Command & Conquer Wiki

Welcome to the Command & Conquer Wiki! Log in and join the community.

READ MORE

Command & Conquer Wiki
m (SuperFeatherYoshi moved page The Thin Red Line to Attack Germany)
(adding videos for the mission)
Tag: Visual edit
(25 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 
{{Games|RA1}}
 
{{Games|RA1}}
  +
{{WarBox
{{Template:BattleBox
 
|name = Attack Germany
+
|name = Guard Duty
|prev = [[Lesson in Blood]]
+
|prev = [[Lesson in Blood]]
|next = [[Covert Cleanup]]
+
|next = [[Covert Cleanup]]
|date = 1950
+
|slides =
  +
File:RA1_SCU02EA_Map.png {{!}} North
|conflict = [[Second World War]]
 
  +
File:RA1_SCU02EB_Map.png {{!}} South
|place = Oder-Neisse River line
 
  +
File:RAS02.png {{!}} Selection
|result = Soviet victory
 
  +
|imgdesc =
|side1 = [[Soviet Union]]
 
|side2 = [[Allied Forces]]
+
|conflict = [[Second World War]]
  +
|date =
*[[Germany (Red Alert)|Germany]]
 
 
|place = Oder-Neisse river line
|goal1 = Destroy all Allied forces in the area
 
 
|result = Soviet victory
|goal2 = Destroy the Soviet Forward Command HQ
 
  +
|side1 = {{Subfaction|USSR|RA1}}
|commanders1 = [[Soviet Commander (Red Alert 1)]]<br>[[Kukov]]
 
  +
|side2 = {{Subfaction|Allies|RA1}}
|commanders2 = Unknown
 
|forces1 = Soviet border forces
+
|goal1 = Destroy all Allied forces in the area
 
|goal2 = Destroy the Soviet forward command HQ
*Rifle infantry
 
 
|commanders1 = {{Flag|USSR|RA1}} [[Soviet Commander (Red Alert 1)|Soviet Commander]]
*Grenadiers
 
 
|commanders2 = {{Flag|Allies|RA1}} Unknown
*[[Yak]]s
 
|forces2 = German border forces
+
|forces1 = Soviet border forces
*[[Rifle infantry]]
+
* [[Rifle infantry]]
*[[Ranger (Red Alert)|Ranger]]
+
* {{L|Grenadier|Red Alert}}s
 
* [[Yak]]s
*[[Pillbox (Red Alert 1)|Pillbox]]
 
  +
|forces2 = German border forces
|casual1 = Moderate
 
 
* [[Rifle infantry]]
|casual2 = Heavy|image = SCU02EA.png
 
  +
* {{L|Ranger|Red Alert}}s
|imgdesc = North Oder river battlefield}}
 
 
* {{L|Pillbox|Red Alert 1}}es
 
  +
|notes =
{{quote|Tomorrow, the attack on Germany begins, but today, we must protect our facility from Allied attacks. Keep the Command Center intact at all costs, and destroy any Allied fortification you might find.|Mission briefing}}
 
  +
|transcript = Transcript:Guard Duty
'''Attack Germany''' is the second mission in the [[Soviet]] campaign of [[Red Alert]].
 
  +
}}
  +
{{NonCanonCamp|Soviet|RA1}}
 
{{Quote|Tomorrow, the attack on [[Germany]] begins, but today, we must protect our facility from [[Allies|Allied]] attacks. Keep the Command Center intact at all costs, and destroy any Allied fortification you might find.|Mission briefing}}
  +
'''Guard Duty''' is the second mission in the [[Soviet]] campaign of ''[[Command & Conquer: Red Alert|Red Alert]]''.<ref name="RA1_Soviet2">Westwood Studios, ''[[Command & Conquer: Red Alert]]''. Soviet mission 2: "Guard Duty".</ref>
   
