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Imperial construction yard is about a particular building, which is a stub. You can help by expanding it.
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For other uses, see Construction yard. |
The Imperial Construction yard was the nucleus of every Rising Sun military base.
Background
Unlike the construction yard of other factions, the Imperial construction yard does not construct buildings other than fortress walls. Instead, it carries a large number of mobile Nanocores, which can deploy anywhere on the battlefield.
Ability
Pack Up | Converts to a Mobile Construction Vehicle, which may then redeploy to new locations. |
In-game structure
The Imperial construction yard can build nanocores for the following structures:
- Instant generator
- Ore refinery
- Instant dojo
- Mecha bay
- Imperial docks
- Nanotech mainframe
- Defender VX
- Wave-Force tower (requires Nanotech mainframe)
- Psionic decimator (requires Nanotech mainframe)
- Nanoswarm Hive (requires Nanotech mainframe)
Changelog
- Red Alert 3 patch 1.08: fixed an exploit that granted credits and an engineer without destroying the construction yard when sold.
- Red Alert 3 patch 1.11:
- Imperial construction yard build radius increased to facilitate wall building.
- fixed a bug that allowed Soviet players to cast cash bounty on their own construction yard and then get a refund by selling it.
Gallery
See also
- Allied construction yard (Red Alert 3) - Allied equivalent
- Soviet construction yard (Red Alert 3) - Soviet equivalent
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