|Affiliation||Empire of the Rising Sun|
|Produced by||Instant Dojo|
|Can sprint for a period of time (but after it needs a rest)|
|“||With utmost humility!
- A polite Engineer
Imperial Engineers are the Japanese support units in Command & Conquer: Red Alert 3.
These dedicated men come from the socio-economic caste of Japanese citizens dedicated to the nation's pursuit of higher technology. They do not receive any military training and are, in fact, banned from physical exercise (apart from basic calisthenics). In spite of this fact, they are expected to serve in the Imperial military before achieving a higher position. However, the fact that they are uniquely able to secure buildings for the Empire boosts their enthusiasm.
This enthusiasm earns engineers the ire of regular Imperial troops, who consider their "sniveling, groveling, selfish" behaviour annoying and affecting morale. Likewise, the engineers dislike the brutish, callous nature of the soldiers.
|Sprint||The Empire's Engineer is capable of sprinting short distances. The downside of this ability is that if it won't reach the target building in time before the sprint effect wears off, the Engineer will stop and catch his breath for a period of time, rendering him useless to the commander.|
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Like their counterparts among the Allies and the Soviets, Imperial engineers are available for 500 credits. They carry retractable jet skis which allows them to reach objectives on water. As they carry less equipment than their counterparts (ex. medical tents or materials for constructing Bunkers), their mobility makes them more capable of running from danger. This is still dependent on their stamina as they are not given the same amount of training as regular infantry.
Notes from the field
Battlefield reconnaissance has revealed at least these facts about Engineers:
• The way of the engineer -- The number-one job requirement for Imperial engineers is to be able to capture facilities swiftly, and indeed, the speed with which they can accomplish a complete takeover is quite startling. An engineer need only get inside an enemy structure to quickly reconfigure it for Imperial use.
• Fleet-footed -- Imperial engineers are altogether lacking in any physical prowess whatsoever, although they do travel light. This means they can run much quicker than the average foot soldier, at least for brief periods of time until they invariably wind up having to catch their breath. However, such a desperate sprint can often mean the difference between a captured enemy structure and another Imperial engineer killed in action.
• The collapsible aqua-scoot -- One of the more-sophisticated pieces of equipment gifted to Imperial engineers is a portable, collapsible device that allows them to travel rather quickly by sea, without any physical exertion. This opens up a lot of tactical opportunities, in addition to being a more-exciting mode of locomotion than walking.
• Defenseless -- Imperial engineers receive no weapons training and are banned from carrying any weapons of any kind, for their safety and the safety of others around them. In turn, other Imperial forces are given a high priority to protect these men from harm. There is no proof as yet that Imperial engineers' semiformal attire is intended to dissuade enemy attention.
- Red Alert 3 beta patch 1.5: added experience levels
- Red Alert 3 patch 1.05:
- during skirmish and multiplayer games, engineers now take 3 seconds to successfully capture a structure, during which time the engineer is vulnerable to attack
- engineers targeted with cash bounty no longer provide funds when the engineer captures a structure
- Red Alert 3 patch 1.11: fixed a bug that allowed the crusher crane to be captured by an engineer without the 3-second capture delay
- You called, your Eminence?
- A glorious honor to hear from you!
- I bow at your feet, commander!
- I am your engineer for today!
- I am here to serve you!
- Your humble servant!
- I am the engineer you requested!
- I await your command!
- Anything I can do?
- Do you need a something?
- With utmost humility, sir!
- Ohh! Most certainly yes!
- So sorry I'm not there yet, sir!
- It is my profound pleasure!
- Very well conceived!
- Wonderful idea!
- Of course!
- Your leadership knows no bounds!
- Very wise!
- I will never forget this day!
- With all expediency! (running gesture)
- Ahh! Yet another great plan!
Moving to land
- Ohh yes! I like the land!
- The land path! Very clever!
- Yes! Exercise is good!
Moving to water
- Ohh yes! I like the water!
- The water path is very clever!
- The water looks most delightful!
- I will wait for further instructions!
- You have my gratitude!
- A rest is well appreciated!
- I will fully investigate!
- It shall be immaculate when I leave, sir!
- A brilliant move, if I may say so!
- I am honored to be part of such a strategy!
- I shall prepare for you, sir!
- I anticipate your victory very soon!
- Honored to be of help to you!
- I will fix it with your blessing!
- I have the instructions right here!
- It will be worthy of your command!
- I promise to make it better sir!
- May I please be excused, sir?
- I may need some assistance!
- Please! Oh, please, don't hurt me!
- Uh, don't forget me, sir!
- I can help you!
- But why are they shooting at me?
- Can we please discuss this?