Hornet

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RA2 Gameicon.png YR Gameicon.png
Hornet
Hornet.jpg
Unit
Internal name HORNET
Affiliation RA2Alliedlogo.png Allied Forces
Role Bomber
Armament Bombs
Tier 3
Tech level -1
Properties
Hit points 75
Armor type Light
Production
Cost $50 (INI only)
Produced by Aircraft carrier
Requires Allied battle lab
Combat
Squad size 3
Ground attack
  • 40 (ORCAAP)
  • 80 (when elite) (ARTYHE)
  • 100 (when crashed) (AP)
Cooldown
  • 3
  • 20 (when crashed)
  • Air speed 12
    Attack range
    • 5
    • 3 (when crashed)
    Sight range 2
    Function
    Parent Aircraft carrier
    Elite upgrade
    • Increased strength, firepower, rate of fire, self-healing
    Hornets in the air!
    - Aircraft carrier, when ordered to attack

    The Hornet is a miniature fighter-bomber utilized by Allied Aircraft carriers of the Allies during Third World War and the Psychic Dominator Disaster.

    Background

    Effectively a scaled down bomber, the Hornet is armed with five Hornet homing missiles and operates out of Allied aircraft carriers. Each vessel can carry three fighters of this type and automatically repairs damaged units and replaces lost ones. Due to their small size, fuel limits restrict operational range.

    Game unit

    The Hornets are unable to inflict as much damage the missiles fired by Dreadnoughts and Boomers, but can attack moving targets with better precision. Being attack jets, Hornets also give the carrier a longer striking range than that of the Dreadnought's or Boomer's missiles. Hornets are also more durable than Dreadnought and Boomer missiles, making it more likely that a carrier strike wave will survive long enough to hit the target. On the other hand, carriers cannot launch strikes as frequently as the Dreadnought and Boomer can launch missiles (it takes even longer if the carrier must replace downed planes). Hornets are also capable of gaining veterancy promotions, though this is often short-lived due to the Hornet's expendability on the battlefield.

    Aftermath

    After Cherdenko's meddling with the timeline, the Hornets was replaced by the Sky Knight jets in the new Third World War.

    Changelog

    • Yuri's Revenge patch 1.001: Hornets will no longer attack out of range targets when switching targets while they are firing their missiles.

    Trivia

    • The old official website mistakenly referred to them as Intruders.[1]
    • The Hornets were primarily based on the actual Boeing F/A-18 Hornet , a strike-fighter aircraft used by the United States Navy and the United States Marine Corps for aircraft-carrier based operations. Unlike the in-game Hornet, the real-life Hornet uses a catapult take-off but arrested recovery (CATOBAR) method of take-off and landing aboard aircraft carriers and is capable of being used for air-to-air combat on top of its ground strike capabilities. Besides being operated by aviators in the U.S. Navy and Marines, the F/A-18 is also widely used by many air forces around the world (including the Finnish, Australian, Swiss, Kuwaiti, and Malaysian air forces).

    Gallery

    References

    1. Red Alert 2 website, Allied units, retrieved 9/3/2011
    Join the winning side! Allied Third World War Arsenal We have hot food, women and guns for everyone!