|Ion Cannon Control Center|
Global Conquest strategic structure
|Armor type||Heavy (75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper)|
|Produced by||GDI construction yard|
|Only one may be built at a time|
|“||Ion Cannon control mode active. Ion Cannon controls online. Positioning over Eastern Seaboard. Fire when ready.
By the time of the Third Tiberium War, GDI's ion cannons were more lethal and accurate than ever. The ion cannon control center allowed GDI commanders to call down an ion cannon strike from one of GDI's orbital battle stations, which could vaporize virtually everything within a large radius.
However, the ion cannons depended on the Goddard Space Center, and the entire ion cannon network went offline after the facility was destroyed by a Nod attack. It wasn't until the attack on Temple Prime that repairs were complete and the ion cannons were brought back online.
|Ion Cannon||This superweapon has a 7 minute charge-up time, during which it must remain powered and intact. It fires a devastating blast that can destroy a large portion of a base. The Ion Cannon Control Center will be visible to all players and will start a countdown timer visible to all players after the building is constructed. Each small ion beam does 1000 cannon damage, while the final blast inflicts 20000 cannon damage over a radius of 250.|
Role in Global Conquest
In Global Conquest, the ion cannon control uplink is a strategic structure that allows access to the ion cannon.
Render by Kich Ma
- Verdu, Michael. 2006-09-29. Technology in 2047. Mirror: Technology in 2047. C&C3 X360 Page. 2010-02-21.
- Command & Conquer 3: Tiberium Wars manual. Los Angeles, California: Electronic Arts Los Angeles, 2007.
- Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. GDI Archives, "GDI's Nuclear Weapons".
- Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. GDI mission 11: "Sarajevo".