idle animations

  • A grenadier does jumping jacks.
  • A grenadier plays with his grenade, then drops it, covers himself in fear, looks at the grenade, picks it up, and checks to make sure nobody saw.
  • A grenadier throws the grenade behind his back and catches it with his other hand.
  • A grenadier spins his arm in a circle and then imitates throwing 2 grenades after 3 spins.

Gallery

See also

References

  1. Command & Conquer 3: Tiberium Wars manual. Los Angeles, California: Electronic Arts Los Angeles, 2007.
  2. Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. GDI Weapons, Tactics, and Systems, "Grenadier".
Join the Global Defense Initiative! Global Defense Initiative Third Tiberium War Arsenal We save lives!
Advertisement