For other iterations of this structure, see Hand of Nod. |
The Hand of Nod is a signature structure of Nod, serving as the barracks.
Background[]
“ | This creates elite infantry units for the Brotherhood of Nod. Building multiple barracks will decrease the time necessary to train a soldier. - Command & Conquer (1995) manual |
” |
It is perhaps one of Nod's most recognizable and distinct buildings, integrating the shape of a human hand into the architecture. This reflects the Brotherhood's use of symbolism. In this case, the infantry trained are the "hands" of Nod, changing the world according to Kane's will.
Game building[]
The Hand of Nod is a production structure essential for training infantry, only one unit may be trained at a time in the build queue. It is also a prerequisite for other, more advanced structures. The more Hands of Nod that are controlled by a commander the faster infantry units will be trained.
Production[]
Basic infantry unit
|
Close-range support infantry
|
Anti-armor and anti-air infantry, can engage ground and air targets
|
Base support infantry, can capture and repair structures
|
Chemical Warrior (multiplayer only)
Advanced close-range support infantry, immune to Tiberium
Requires Temple of Nod
|
Special forces, instantly kills infantry from afar and demolishes buildings
Requires Temple of Nod, only one can be trained per player
|
Gallery[]
Render from Command & Conquer: Remastered, used as Steam trading card
Cameos[]
DOS | English | Textless |
---|---|---|
See also[]
- Barracks, GDI counterpart
|