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Hong Kong Crisis is the second mission in the Chinese campaign of Generals. It is an operation to root out GLA forces present in the city of Hong Kong.[1]


After the GLA nuclear attack on Beijing, China devoted the bulk of its resources to tracking down and eliminating other GLA cells in the country. Chinese intelligence discovered that the GLA had a major presence in the commercial center of Hong Kong and had taken over the Convention Center area as their main base. The Hong Kong authorities have tried everything from negotiation to full use of their arsenal. The best result they can gain is the containment of the GLA to the area around the convention center.

Key units

Gen1 Tank Hunter Icons.png CNCG Gattling Tank Cameo.png Gen1 Battlemaster Icons.png


Crossing the bridge

Initially, an armored battalion was sent across the Tsing Ma Bridge into Hong Kong to put a swift end to the crisis. A GLA patrol boat was seen speeding away from the bridge. While the battalion was crossing the span an explosion tore through the bridge, sending it and most of the Chinese troops on it into the sea. The only survivors were two Dozers, a Battlemaster and a few Red Guards and Tank Hunters.

Cleansing the city

Quickly, the Chinese survivors regrouped at a sports field near the destroyed Tsing Ma bridge and started to work on constructing a base. Support was given in the form of a railway station near the base capable of transporting infantry to the fight. Doing a bit of searching, the PLA was also contacted by a ferry driver who offered his aid in taking PLA forces to the convention center.

The base soon came under assault by Terrorists, car bombs and Technicals, along with GLA Toxin Tractors from the north. However, PLA command had given the Chinese forces control over an artillery battery nearby, giving the PLA forces the ability to attack from a distance without jeopardizing their own forces (especially infantry).

Taking out the toxin factories

Focusing on the Toxin Tractor factory, the commander kept his infantry back while he sent his tanks in to deal with the problem. Finishing off, or take over the Arms Dealer producing the tractors, as well as the chemical plant and Toxin bunker that was looted to fulfill GLA's toxin desire, Fearing more toxin leaks, its then decided that cooperation the hospital across the rail track should be established first. Once all pawn was set, the commander focused on finishing off the forces at the convention center, sending some infantry to capture nearby Oil Derricks.

Destroying the Convention Center

Regrouping near the large hotel across from the center, the PLA commander advanced on the parking garages first, eliminating the GLA car bombs. Forces on the ferry moved in from the rear, striking at a GLA supply stash and cutting off funding. Seeing no other way to root out the GLA in Hong Kong without damaging the Convention Center, all Chinese forces converged on the main convention center, destroying it and trapping whatever GLA enemies were inside.


Taking back the monetary center that was Hong Kong, the PLA had also denied the GLA an important staging area off the coast of the mainland. However this was at the cost of destroying one of the city's most recognizable buildings and heavy casualties.


With careful planning, it is possible to achieve 'zero casualty' in this mission.

Establish a base, build power reactor, supplies center, and tank factory. Secure the Train Depot.

Build Gatling tanks, They are surprisingly effective against any enemy encountered in this mission. First build 2-3 to 'surround' the arms dealer so that any toxin tractor can be shredded in seconds. Then build 3 or so dragon tanks as they can burn down buildings quickly. Capture the Hospital to heal troops.

Build more Gatling tanks. There are 3 exits from the main enemy base so station 2 Gatling tanks at each passage should be enough to prevent any enemy from going out. Then, gradually push in and take garages as primary target. Burn buildings down with dragon tank, while Gatling tanks provide covering fire. Use artillery to speed up the process. If 'zero casualty' is desired, micromanagement will be recommended to destroy the spawned suicide autos manually with Gatling tanks.

When attacking the toxin factory, you can build a Gattling Cannon near and order it to attack it. Capture the Toxin Bunker, Oil Refinery, and Arms Dealer then evacuate as the factory spews toxins when destroyed. After a few minutes, you can now use GLA weaponry.

Use a force consisting of Gattling Tanks and Dragon Tanks as Battlemasters are inadvisable to use. Use the Ferry to transport Gattling Tanks. UN supply crate can be located in the storage facility between the early staging area and the train station. Claim it for a quick resource.


The fact that Chinese forces destroy a prominent Hong Kong building in this mission was one of the decisive arguments in banning Generals in China.


  • In real life, China no longer use steam trains for transportation. Diesel trains are used instead. (The train in the mission would most likely be a representation of Hong Kong's MTR subway system.)
  • In a real war, the ferry owner would not have had the choice to offer his services as the army would seize the boat. But here, he would say that his business was disturbed by GLA.
  • In reality, the whole force would be transported via water from mainland China or Sek Kong airfield south of Hong Kong International Airport.
  • Unlike the game, Hong Kong does not have the Tsing Ma Bridge connecting Hong Kong island with the rest of Hong Kong. A tunnel is used to connect the two parts of Hong Kong.
  • The Hong Kong Convention Center does not have any Car Parks installed. They were separated.
  • There is no pharmaceutical factory in Hong Kong.



Mission cutscenes
Mission playthrough


  1. Electronic Arts Pacific, Command & Conquer: Generals. China mission 2: "Hong Kong Crisis".
Generals and Zero Hour missions