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</gallery>
 
</gallery>
 
|internalname =
 
|internalname =
  +
* GDIGolemCannon
* GDIGolumCannon
 
  +
* SteelTalonsGolemCannon
* SteelTalonsGolumCannon
 
  +
* ZOCOMGolemCannon
* ZOCOMGolumCannon
 
 
|faction =
 
|faction =
 
* {{Subfaction|GDI|TW}}
 
* {{Subfaction|GDI|TW}}
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|tier = 1
 
|tier = 1
 
|hp = 5000
 
|hp = 5000
|armortype = Medium (75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper)
+
|armortype = GDIGolumCannonArmor (75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper)
 
|trans =
 
|trans =
 
|amphibious =
 
|amphibious =
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|airattack =
 
|airattack =
 
|cooldown =
 
|cooldown =
  +
* 2.3s ([[Command & Conquer 3: Tiberium Wars|TW]])
* 1,4 seconds
 
  +
* 1.1s ([[Command & Conquer 3: Kane's Wrath|KW]])
* 1.8 seconds (upgrade)
 
  +
* 1.5s (KW, with railgun upgrade)
 
|airspeed =
 
|airspeed =
 
|landspeed =
 
|landspeed =
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|addons =
 
|addons =
 
|evolvesto =
 
|evolvesto =
|upgrades = [[File:CNCTW_Railguns_Cameo.png|20px]] [[Railgun upgrade|Railguns]] (Kane's Wrath)
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|upgrades = [[File:CNCTW_Railguns_Cameo.png|20px]] [[Railgun upgrade|Railguns]] ([[Command & Conquer 3: Kane's Wrath|KW]] GDI and Steel Talons only)
 
|power = -8
 
|power = -8
 
|produce =
 
|produce =
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|notes =
 
|notes =
 
}}
 
}}
The '''Guardian cannon''' was [[GDI]]'s anti-tank base defense in ''[[Command & Conquer 3: Tiberium Wars]]'' and its expansion, ''[[Command & Conquer 3: Kane's Wrath|Kane's Wrath]]''.
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The '''Guardian cannon''' was [[GDI]]'s Tier 1 anti-armor base defense in ''[[Command & Conquer 3: Tiberium Wars]]'' and its expansion, ''[[Command & Conquer 3: Kane's Wrath|Kane's Wrath]]''.
   
 
==Background==
 
==Background==
The Guardian cannon was armed with a powerful 105 mm cannon<ref name="CC3_GDIWarDefense">Electronic Arts Los Angeles, ''[[Command & Conquer 3: Tiberium Wars]]''. GDI Weapons, Tactics, and Systems, "GDI Base Defences".</ref> protected by a forward-facing shield and mounted on a rotating platform capable of traversing the turret 360 degrees horizontally and 30 degrees vertically. The cannon itself fired large-caliber APDS rounds. It was effective against light to medium vehicles, but required support against infantry, aircraft, and heavier vehicles. However, the [[Railgun]] upgrade improved the Guardian cannon's damage significantly, allowing it to cope with heavy armor. The [[Battle Base]] also incorporated two Guardian cannons into its defenses.
+
The Guardian cannon was a 105mm gun protected by a forward-facing shield and mounted on a rotating platform. It was effective against vehicles, but ineffective against infantry.<ref name="CC3_GDIWarDefense">Electronic Arts Los Angeles, ''[[Command & Conquer 3: Tiberium Wars]]''. [[Intelligence Database]]: GDI Weapons, Tactics, and Systems, "GDI Base Defences".</ref> In addition to being a common sight at GDI bases, two of these weapons were also mounted on the [[battle base]].<ref name="CC3_GDIWarRig">Electronic Arts Los Angeles, ''[[Command & Conquer 3: Tiberium Wars]]''. [[Intelligence Database]]: GDI Weapons, Tactics, and Systems, "Rig Deployment into a Forward Battle Base".</ref>
 
==Upgrades==
 
{|
 
|[[File:CNCTW_Railguns_Cameo.png|left|60px]]
 
|[[Railgun Upgrade|Railguns]]
 
|Provide a significant firepower bonus to Guardian cannon, nearly doubling its damage per shot output (Ctrl+S).
 
|Purchasable at any [[Tech center (Tiberium Wars)|Tech Center]] for $5000 ($4000 in Kane's Wrath) and takes 1:30 to research.
 
|}
 
   
 
==Game structure==
 
==Game structure==
The cannons are a good anti-tank defense, powerful though not as deadly or versatile as [[Nod]]'s [[Laser turret (Tiberium Wars)|Laser Turrets.]] However, in Kane's Wrath, [[GDI]] and [[Steel Talons]] Guardian Cannons can be upgraded with [[Railgun]]s, making them a viable defense even in the late game. Guardian Cannons can detect stealth units, so they are capable of being a good deterrent to [[Stealth Tank]] attack, as well as being able to support nearby units and base defenses in finding hidden enemies.
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The Guardian cannon is a dedicated anti-vehicle base defense for GDI. While not as versatile, hard-hitting, or long-ranged as [[Nod]]'s [[Laser turret (Tiberium Wars)|Laser Turrets]], it is more durable than the laser turret hub or any of its turrets (about 30% than the former and 500% than the latter) and puts less of a drain on the power supply. As such, its use is highly situational and is more designed towards tying up enemy units to allow for a reaction force to arrive and shore up the defense, rather than beating off an attack on its own. A pair of Predator tanks can outperform the Guardian with ease while gathering veterancy, but on the other hand, they also need to be pulled back to base for repairs and lack stealth detection like the Guardian.
   
