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{{for|other helipads|Helipad}}{{UnitBox
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{{Games|TS|FS}}
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{{for|other helipads|Helipad}}
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{{UnitBox
 
|name=Helipad
 
|name=Helipad
 
|bgcolor=
 
|bgcolor=
 
|fgcolor=
 
|fgcolor=
|image= Orca pad TS.jpg
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|slides =
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Helipad_(GDI).png {{!}} GDI Helipad
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Helipad_(NOD).png {{!}} Nod Helipad
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|image=
 
|imgsize=
 
|imgsize=
|faction=[[GDI]], [[Nod]]
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|faction=[[GDI]]<br>[[Nod]]<br>[[Forgotten]]
 
|baseunit=
 
|baseunit=
|role=*Base structure
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|role=Aircraft production and maintenance
*Build aircraft
 
 
|useguns=
 
|useguns=
 
|usearmor=
 
|usearmor=
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|armortype=Wood
 
|armortype=Wood
 
|trans=
 
|trans=
|cost=500
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|cost=$500
 
|time=
 
|time=
 
|produced=
 
|produced=
|req=*[[Radar]]/[[Nod Radar]]
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|techlvl=5
*Tech level 5
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|tier=2
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|req=[[Radar station]]
 
|hotkey=
 
|hotkey=
 
|groundattack=
 
|groundattack=
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|structure=1
 
|structure=1
 
}}
 
}}
The '''Helipad''' is a support structure designed to build, refuel and rearm small aircraft such as [[Apache]]s or [[ORCA]]s. Without it, the aircraft would be left without ammunition to perform any offensive role.
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[[File:TS GDI Helipad Cameo.gif|left]]
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[[File:TS Nod Helipad Cameo.gif|left]]
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[[GDI]] and [[Nod]] '''helipads''' were support structures designed to build, refuel and rearm aircraft. Without them, aircraft would be left without ammunition to perform any offensive role. These iterations were used during the [[Second Tiberium War]] and the [[Firestorm Crisis]].
   
 
==Background==
 
==Background==
When the first tiberium war was fought, these structure construction cost (1500 credit) comes with airplane according to faction designation (i.e [[Orca Fighter]] for GDI and [[Apache]] for Nod). This changes in the [[Second tiberium war]] as more airplane become accessible to each faction. In this war it is a structure only costing 500 credit.
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As the technology became more sophisticated, helipads evolved. In the Second Tiberium War, the weapons were much more complex and required longer reload times than their [[Helipad (Tiberian Dawn)|predecessors]] due to their integration within the frame of the aircraft at a greater level than previous generation gunships. Nod redesigned the original circular platforms, relocating the fuel tanks and weapon racks to the outside to allow swift rearming and refueling of [[Harpy]] assault helicopters and [[Banshee]] fighters, while [[GDI]] developed what essentially was a bunker with a helicopter landing pad on its top, which was compatible with most [[ORCA aircraft]], including the [[Orca Fighter]], [[Orca Bomber|Bomber]], and [[Orca Carryall|Carryall]] craft. An unique quirk is that all type of helipad can reload ammunition onto any strike aircraft in position, regardless of the faction technology trees and aircraft assigned to them.
However, as the technology became more sophisticated, the helipads evolved. In the [[Second Tiberium War]], the weapons were much more complex and required longer reload times due to them being integrated within the frame of the aircraft at a greater level than previous generation gunships. [[Nod]] redesigned the original circular platforms, relocating the fuel tanks and weapon racks to the outside to allow swift rearming and refueling of [[Harpy]] assault helicopters and [[Banshee]] fighters, while [[GDI]] developed what essentially was a bunker with a helicopter landing pad on its top, which was compatible with most [[ORCA aircraft]], this including [[Orca Fighter]], [[Orca Bomber]], and [[Orca Carryall]]. An unique quirk is that all type of helipad can reload ammunition onto any strike aircraft in position, regardless of the faction technology trees and aircraft assigned to them.
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===Legacy===
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Helipads were decommissioned following the Firestorm Crisis in favor of GDI [[Airfield (Tiberium Wars)|airfield]]s and Nod [[air tower]]s, which can house multiple aircraft at a time as well as construct attack helicopters.
   
 
==In-game==
 
==In-game==
{{stub}}
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Each helipad can only serve one aircraft. If the structure is captured, the parking aircraft is captured as well. If every helipad is occupied, newly built aircraft will appear from a random point on the edge of the map and fly directly to the helipad which is set as "primary".
   
