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RA3 Shinobi Concept Art 1

Shinobi, an infiltrator in Red Alert 3

Infiltration is an ability in the franchise. Units with this ability are called Infiltrators.

Overview[]

Specific infantry units can be commanded to infiltrate an enemy building, resulting in various effects such as stealing credits, disabling the building, or causing a temporary blackout across the entire base. Although the exact impact varies from one game to another, the common factor is that the unit becomes unretractable and permanently lost once the infiltration succeeds. Infiltrators typically carry out their missions using various techniques of stealth and disguise.

Red Alert Universe[]

Red Alert, Counterstrike and The Aftermath[]

Red Alert 2 and Yuri's Revenge[]

Infiltration in Red Alert 2 and its expansion has the following effects:

Red Alert 3 and The Uprising[]

Infiltration in Red Alert 3 and its expansion has the following effects:

  • Construction yard and expansion structure: Temporarily disables enemy radar and reveals the enemy's vision. Permanently grants vision of the infiltrated structure.
  • Power plant: Disables enemy power for a short time. The effect lasts longer when infiltrating a super reactor.
  • Ore refinery: Steals 2000 credits from the enemy. If that player has less, you still gain the full amount.
  • Production building: Temporarily disables production of all structures of that type owned by the infiltrated player, and temporarily grants vision of that player's units produced by the type of structure infiltrated. Aircraft cannot land at infiltrated airfields.
  • Technology building: Temporarily disables all units that need a tech building to be produced (primarily tier 3 units). Instantly destroys tier 3 aircraft (including landed Century bombers).
  • Superweapon: Resets the timer.
  • Crusher crane: No adverse effects.

Generals Universe[]

Zero Hour[]

Infiltration in Zero Hour has the following effects:

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