  +
''Kane's Wrath'' increases the Guardian's firepower, doubling its fire rate and making the railgun upgrade apply to Guardians as well (for vanilla [[GDI]] and [[Steel Talons]]), making it a mainstream, rather than situational base defense, and a considerably more powerful alternative to the Predator.
In [[Tiberium Wars]], the Guardian Cannon has sluggish firing speed coupled with mediocre damage, making it less viable than the [[Predator tank (Tiberium Wars)|Predator tank]] even for defense. However in the [[Kane's Wrath]] expansion pack, the Guardian Cannon's firing rate has been doubled, turning it into a much more effective base defense. The cannon still suffers from a relatively short range, being, like any base defense, vulnerable to artillery. Long ranged units such as the [[Devourer Tank|Devourer tank]] and [[Avatar (Tiberium Wars)|Avatar Warmech]] are also safe from Guardian Cannon fire. It is prone to being overwhelmed with masses of vehicles (though so are the equivalent basic anti-vehicle structures of the other factions), is easily outgunned and is generally cost-ineffective against heavy assault vehicles like the [[Annihilator Tripod]] or [[Mammoth Tank]], hardly damages most infantry types, and lacks any any anti-air capability. Guardian Turrets tend to be unpopular with GDI commanders since their Predator tanks already can outgun enemy armor early on, are mobile, and do not require power to operate, although they do not have the sheer armor and firepower of the Guardian Turret; investing in more tanks which are adequate for both defense and offense takes priority over sheer defense in many circumstances. In the early game, however, it can still be an important defense, particularly in GDI-on-GDI battles, where both sides are more likely to take an armor-superiority approach to victory and the Guardian Turret's cost effectiveness on defense will come into play.
 
   
 
===Upgrades===
The standard Guardian Cannon can be reliably described as one of the less effective base defenses in the game, typical of [[GDI]] designs; GDI tends to supplement their base defenses with their vehicular superiority in armor and firepower. It is still a cost efficient defense against mid-level units such as regular tanks (except for [[Devourer Tank]]s, which outrange it) and light vehicles, however, providing that it isn't being overwhelmed. If it is upgraded to use [[Railguns]] it becomes markedly more effective, making it a very good defense against light and medium units and decent against heavy ones, while giving it some noticeable ability to kill infantry.
 
  +
{{Sidebox
  +
|name = [[Railgun upgrade]] <small>(''[[Command & Conquer 3: Kane's Wrath|Kane's Wrath]]'' {{Subfaction|GDI|TW}} and {{Subfaction|Steel Talons|KW}} only)</small>
 
|image = CNCTW_Railguns_Cameo.png
 
|desc = Provides a significant firepower bonus to the Guardian Cannon, nearly doubling its damage per shot output (Ctrl+S).
 
|note = Purchasable at the [[Tech center (Tiberium Wars)|Tech Center]] for $4000
 
}}
   
 
==Changelog==
 
==Changelog==

Latest revision as of 00:06, 14 January 2024

The Guardian cannon was GDI's Tier 1 anti-armor base defense in Command & Conquer 3: Tiberium Wars and its expansion, Kane's Wrath.

Background

The Guardian cannon was a 105mm gun protected by a forward-facing shield and mounted on a rotating platform. It was effective against vehicles, but ineffective against infantry.[1] In addition to being a common sight at GDI bases, two of these weapons were also mounted on the battle base.[2]

Game structure

The Guardian cannon is a dedicated anti-vehicle base defense for GDI. While not as versatile, hard-hitting, or long-ranged as Nod's Laser Turrets, it is more durable than the laser turret hub or any of its turrets (about 30% than the former and 500% than the latter) and puts less of a drain on the power supply. As such, its use is highly situational and is more designed towards tying up enemy units to allow for a reaction force to arrive and shore up the defense, rather than beating off an attack on its own. A pair of Predator tanks can outperform the Guardian with ease while gathering veterancy, but on the other hand, they also need to be pulled back to base for repairs and lack stealth detection like the Guardian.

Kane's Wrath increases the Guardian's firepower, doubling its fire rate and making the railgun upgrade apply to Guardians as well (for vanilla GDI and Steel Talons), making it a mainstream, rather than situational base defense, and a considerably more powerful alternative to the Predator.

Upgrades

Changelog

Trivia

  • In the game files, it sometimes referred to as the Golem cannon.
  • The Guardian Cannon's buildup animation does not play at all when the game's animation quality settings are set to low. For the animation's duration, the cannon is completely invisible.

Gallery

See also

References

  1. Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. Intelligence Database: GDI Weapons, Tactics, and Systems, "GDI Base Defences".
  2. Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. Intelligence Database: GDI Weapons, Tactics, and Systems, "Rig Deployment into a Forward Battle Base".
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