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RA2 Gameicon.png YR Gameicon.png
RA2 IFV Icons.png RA2 IFV Veteran Icons.png
Infantry Fighting Vehicle
CNCRA2 IFV Default.png
The default IFV design with rocket launchers
Internal name FV
Affiliation RA2Alliedlogo.png Allied Forces
Role Multipurpose support vehicle
Armament Hover missiles (default)
Tier 1
Tech level 3
Hit points 200
Armor type Light
Transport slots 1 infantry unit
Cost $600
Build time 0:24
Produced by Allied war factory
Ground attack 25 (80 when elite) (HE)
Air attack 25 (AP)
Cooldown 50
Speed 10
Attack range
  • 6 (ground)
  • 10 (air)
Sight range 8
Abilities Changes weapon depending on infantry garrisoned within
Elite upgrade Increased strength, firepower, rate of fire, self-healing
This sir, is our IFV. It is a multipurpose raider capable of boosting standard weapon capabilities of any infantryman inside.
- Eva

The Infantry Fighting Vehicle (abbreviated as IFV) is a light Allied vehicle in Command & Conquer: Red Alert 2 and Yuri's Revenge. It changes its purpose and weapon pod based on the infantry unit transported within it, but is by default an anti-air unit.


The IFV can be garrisoned by one infantry unit. This will cause its weapon to change. Without any infantry inside, it is primarily an anti-aircraft unit and fires a weaker version of the missiles used by the Patriot Missile System against both ground and air targets. While fast, the IFV is very lightly armoured. It requires support from other vehicles or the element of surprise in order to last long.

An IFV that has been promoted to heroic however becomes surprisingly effective as both an Anti-Air and Anti-Ground unit; capable of destroying Kirov airships and other durable air units with just a few salvoes of missiles. It also becomes dramatically more effective against ground targets, killing groups of infantry in a single salvo, tanks in a few, and any Barracks, War Factory, or Ore Refinery in less than four. That said, it should be micromanaged because of its light armor.

Game unit

Infantry effects

See this article's video gallery for demonstrations of each combination.

When garrisoned with a president, Cow, or other animal, the IFV will gain a Prism weapon similar to that of the Prism Tower, but more powerful. This does not usually happen during regular gameplay. Mind-controlling civilian units does not work, because mind-controlled infantry cannot be garrisoned.

The IFV is first available to the player in the third allied mission.


In the new timeline created by the Soviet time travel, the Multigunner IFV took on the same role as the original IFV.



Note: in Red Alert 2, the IFV shares its quotes with the Grizzly battle tank.

When selected

  • Everything's made to fit!
  • IFV ready.
  • Need a conversion?
  • We can make adjustments.
  • Transformer panels in order.
  • Tools of the trade!

When moving

  • Fast and light!
  • Made for speed!
  • On the go!
  • Yup.
  • Runnin' smooth!
  • Watch my dust!

When ordered to attack

  • It's a sure shot!
  • We've got 'im!
  • Of course!
  • Takin' 'em down!
  • Hittin' 'em hard!


  • During the development stages of Red Alert 2, the IFV sported a different design, having treads instead of tires and a different chassis. The tracked design was kept well into the beta stages, and was replaced not long before release. This tracked version resembles the German Marder IFV.
  • The lower part of the IFV for the final version of icon were taken from a Soviet / Russian 9K31 Strela-1 stock model.
  • The IFVs' missiles are weak against tanks in most cases, which contrary to many modern real-life IFVs that have anti-tank missiles.



In order: English, French, German, Korean, Chinese. Top row is standard, bottom row is veteran.

RA2 IFV Icons.png CNCRA2 IFV French Cameo.png CNCRA2 IFV German Cameo.png CNCRA2 IFV Korean Cameo.png CNCRA2 IFV Chinese Cameo.png
RA2 IFV Veteran Icons.png CNCRA2 IFV French Veteran Cameo.png CNCRA2 IFV German Veteran Cameo.png CNCRA2 IFV Korean Veteran Cameo.png CNCRA2 IFV Chinese Veteran Cameo.png


Demonstration of IFV variations

See also

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