A guard tower
Anti-infantry base defense
High-velocity machine gun
It is essentially a sandbagged observation post on an elevated wooden or concrete platform, outfitted with a powerful machine gun, excellent against invading infantry. Guard Towers provided a manned defense to counter hostile ground attacks.
In Tiberian Dawn Guard Towers require 500 credits to construct and use machinegun fire to deal with infantry effectively. They are weak against more heavily armored units and impotent to air units. If managed properly Rocket infantry and Nod Light Tanks can fire at the structure from outside its shooting range.
The Guard Tower does not use much power and can still function without it. They also have the ability and purpose of detecting Nod Stealth Tanks when they are near. In one game cut-scene, a Nod-captured Guard Tower is seen observing a retreating GDI assault party, only to be vaporized moments later by the Ion Cannon.
- Effective against infantry.
- Cheap (only costs $500)
- Does not use much power and can still function without it.
- Detects stealth tanks when nearby
- Weak against heavily armored units.
- Defenseless against air units.
- Flame weapons especially the Flame tank can burn it down.
- Deals less damage against dug in infantry.
- A rocket soldier or light tank has longer range and thus can attack the tower without taking damage.
The Guard Tower's machine gun's high rate of fire and noise is similar to the German Army's MG3 machine gun, which is a modernized version of Nazi Germany's MG42 machine gun, which was the replacement of the MG34 machine gun.
- Turret - Nod anti-tank base defense