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Gen Gameicon ZH Gameicon Gen2 Gameicon
Preparing my tools
- Jarmen Kell
Gen1 Jarmen Kell Icons

Jarmen Kell (Arabic: ياسين خان) was a highly skilled Arabian sharpshooter in the employ of the GLA during the events of Generals, Zero Hour and Generals 2.

Background

Little is known about Kell. He is an expert marksman, who approaches his job with cold-blooded, level-headed professionalism and is talented enough to snipe the pilot of any land vehicle, from a truck down to the mighty Chinese Overlord tank. He is also a master of camouflage, who can remain unseen to the enemy, breaking cover only to take the shot.

Second GLA War

According to several work in progress animations of Generals 2, it's possible that an aged Jarmen Kell would have appeared as a protagonist of the GLA campaign.[1]

Abilities

Sniper Related

Pick him off!
- Jarmen Kell using Sniper Attack
Sniper Attack CNCG Pilot Kill Cameo Jarmen Kell eliminates a vehicle driver, leaving it neutral. The player can then use either Jarmen Kell or another unit to take control of the vehicle.

Demolition Related

I will give them a gift!
- Jarmen Kell planting explosives
Gen1 Remote Demo Charge Icons
Jarmen Kell sets down a remotely detonated explosive.
Jarmen Kell detonates the remote detonated explosive(s).

Upgrades

Gen1 AP bullets Icons Armor-Piercing Bullets The lethality of Jarmen Kell's rifle, already able to down regular infantry in a single shot, can be improved further if a general purchased this upgrade, allowing him to assassinate highly-trained and well-protected commandos and special agents with ease. Purchasable at the Black Market Purchasable at any Black Market for a cost of $2000

Tactics/Counters

Tactics

Ordinary infantry units could not touch Kell, and he was lethal against them, systematically picking them off from a great distance. While his ordinary sniper rounds would bounce off vehicles, Kell was periodically able to fire a shot that could disable enemy vehicles by killing the crew.

The player then has the option of using either Jarmen Kell himself or any other infantry unit to send it to the disabled vehicle, placing that vehicle under the player's control. This may be used against enemy construction dozers in which they could be used to build USA and Chinese Buildings. As well as causing great frustration among enemy commanders, this allowed the GLA to get its hands on advanced American and Chinese hardware. This ability was also useful in slowing down US and Chinese attacks on GLA positions. Kell could also garrison buildings undetected, giving GLA commanders an advantage in urban warfare.

Under General Juhziz, Kell was able to infiltrate enemy bases and place demolition charges (both timed and manual) on enemy buildings much like his American nemesis, Colonel Burton - as he was so difficult to apprehend, this often proved deadly. Kell's usefulness as a scout - he could see over great distances and was not often detected by the enemy - was also not underestimated. He could also mount a Combat Cycle, giving him an impressive speed boost to travel across the battlefield easily. In addition he retains his basic sniper rifle and his pilot-killing ability.

I don't care, Who they are...
- Jarmen Kell

Counters

On the other hand enemy forces could quickly trace any shots fired back to Kell and apprehend him with anti-infantry units (Kell was as soft as any other infantryman in this respect). He had to be very careful to sneak past stealth-detecting units and base defenses. One such particular rival, other than the opposing commandos Colonel Burton and Black Lotus (in the sense of rank as Lotus cannot kill infantry) themselves, proved to be the Pathfinder snipers employed by the USA. Their training enabled them to spot enemies using stealth techniques, while remaining hidden themselves, while their sniper skills were almost a match for Kell's.

The US Sentry drones, in particular, were effective in dispatching Kell because he had absolutely no defense against the robotic units. Air units such as Comanches could easily take him out without fear of retaliation, provided he wasn't stealthed. King Raptors could detect him and kill him if he was standing still. Base defenses were also dangerous to him, as he had no methods to subdue them (except for Juhziz's version of the hero but it wasn't a wise idea to approach defenses to begin with) so he had to rely on maneuvering around them. This does not apply to Stinger Sites, which he can snipe out, then let other units destroy it, or let air forces through (if the player is the USA & has captured GLA Structures).

If he is detected inside a structure, letting infantry garrison the structure will force him to leave it, and blow his cover for a while, thus making him vulnerable. While a normal Listening Outpost was not much of a threat, Attack Outposts possessed a rather nasty surprise for Kell, as they could detect him from an incredible distance and, especially if they were loaded with minigunners, could kill him swiftly. If he wasn't already high tailing it the moment when you send stealth detection units to his location, he would be most likely dead.

Assessment

Pros

  • An all around skill hero like Burton except some skills
  • Kill any infantry in 1 shot
  • More talent than Pathfinder
  • Stealth in any action except attacking
  • Snipe Attack gives some units crewless and can use someone like Rebel to take over them
  • Truly NIGHTMARE if snipe Construction Dozers
  • General Juhziz has taught Jarmen Kell to be better commando, give him access to use Remote Charge
  • Can attack USA Fire Base from afar if it is not garrisoned by Pathfinder
  • Combine with Combat Cycle means mobile infantry killer

Cons

  • Cannot attack any structures and defenses by default but USA Fire Base buildings
  • Almost useless against vehicle (only some really lgiht vehicle can take certain damage)
  • Auto attack only being detected
  • Only 1 can be trained unlike Pathfinder
  • Vulnerable to anti-infantry and aircraft once being detected
  • Cannot snipe landed aircraft and USA Sentry Drones
  • According to General Juhziz's, like Burton, Jarmen Kell cannot sudden detonate remote charge or being killed himself
  • Again, Demo Jarmen Kell is very vulnerable while charging bomb

Selected Quotes

What's the job?
- When selected
Preparing my tools
- When selected
No one escapes
- When selected
Who's the target?
- When selected
New spotting position
- When moving
I will slip in
- When moving
I move in the shadows
- When moving
I hear you
- When moving
I am waiting
- When moving
He's in my crosshairs
- When ordered to attack
Lining him up
- When ordered to attack
Steady
- When ordered to attack
Pick him off
- When ordered to attack
He's not protected in there
- When ordered to attack
Who's next?
- When ordered to attack
Not a challenge
- When ordered to attack
This won't take long
- When ordered to attack
I don't care, Who they are...
- When ordered to attack
Business is business
- When ordered to attack
I'm in too close!
- Under fire
They've spotted me!
- Under fire
I need an escape route!
- Under fire
I can't get away
- Under fire
Quick, I need a diversion
- Under fire
They won't notice
- When ordered to garrison building
I will wait there
- When ordered to garrison building
A good vantage point
- When ordered to garrison building
Indeed
- When ordered to garrison building
Anything else?
- When ordered to garrison building

Videos

Trivia

  • He may have inspired the Soviet sniper Natasha Volkova, who uses a functionally-identical rifle and also has the ability to snipe vehicle crews.
  • Curiously, though perhaps an unintended glitch, Kell's sniper rounds are able have an unexpected effect on Fire Bases, as about three rounds could destroy one of them. This is probably because Kell's sniper rifle would kill the Fire Base's crew (spotter, gunner, etc.). As defensive structures cannot be captured, they are simply destroyed.
  • In the final Chinese campaign mission, Nuclear Winter, it is possible for Jarmen Kell to be killed (or technically, at least severely wounded, if extreme measures (such as a nuclear blast) were not used). This is done by flushing him out of the building he is in.

References

  1. https://www.youtube.com/watch?v=-LBW2jTIJc4

See also

Internal

External

Gla Global Liberation Army GLA War Arsenal Gla
Generals 2 Characters
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