|For other helipads, see Helipad.|
The Helipad is a support structure designed to build, refuel and rearm small aircraft such as Apaches or ORCAs. Without it, the aircraft would be left without ammunition to perform any offensive role.
When the first tiberium war was fought, these structure construction cost (1500 credit) comes with airplane according to faction designation (i.e Orca Fighter for GDI and Apache for Nod). This changes in the Second tiberium war as more airplane become accessible to each faction. In this war it is a structure only costing 500 credit. However, as the technology became more sophisticated, the helipads evolved. In the Second Tiberium War, the weapons were much more complex and required longer reload times due to them being integrated within the frame of the aircraft at a greater level than previous generation gunships. Nod redesigned the original circular platforms, relocating the fuel tanks and weapon racks to the outside to allow swift rearming and refueling of Harpy assault helicopters and Banshee fighters, while GDI developed what essentially was a bunker with a helicopter landing pad on its top, which was compatible with most ORCA aircraft, this including Orca Fighter, Orca Bomber, and Orca Carryall. An unique quirk is that all type of helipad can reload ammunition onto any strike aircraft in position, regardless of the faction technology trees and aircraft assigned to them.
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Each helipad can only serve one aircraft. If the structure is captured, the parking aircraft is captured as well. Interestingly, if every helipad is occupied, new-built aircrafts will appear from a random point on the edge of the map and fly directly to the helipad which is set as "primary", should an aircraft is "pre ordered". Field commanders can use this to reveal shroud even discover enemy bases but only in Tiberian Sun and Firestorm.