Imperial construction yard

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25px-Disambig.png For other uses, see Construction yard.
RA3 Empire Construction Yard Icons.png
Construction yard

RA3 Imperial Construction Yard.png

RA3 Imperial Construction Yard water.png

Internal name JapanConstructionYard
Affiliation EotRS logo.png Empire of the Rising Sun
Role Base construction
Provides radar
Tier 1
Hit points 4000
Armor type BaseFactionStructureArmor (0% Melee, 0% Sniper, 100% Gun, 50% Auto Cannon, 100% Flak, 100% Rocket, 100% Cannon, 100% Concussive, 100% Prism, 100% Tesla, 125% Explosive, 0% Radiation)
Amphibious Yes
Requires Imperial MCV
Power +50

The Imperial Construction yard was the nucleus of every Rising Sun military base.


Unlike the construction yard of other factions, the Imperial construction yard does not construct buildings directly other than fortress walls. Instead, it assembles mobile Nanocores, which can deploy anywhere on the battlefield.

The Empire’s buildings still possess a build radius, though this is normally only relevant for the construction of walls.

The Nanocores can be assembled incredibly quickly - usually in under five seconds if the base is fully powered - and being able to build anywhere has obvious advantages. However, this has the potential to drain funds very quickly, especially when building cores for the more expensive buildings such as refineries.

Game structure

The Imperial construction yard can build nanocores for the following structures:


RA3 Empire Packup Icons.png
Pack Up Converts to a Mobile Construction Vehicle, which may then redeploy to new locations.


  • Red Alert 3 patch 1.08: fixed an exploit that granted credits and an engineer without destroying the construction yard when sold.
  • Red Alert 3 patch 1.11:
    • Imperial construction yard build radius increased to facilitate wall building.
    • fixed a bug that allowed Soviet players to cast cash bounty on their own construction yard and then get a refund by selling it.


See also

EotRS logo.png Imperial Red Alert 3 Arsenal EotRS logo.png