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We should make a new category called Category: Units that do splash damage and add them to the unit articles especially when units like Juggernauts and flame tanks really do splash damage.([[Special:Contributions/76.247.220.230|76.247.220.230]] 06:04, 7 December 2020 (UTC))
{{Games|TW|KW}}
 
{{For|the Nod defensive structure in Tiberian Sun|laser turret (Tiberian Sun)|the Generals defensive structure|Laser Defense Turret}}
 
{{UnitBox
 
|name =
 
[[File:CNCTW_Laser_Turret_Cameo.png|center|50px]] Laser Turret
 
|slides = File:CNCTW_Laser_Turret.jpg {{!}} In a standard system
 
File:CNCKW_Laser_Turret_Upgrade.jpg {{!}} In a quad turret system
 
|image = CNCTW_Laser_Turret.jpg
 
|internalname = NODLaserCannon<br>NODLaserCannonSpawn<br>NODLaserCannonSpawnHole<br>BlackHandLaserCannon<br>BlackHandLaserCannonSpawn<br>BlackHandLaserCannonSpawnHole<br>MarkedOfKaneLaserCannon<br>MarkedOfKaneLaserCannonSpawn<br>MarkedOfKaneLaserCannonSpawnHole
 
|faction = [[File:CNC3 Nod Logo.png|20px]] [[Nod]]<br>[[File:CNCKW Black Hand Logo.png|20px]] [[Black Hand]]<br>[[File:CNCKW Marked of Kane logo.png|20px]] [[Marked of Kane]]
 
|role = Anti-armour base defense
 
|tier = 1
 
|hp = 3600 (hub)<br>1000 (each turret)
 
|armortype = Light (75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper)
 
|cost = $1200
 
|time = 0:12
 
|produced = [[Nod construction yard (Tiberium Wars)|Nod construction yard]]
 
|req = [[Hand of Nod (Tiberium Wars)|Hand of Nod]]
 
|hotkey = F2
 
|groundattack = *140 (x2) (Cannon) + 50% scalar vs. infantry, for one turret
 
*210 (x2) (Cannon) + 50% scalar vs. infantry, for one turret (upgrade)
 
|cooldown = *3 seconds, each burst lasts 1.1 seconds
 
|range = 350
 
|ability = [[Detector|Detects]] stealth
 
|upgrades = [[File:CNCKW_Quad_Turrets_Cameo.png|20px]] [[Quad turrets]] ([[Command & Conquer 3: Kane's Wrath|KW]])
 
|power = -10
 
}}
 
The '''laser turret''' is the basic anti-vehicle emplacement of the [[Brotherhood of Nod]] in [[Tiberium Wars]].
 
 
==Overview==
 
These turrets, armed with a pair of lasers, are hidden in underground armoured compartments and deployed when the situation calls for it. Three of these turrets are linked to a single hub, and each turret is capable of self repair as long as the hub remains intact. They are weak against infantry but effective against vehicles. They are also unable to target aircraft.
 
 
While the individual laser turrets are less durable and do less damage then the GDI guardian cannon or Scrins photon cannon, the turrets made this up with sheer numbers and the ability to regenerate. The hub could be protected behind other structures or obstacles, forcing most targets to be peppered by more defenses or the original turrets. All three turrets did as much, if not more, damage then the GDI and Scrin bases defenses of the same tier.
 
 
Even though the three turrets can be destroyed, but as long as the hub is intact, they slowly rebuild before redeploying.
 
 
Like all other hub-based nod defenses, if the central hub is destroyed, all three linked turrets are destroyed in the process.
 
 
==Upgrades==
 
{|
 
| [[File:CNCKW_Quad_Turrets_Cameo.png|50px]]
 
| [[Quad turrets]]
 
| This upgrade places a fourth small turret directly on the hub, adding 33% more firepower (Ctrl+S).
 
| Purchasable at any [[Operations Center]] for $1000 and takes 0:30 to research.
 
|-
 
|[[File:CNCTW Laser Capacitors Cameo.png|50px]]
 
| [[Spitfire laser capacitors]]
 
| This upgrade significally improves damage.
 
|Purchasable at any [[Tech lab (Tiberium Wars)|tech lab]]. [[Command & Conquer 3: Kane's Wrath|Kane's Wrath]] only.
 
|}
 
 
==Changelog==
 
*[[Tiberium Wars patch 1.05|''Tiberium Wars'' patch 1.05]]:
 
**turret hubs now appear unstealthed when their turrets fire while under the effects of a [[Disruption tower (Tiberium Wars)|disruption tower]]
 
**fixed a graphical error that sometimes caused Nod laser turrets to appear as if they still were firing when powered down or destroyed
 
*[[Kane's Wrath patch 1.01|''Kane's Wrath'' patch 1.01]]: laser capacitor damage bonus increased by 50%
 
 
==Trivia==
 
* It appears the individual Laser Turrets have the smallest build space silhouette, meaning they are able to be placed in the tinier cracks that most other buildings cannot be be built upon.
 
* Due to game mechanics, the Laser turret is noticeably weaker against enemy infantry than its [[Laser turret (Tiberian Sun)|predecessor]].
 
*The turrets have a targeting issue where they have a tendency to switch to a new target if available when the original targets hp is low.
 
 
{{Tiberium Wars Nod Arsenal}}
 
[[Category:Tiberium Wars support structures]]
 

Revision as of 06:04, 7 December 2020

We should make a new category called Category: Units that do splash damage and add them to the unit articles especially when units like Juggernauts and flame tanks really do splash damage.(76.247.220.230 06:04, 7 December 2020 (UTC))