Each helipad can only serve one aircraft. If the structure is captured, the parking aircraft is captured as well. Interestingly, if every helipad is occupied, new-built aircrafts will appear from a random point on the edge of the map and fly directly to the helipad which is set as "primary", should an aircraft is "pre ordered". Field commanders can use this to reveal [[shroud]] even discover enemy bases but only in [[Command & Conquer: Tiberian Sun|Tiberian Sun]] and [[Command & Conquer: Tiberian Sun: Firestorm|Firestorm]].
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==Production==
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===GDI===
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{| class="eva_box" border="1" style="width:100%"
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! style="width:10%" | '''Icon'''
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! style="width:25%" | '''Unit'''
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! style="width:30%" | '''Requirements'''
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! style="width:35%" | '''Ability'''
  +
|-
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| align="center" valign="middle" | [[File:TS_Orca_Fighter_Icons.gif]]
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| [[Orca Fighter]]
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| ''none''
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|
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''none''
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|-
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| align="center" valign="middle" | [[File:TS_Orca_Carryall_Icons.gif]]
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| [[Orca Carryall]]
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| [[Service depot (Tiberian Sun)|Service depot]]
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| Transports one ground unit
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|-
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| align="center" valign="middle" | [[File:TS_Orca_Bomber_Icons.gif]]
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| [[Orca Bomber]]
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| [[GDI tech center (Tiberian Sun)|Tech center]]
  +
|
  +
''none''
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|}
   
{{Tiberian Sun GDI Arsenal}}
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===Nod===
{{Tiberian Sun Nod Arsenal}}
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{| class="eva_box" border="1" style="width:100%"
  +
! style="width:10%" | '''Icon'''
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! style="width:25%" | '''Unit'''
  +
! style="width:30%" | '''Requirements'''
  +
! style="width:35%" | '''Ability'''
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|-
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| align="center" valign="middle" | [[File:TS_Harpy_Icons.gif]]
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| [[Harpy]]
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| ''none''
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|
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''none''
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|-
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| align="center" valign="middle" | [[File:TS_Banshee_Icons.gif]]
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| [[Banshee]]
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| [[Nod tech center (Tiberian Sun)|Tech center]]
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|
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''none''
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|}
   
{{Games|TS|FS}}
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==Gallery==
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<gallery>
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Orca pad TS.jpg|GDI Helipad concept art with four landing pads
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GDI_Helipad_animation.gif|GDI Helipad buildup animation
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Nod_Helipad_animation.gif|Nod Helipad buildup animation
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GDI Helipad in Snow Theater.jpg|GDI Helipad in Snow Theater
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Nod Helipad in Snow Theater.jpg|Nod Helipad in Snow Theater
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</gallery>
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{{Tiberian Sun GDI Arsenal|NoCat=1}}
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{{Tiberian Sun Nod Arsenal|NoCat=1}}
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{{Tiberian Sun Forgotten Arsenal|NoCat=1}}
 
[[Category:Tiberian Sun buildings]]
 
[[Category:Tiberian Sun buildings]]
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[[Category:Tiberian Sun GDI Arsenal]]
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[[Category:Tiberian Sun Nod Arsenal]]
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[[Category:Tiberian Sun Forgotten Arsenal]]

Revision as of 11:48, June 25, 2018

TS gameicon FS Gameicon
Disambig
For other helipads, see Helipad.
TS GDI Helipad Icons
TS Nod Helipad Icons

GDI and Nod helipads were support structures designed to build, refuel and rearm aircraft. Without them, aircraft would be left without ammunition to perform any offensive role. These iterations were used during the Second Tiberium War and the Firestorm Crisis.

Background

As the technology became more sophisticated, helipads evolved. In the Second Tiberium War, the weapons were much more complex and required longer reload times than their predecessors due to their integration within the frame of the aircraft at a greater level than previous generation gunships. Nod redesigned the original circular platforms, relocating the fuel tanks and weapon racks to the outside to allow swift rearming and refueling of Harpy assault helicopters and Banshee fighters, while GDI developed what essentially was a bunker with a helicopter landing pad on its top, which was compatible with most ORCA aircraft, including the Orca Fighter, Bomber, and Carryall craft. An unique quirk is that all type of helipad can reload ammunition onto any strike aircraft in position, regardless of the faction technology trees and aircraft assigned to them.

Legacy

Helipads were decommissioned following the Firestorm Crisis in favor of GDI airfields and Nod air towers, which can house multiple aircraft at a time as well as construct attack helicopters.

In-game

Each helipad can only serve one aircraft. If the structure is captured, the parking aircraft is captured as well. If every helipad is occupied, newly built aircraft will appear from a random point on the edge of the map and fly directly to the helipad which is set as "primary".

Production

GDI

Icon Unit Requirements Ability
TS Orca Fighter Icons Orca Fighter none

none

TS Orca Carryall Icons Orca Carryall Service depot Transports one ground unit
TS Orca Bomber Icons Orca Bomber Tech center

none

Nod

Icon Unit Requirements Ability
TS Harpy Icons Harpy none

none

TS Banshee Icons Banshee Tech center

none

Gallery

GDI Logo 2030 Global Defense Initiative Second Tiberium War Arsenal GDI Logo 2030
TS Nod logo transparent Brotherhood of Nod Second Tiberium War Arsenal TS Nod logo transparent
TiberiumAlliances Forgotten Forgotten Second Tiberium War Arsenal TiberiumAlliances Forgotten
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