Main-line Scrin forces often include gun walkers, which appear to be manufactured in spite of their organic, buglike appearance. These legged vehicles are armed with rapid-firing plasma weapons capable of tearing through infantry as well as fast-moving aircraft, although these "plasma spitters" are ineffective against heavier tank armor.
Uncombine with Buzzers
Orders the Buzzer swarm attached to the vehicle to detach and roam freely (Ctrl+A).
Provide a fair amount of protection to Gun Walkers, adding a shield that can take up to 500 points of damage. Shields take 100% damage from all damage types except Sniper (1%). Shields return 1:45 after taking damage or being destroyed (Ctrl+A).
Purchasable at any Nerve Center for $2000 and takes 1:00 to research.
Gun Walkers have much more health and damage resistance than the other Tier 1 Scrin vehicle: the Seeker—and are in general, much more resilient than the other factions' Tier 1 anti-infantry equivalents (GDI's APC and Nod's Buggy).
They specialize in anti-infantry and anti-air purposes but can also be effective against light vehicles such as GDIGuardian APCs and Nodattack bikes (although Seekers are more effective).
The combination of Gun Walkers' substantial durability, good speed, excellent mobility and capability to crush infantry allows them to easily trample entire squads of light infantry, trade blows well with even specialized anti-vehicle infantry and aircraft that they encounter such as: Zone Troopers, Stormriders or Orcas, and evacuate from dire engagements at speeds few anti-armor units can match.
Their good all-around stats, effectiveness against all infantry, incredible scalar damage against aircraft paired with their relatively cheap ($700) cost ensures their widespread deployment, and enables them to be one of the most versatile anti-air vehicles in the game (in contrast to dedicated anti-air units such as Slingshots and Mantises).