“ | What's the job? - Jarmen Kell reporting for duty |
” |
Jarmen Kell (Arabic: جارمين كيل) was a highly skilled Arabian sharpshooter in the employ of the GLA during the events of Generals and Zero Hour.
Background[]
Little is known about Kell. He is an expert marksman, who approaches his job with cold-blooded, level-headed professionalism and is talented enough to snipe the pilot of any land vehicle, from a truck down to the mighty Chinese Overlord tank. He is also a master of camouflage, who can remain unseen to the enemy, breaking cover only to take the shot.
Under Rodall Juhziz, Jarmen Kell is further trained to be able to plant explosive charges onto enemy structures.
Second GLA War[]
The following is based on the cancelled game Generals 2 and has not been confirmed by canon sources. |
According to several cutscene storyboards of Generals 2, an aged Jarmen Kell would have appeared as a main character in the GLA campaign.[1]
Game unit[]
Jarmen Kell's rapid shots at range can easily pick off infantry, being notably effective against enemy Stinger sites. While he normally can't do much against vehicles, he can snipe their crew once in a while, allowing other friendly infantry units or himself to capture it. GLA Commanders can even gain access to American or Chinese technology should he manage to snipe a construction dozer. He can also be garrisoned in buildings and rain carnage to unsuspecting infantry formations. His above average sight range pairs very well with his stealth, making him a prime choice for recon, more so with a combat cycle. Jarmen Kell's abilities are further expanded when used by Rodall Juhziz, able to infiltrate bases and plant demolition charges, not unlike his American equivalent, Colonel Burton.
On the other hand, Jarman Kell is rather defenseless on his own, and as soon as he is revealed (through his gunfire or enemy stealth detection) he won't survive long out in the open with all the attention he could draw. His snipe ability is held back by its long cooldown, leaving him vulnerable to groups of vehicles, especially since they can crush him regardless of visibility and shield infantry. Speaking of infantry, if given the chance they can mob buildings garrisoned by him, forcing him to exit and exposing him temporarily. American Pathfinders and armed Sentry drones are equally problematic, since they both detect stealth units and are extremely effective against infantry. He can mount a Combat cycle for protection, but that is far from foolproof as it renders him vulnerable to anti-armor attacks instead.
Abilities[]
Sniper Attack
Snipes a vehicle and eliminates its crew, leaving it neutral for infantry units to commandeer.
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Timed Demo Charge ( Rodall Juhziz only)
Plants a timed explosive.
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Remote Demo Charge ( Rodall Juhziz only)
Plants a remotely detonated explosive.
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Detonate Charges ( Rodall Juhziz only)
Detonates the remote detonated explosive(s).
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Upgrades[]
Jarman Kell's sniper rifle does 25% more damage.
Purchased at the Black Market for $2000
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Jarmen Kell moving through toxin and radiation contaminated terrain via Anthrax or radiation will take damage much, much slower.
Purchased at the Chinese barracks for $1000.
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Changelog[]
- Generals sneak peek patch 1.02: can no longer destroy aircraft with one shot
- Generals patch 1.07: Jarmen Kell, Black Lotus and Colonel Burton now have a special icon on the radar map
- Zero Hour patch 1.01: rebalanced
- Zero Hour patch 1.03: can no longer detect stealthed units.
Quotes[]
Generals[]
“ | What's the job? - When emerging from the Barracks |
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“ | I have something to give them! - General Juhziz's version, when emerging from the Barracks |
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“ | Preparing my tools. - When selected |
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“ | No one escapes. - When selected |
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“ | I hear you... - When selected |
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“ | I am waiting. - When selected |
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“ | Armed with demolitions. - General Juhziz's version, when selected |
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“ | Let's blow something up. - General Juhziz's version, when selected |
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“ | New spotting position. - When moving |
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“ | I will slip in. - When moving |
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“ | I move in the shadows. - When moving |
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“ | Indeed. - When moving |
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“ | Anything else? - When moving |
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“ | Who's next? - When ordered to attack |
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“ | Not a challenge. - When ordered to attack |
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“ | This won't take long. - When ordered to attack |
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“ | I don't care who they are... - When ordered to attack |
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“ | Business is business. - When ordered to attack |
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“ | I'm in too close! - Under fire |
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“ | They've spotted me! - Under fire |
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“ | I need an escape route! - Under fire |
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“ | I can't get away! - Under fire |
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“ | Quick, I need a diversion! - Under fire |
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“ | They won't notice. - When ordered to garrison building |
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“ | I will wait there. - When ordered to garrison building |
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“ | A good vantage point. - When ordered to garrison building |
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“ | Who's the target? - When ordered to use Sniper Attack |
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“ | He's in my cross-hairs. - When using Sniper Attack |
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“ | Lining him up. - When using Sniper Attack |
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“ | Steady... - When using Sniper Attack |
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“ | Pick him off! - When using Sniper Attack |
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“ | He's not protected in there. - When using Sniper Attack |
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“ | Demo charge is ready. - When ordered to use Remote/Timed Demo Charge |
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“ | This will finish them! - When ordered to use Remote/Timed Demo Charge |
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“ | Ready to plant. - When ordered to use Remote/Timed Demo Charge |
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“ | There will be nothing left! - When planting the Remote/Timed Demo Charge |
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“ | They will be destroyed! - When planting the Remote/Timed Demo Charge |
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“ | I will give them a gift! - When planting the Remote/Timed Demo Charge |
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Generals 2[]
The following is based on the cancelled game Generals 2 and has not been confirmed by canon sources. |
“ | You have failed to learn even the first lesson of counterinsurgency Danko. Never create a martyr. - Jarmen Kell to Danko(src) |
” |
Trivia[]
- The Soviet sniper Natasha Volkova uses a functionally-identical rifle and also has the ability to snipe vehicle crews.
- Curiously, though perhaps an unintended glitch, Kell's sniper rounds are able have an unexpected effect on firebases, as about three rounds could destroy one of them. This is probably because Kell's sniper rifle would kill the Fire Base's crew (spotter, gunner, etc.). As defensive structures cannot be captured, they are simply destroyed.
- The Sniper Attack ability icon is actually aiming an enemy on a building's roof, but Jarmen Kell cannot snipe infantry garrisoned in structures.
- Jarmen Kell is the only hero who appears in the campaign as an enemy:
- In the mission Nuclear Winter, it is possible for Jarmen Kell to be killed (or at least severely wounded) by flushing him out of the building he is in.
- In the mission Black Gold, Jarmen Kell will hide on a small hill near the oil fields. The GLA AI will rebuild him if he is killed.
- In the mission Hidden Agenda, Jarmen Kell is near Prince Kassad's main Command Center.
- In the mission Burning Skies, Jarmen Kell will be among the second wave of fleeing enemies, he must be sought out and killed or the mission will fail.
- As with Colonel Burton, Black Lotus and Super Lotus, if Jarmen Kell commandeers a neutral vehicle in the original Generals, he is effectively removed from play but can't be deployed again unless said vehicle has been destroyed, whereas in Zero Hour he can be trained once more.
- The extent of Jarmen Kell's skills can only be described by Prince Kassad himself, who's known to have multiple snipers in his employ (despite not actually having any snipers playable), as one of Kassad's dialogues in the General's Challenge have him relaying a warning message to his snipers to "beware of Jarmen Kell" once the player has trained him from the Barracks.
See also[]
References[]
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