 
==Background==
 
==Background==
[[Stalin|Stalin's]] dream of conquering [[Europe]] was about to begin. The Soviet military had started mobilising for the invasion of Western [[Europe]], but needed more time. Knowing that the [[Allies]] could hardly notice a Soviet build-up at the German-Polish border, Commander [[Kukov]] called upon an [[Soviet Commander (GWII)|up-and-coming Soviet commander]] to guard the bridges that were key to the Soviet invasion of [[Germany (Red Alert)|Germany]]. The mission was to defend the Soviet command post at one of the two bridges, and eliminate all the Allied forces guarding their side of the bridge.
+
[[Stalin]]'s dream of conquering [[Europe]] was about to begin. The Soviet military had started mobilising for the invasion of Western Europe, but needed more time. Knowing that the [[Allies]] could hardly miss a Soviet build-up at the German-Polish border, Commander [[Kukov]] called upon an [[Soviet Commander (Red Alert 1)|up-and-coming Soviet commander]] to guard the bridges that were key to the Soviet invasion of [[Germany (Red Alert)|Germany]]. The mission was to defend the Soviet command post at one of the two bridges, and eliminate all the Allied forces guarding their side of the bridge.
  +
  +
==Walkthrough==
  +
The player must defend the command center from allied ranger and infantry attacks. The player gets only two airfields and two yaks so don't let them be destroyed or the player will have no air support. Get rifle infantry and grenadiers to deal with the allies. Get the Yaks to hit them from the air and once all allied units and structures are destroyed the mission is a win.
  +
  +
==Beta variants==
  +
The [[Red Alert beta|v0.09c beta]] of ''Command & Conquer: Red Alert'' features two playable variants of this mission. Variant A only has minor differences compared its final version, such as an additional ore field south of the Soviet base. The Allies are also supposed to be reinforced by a Destroyer. However, the trigger to call in the ship is missing, and the Destroyer can’t reach the waypoint it is supposed to end up at. The B variant differs substantially from both final maps. This map is conceptually the same, but the player starts with a Barracks and a Refinery. No Airfields are present, nor does the player have access to them. This setup matches that of the cutscene that plays prior to the mission. There is only one river crossing via a central island with three bridges. The difficulty of the map is much higher, with the Allies having access to more Pillboxes and APCs. The B variant appears to be a very early map used for testing, as it contains a lot of different team types with instructions such as taking different formations, including commands that don’t work in the final version of the game.
   
 
==Gallery==
 
==Gallery==
<gallery widths="200">
+
<gallery>
  +
File:RAS02.png|Mission selection screen
SCU02EB.png|South Neisse river
 
  +
File:Scu02ea.png|Variant A of the mission.
SCU02EA.png|North Oder river
 
  +
File:Scu02eb.png|Variant B.
  +
File:Scu02ea beta.png|v0.09c beta variant A of the mission.
  +
File:Scu02eb beta.png|v0.09c beta variant B.
 
</gallery>
 
</gallery>
   
 
==Videos==
 
==Videos==
 
<center>
 
<center>
{{#ev:youtube|NGLjSMpzS-Q||inline|Briefing||autoplay=false}}
+
{{YouTube|NGLjSMpzS-Q|Briefing}}
{{#ev:youtube|z8pTz2Qxem8||inline|Soviet emblem (mission accomplished cutscene)||autoplay=false}}
+
{{YouTube|z8pTz2Qxem8|Soviet emblem (mission accomplished cutscene)}}{{YouTube|cO-iviEqOqk|Soviet 2A - Guard Duty (North)}}{{YouTube|Yfyy4iZ363g|Soviet 2B - Guard Duty (South)}}</center>
</center>
 
   
  +
==References==
{{Red Alert 1 Missions}}
 
  +
<references/>
[[Category:Red Alert 1 Soviet Missions]]
 
[[Category:Red Alert 1 Missions]]
+
{{Red Alert 1 Missions|faction=Soviet}}

Revision as of 20:20, 7 June 2021

RAR Soviets Logo The following is based on the Soviet campaign of Red Alert and might contradict canon.
Tomorrow, the attack on Germany begins, but today, we must protect our facility from Allied attacks. Keep the Command Center intact at all costs, and destroy any Allied fortification you might find.
- Mission briefing

Guard Duty is the second mission in the Soviet campaign of Red Alert.[1]

Background

Stalin's dream of conquering Europe was about to begin. The Soviet military had started mobilising for the invasion of Western Europe, but needed more time. Knowing that the Allies could hardly miss a Soviet build-up at the German-Polish border, Commander Kukov called upon an up-and-coming Soviet commander to guard the bridges that were key to the Soviet invasion of Germany. The mission was to defend the Soviet command post at one of the two bridges, and eliminate all the Allied forces guarding their side of the bridge.

Walkthrough

The player must defend the command center from allied ranger and infantry attacks. The player gets only two airfields and two yaks so don't let them be destroyed or the player will have no air support. Get rifle infantry and grenadiers to deal with the allies. Get the Yaks to hit them from the air and once all allied units and structures are destroyed the mission is a win.

Beta variants

The v0.09c beta of Command & Conquer: Red Alert features two playable variants of this mission. Variant A only has minor differences compared its final version, such as an additional ore field south of the Soviet base. The Allies are also supposed to be reinforced by a Destroyer. However, the trigger to call in the ship is missing, and the Destroyer can’t reach the waypoint it is supposed to end up at. The B variant differs substantially from both final maps. This map is conceptually the same, but the player starts with a Barracks and a Refinery. No Airfields are present, nor does the player have access to them. This setup matches that of the cutscene that plays prior to the mission. There is only one river crossing via a central island with three bridges. The difficulty of the map is much higher, with the Allies having access to more Pillboxes and APCs. The B variant appears to be a very early map used for testing, as it contains a lot of different team types with instructions such as taking different formations, including commands that don’t work in the final version of the game.

Gallery

Videos

Briefing
Soviet emblem (mission accomplished cutscene)
Soviet 2A - Guard Duty (North)
Soviet 2B - Guard Duty (South)

References

  1. Westwood Studios, Command & Conquer: Red Alert. Soviet mission 2: "Guard Duty".
Red Alert, Counterstrike and The Aftermath missions