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25px-Disambig For the Tiberian Dawn Covert Ops mission of the same name, see Ground Zero (Covert Operations).

The Final Battle is the final mission of the GDI campaign in Tiberium Wars, occurring in the dried-up remnants of the Tiber River, the site where the first Tiberium was found on Earth.[1]


By this point in the war, GDI and Nod had both driven deep into the Italian Red zone. The main objective of GDI was to stop the construction of the Scrin's Threshold towers, while Nod was concentrating on capturing one for themselves. GDI's best battle commander had successfully destroyed a threshold in Rome, and other GDI commanders managed to follow that example. Soon, only one tower, in what used to be the Mediterranean, was left standing.

TW GDI Mission 17

Jack Granger briefing the Commander

The Commander was redirected to Ground Zero, where Lt. Sandra Telfair of InOps revealed Futuretech Labs' latest breakthrough; all alien units were receiving some sort of Tiberium radiation from the Control Node at Ground Zero. Shortly thereafter, the Commander was contacted by Director Redmond Boyle, who was holed up in Reykjavik. Boyle claimed that a conventional attack against the Control Node would be a useless gesture, instead, Boyle revealed that he had commissioned a Liquid Tiberium Bomb from materials confiscated from Sarajevo. Boyle was convinced that the bomb would be the only way to achieve victory, and that Lt. General Granger would oppose this simply due to political disagreements with Boyle. With this knowledge, the Commander began his mission to clean this area from all heretics and aliens no matter the cost....

The Opposition[]

The Commander faced opposition not only from the Scrin, desperate to save themselves, but from Nod. The Nod forces at Ground Zero were likely deployed to ensure the survival of the Scrin long enough for the final Threshold to be completed. Both enemy armies were large, and the odds were certainly against the Commander.

The Battle[]

Immediate skirmishes[]

GDI began establishing a base of operations and defences as quickly as it could. Both the Scrin and Nod detected the new arrival and immediately attempted to destroy GDI. However the Scrin's Rift Generator was soon detected in countdown mode. With no time to construct an ion cannon control center, the GDI commander hastily made a force including a Mammoth tank that was part of the initial force to capture it for themselves. Only a short distance to the west of the GDI base, the GDI force escorted some engineers to capture the alien superweapon and also some of the surrounding structures such as the Scrin Extractor. With the alien superweapon captured, GDI now had some borrowed time to dig in and prepare their assault. In the meantime, Nod and alien forces were fighting for the control of the central hill.

No holding back[]

GDI InOps later detected a large alien entity entering Ground Zero. But because Nod constructed two Disruption Towers to hide their base from the Scrin, there was the very real chance of the Mothership annihilating GDI first. As Nod and Scrin continued their fight at the hill, Firehawks used the distraction to bomb the Disruption towers. The plan worked as GDI soldiers noted the Mothership headed towards the de-cloaked Nod base. Nod was forced to destroy the Mothership before they lost their base but did manage to win their battle for the hill and constructed a Temple of Nod to launch a nuclear missile against GDI. Nod also began to launch catalyst missiles against GDI's refineries as Scrin aircraft engaged in a vicious dogfight with the Firehawks.

As GDI pushes closer and closer to Control Node, Scrin is getting even more desperate and begins to send in Planetary Assault Carriers continuously, in an attempt to defend Control Node.

Conflict at the top[]

GDI 15 The Final Battle 02

GDI main target: the Control Node

As the three-way battle wore on, the GDI commander received a transmission from his superiors. General Granger had just found out about Director Boyle's plan and implores him not to use the Liquid Tiberium bomb, which may end the war quickly but also cause millions of people to be killed, not to mention more critical environmental damage to surpass that at Temple Prime. Boyle gives authority to the commander to use the bomb, trying to convince the commander using the argument of using every asset available to end the war quickly and protect the public. With the Scrin having destroyed the captured Rift Generator and raining death from above while Nod also attacked in force, the GDI commander was given the choice to destroy the Control Node using conventional means or end the war quickly with the Liquid Tiberium bomb.

Having made his choice the GDI commander destroyed the Control Node, which all alien units around the world ceased to function. GDI also wiped out the Nod base since it was too large a threat to their operations.


This is the final GDI mission in the GDI campaign.

The player starts out with a base, a mammoth, a commando and two predators.

Get firehawks and orcas to defend the players GDI tanks and get engineers to capture the Scrin structures but watch out for Stormriders, Carriers and devastators. The scrin will mostly use disintegrators and gun walkers. Use the ion cannon or captured Rift Generator to destroy the Warp spheres to stop the Scrin vehicle attacks. Capturing an enemy superweapon will complete the bonus objection but building another factions superweapon also completes it. Capturing the Temple of Nod is not a good idea since it will be defended by Obelisks and will be eventually destroyed by the Scrin.

Soon the player will get the Liquid Tiberium bomb for the player to use but its only usable only once.

If the player choose not to use the bomb then the player must build a large army of Mammoth tanks with Firehawks and Juggernauts to wipe out both Nod and the Aliens.

If the player wants to use the bomb to end the war then detonate it between the Scrin Control Node and the Nod base to end the mission easier.


Granger's briefing
Boyle's briefing
Granger's warning on the liquid Tiberium bomb
Boyle persuading the commander to use the liquid Tiberium bomb
Mission ending cinematic
Good ending part 1
Good ending part 2
Bad ending part 1
Bad ending part 2
Bad ending part 3

Behind the scenes[]

There are two ways the war can end:

  • Bad ending: If the GDI Commander uses the Tiberium Bomb to destroy the Control Node, he will end TWIII quicker, but the explosion in the Red Zone will deal worse damage than the Sarajevo one did. Furthermore General Granger resigns in disgust with Boyle appointing the player as head of the GDI military.
  • Good ending: If the GDI Commander destroys the Control Node without using the liquid Tiberium bomb, Redmond Boyle, in the end, will be threatened with war crimes charges and forced to resign, much to Granger's amusement. Commander also get commended by Granger.


  • All units affiliated to GDI Commander will automatically fire on Control Node if not set to Hold Fire stance, even though it possesses no armaments.
  • All Scrin structures and units are supposed to "self-destruct" as depicted in post-mission cutscene, however in reality, Scrin assets belong to GDI Commander (either captured by engineers or produced by captured Scrin structures) are unaffected.
  • Even after Control Node is destroyed, during the a few seconds before victory is announced, Scrin Planetary Assault Carriers still arrive from off-map in pairs, which contradicts post-mission cutscene.
  • If the mission is finished quickly after using the Liquid Tiberium bomb, players may still get the "good" ending, which could be a bug. To ensure you get the "bad ending", make sure you wait a little after the LTB has been used.


  1. Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. GDI mission 17: "Ground Zero".
Tiberium Wars and Kane's Wrath missions