The third iteration of the Hand of Nod was the Brotherhood of Nod's infantry production structure during the Third Tiberium War and the Second Nod Reunification War.
Background
The Hand of Nod served as a barracks and an armory, providing shelter, supplies, and training to Nod soldiers[1]. It was also a place of learning for militants, a sanctuary for fanatics as they perform their departure rituals, and an interrogation center for Confessors. Saboteurs and Commandos may also choose to bunk down in the Hand of Nod prior to launching their secret operations[2].
Game structure
As the basic infantry training structure, the Hand is a bit more narrow than its GDI equivalent, making it easier to deploy in tight quarters.
When sold or destroyed, the hand loses its grip on the globe clutches and the falls to the ground. The globe keeps rolling and before stopping, it can damage or destroy any unit it encounters.
Produced infantry
Icon | Unit | Requirements | Ability |
Militant squad | Nod | Call for transport | |
Confessor cabal | BH | Hallucinogenic Grenades | |
Awakened | MoK | Call for transport EMP Blast | |
Militant rocket squad | none | Call for transport | |
Saboteur | none | Capture structures Repair structures and bridges Call for transport Booby Trap | |
Fanatics | Operations Center | Call for transport | |
Shadow Team | Secret Shrine Nod and MoK |
Glide Packs Explosive Charge Deploy Artillery Beacon | |
Enlightened | Secret Shrine MoK |
Call for transport EMP Blast | |
Black Hand | Operations Center Nod and BH |
Call for transport | |
Tiberium trooper | Operations Center MoK |
Call for transport | |
Commando | Secret Shrine Tech Lab |
Call for transport |
Changelog
- Tiberium Wars patch 1.05: no longer provides ground control
Gallery
Links
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- ↑ Command & Conquer 3: Tiberium Wars manual. Los Angeles, California: Electronic Arts Los Angeles, 2007.
- ↑ Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. Kane's Arsenal, "Hand of Nod".