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YR Gameicon.png
For the Initiate from Command & Conquer: Renegade, see Initiate (Renegade).
YR Initiate Icons.png YR Initiate Veteran Icons.png Initiate
Internal name INIT
Affiliation Yuri's Faction Logo.png Yuri
Role Light infantry
Armament Psychic jab
Tier 1
Tech level 1
Hit points 100
Armor type None
Cost $200
Build time 0:08
Produced by Yuri barracks
Ground attack
  • 25 (30 when elite) (SAFlame)
  • 63 (73 when elite) (when garrison) (SSABFlame)
  • 25 (IFV) (SAFlame)
Cooldown 15
Speed 4
Attack range
  • 4.5 (6 when elite)
  • 6 (when garrison)
  • 6.5 (IFV)
Sight range 9
Elite upgrade Increased strength, firepower, rate of fire, self-healing

The initiate is the basic Yuri infantry unit in Command & Conquer: Red Alert 2: Yuri's Revenge. Along with their counterparts in other factions, initiates are able to garrison civilian structures.


Yuri's initiates are powerful units that used the power of pyrokinesis with the assistance of classified technology to ignite fires. These flames are highly effective against infantry and reasonably effective against structures, but relatively weak against vehicles.

However, this all changed if Yuri's initiates garrisoned a civilian structure. At that case, the firepower of even a few initiates increased considerably to the point where only four garrisoned initiates could destroy a Apocalypse tank in mere seconds.

Initiates also seem to crew the various vehicles used by Yuri and his commanders, save a few which were "coerced" into service. One Initiate was seen engaging in conversation with Yuri on a unknown lunar vehicle moments before he unleashed the war.

They are by far the most powerful of all the basic infantry in Yuri's Revenge, being roughly equal to the deployed GI and costing the same. An elite Initiate can make short work of almost any infantry unit and many tanks. A group of ten elite initiates can defeat nearly anything on the ground.

Their short range limits them, however, as any unit with decent anti-infantry weapons and superior range often kill an initiate before the latter could reach the former. Moreover, in terms of health, they have the least of all basic infantry. They are completely helpless against aircraft; a weakness that is exacerbated by a lack of anti-air infantry in Yuri's army.


When selected

  • Yuri is master!
  • I am but a student.
  • There is much to learn.
  • He has taught us well.

When moving

  • Learning the path.
  • Hail to the great Yuri!
  • Enlighten me!
  • I understand.

When ordered to attack

  • Cleansing flame!
  • I don't need matches!
  • Focusing energy.
  • Look, no hands!
  • Guns are too messy!

When suppressed

  • Give me strength, Yuri!
  • Fire out of control!
  • It's hard to focus!
  • My life for Yuri!
  • Non-believers!



In order: English, French, German, Korean, Chinese. Top row is standard, bottom row is veteran.

YR Initiate Icons.png CNCRA2YR Initiate French Cameo.png CNCRA2YR Initiate German Cameo.png CNCRA2YR Initiate Korean Cameo.png CNCRA2YR Initiate Chinese Cameo.png
YR Initiate Veteran Icons.png CNCRA2YR Initiate French Veteran Cameo.png CNCRA2YR Initiate German Veteran Cameo.png CNCRA2YR Initiate Korean Veteran Cameo.png


  • The Korean text displays 이니셰이트, which reads I-ni-shé(as in shell)-t, which might have been caused by the short delay between the syllables formed by ti and a. The proper transliteration of Initiate would be 이니시에이트, and if choosing a fully translated option, a good option would be 입문자.
  • Outside of the opening cutscene of Yuri's Revenge, initiates never speak with filters which distort their voices.
  • Erroneously, the Chinese veteran cameo is absent, as it was overwritten by the Lasher tank's veteran cameo.

See also

Only complete faith in Yuri can protect you! Yuri Third World War Arsenal Only total compliance will save the lives of you and your family!