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The airborne divisions of GDI's infantry, Jump Jet soldiers are able to perform surgical hits on targets normally inaccessible to standard infantry. Armed with a Vulcan cannon, these flying soldiers can provide an anti-air defence as well as quick air-to-ground attacks on poorly defended targets.
- Tiberian Sun manual(src)

Jump jet infantry are airborne GDI soldiers used during the Second Tiberium War and the Firestorm Conflict.

Background

They are equipped with a back mounted jetpack unit with an integrated chaingun (though battlefield recon videos suggest a mounted M16 Mk. II automatic rifle). They are approximately as costly as cyborgs to produce and maintain, and equally useful.

Firestorm Conflict refit

In-flight casualties among jump jet troopers led to upgrades to the jump suit after the Second Tiberium War.[1] These upgrades were mostly oriented on the jump suits, including stealth detection systems, additional body armour and an upgrade to the thrust power of the suits' jump jets, increasing air speed.

The jump jet infantry were not seen after the Firestorm Conflict. However, the Zone Troopers deployed during the Third Tiberium War can be considered spiritual successors of the Jump Jet Infantry.

Game unit

Jump jet infantry attempt to land at the end of every flight or after destroying a target while hovering. The infantry move and attack on foot if ordered to move or attack something a short distance away. Considered a second tier unit, they are available once GDI's Radar station becomes operational. They are effective against any ground unit or structure that cannot defend itself against aerial threats. They are able to fire at aircraft. Their chain gun is lacking in firepower, so they are only effective when used to attack in massive numbers and are vulnerable to Hover MLRS, Elite Attack cycles, SAM sites, Rocket infantry, the Mammoth Mk. II and the Stealth tank. In fact, it takes a group of 6 to take on a cyborg reaper on a Tiberium field. Even then, the group will likely be destroyed, costing the GDI commander 3000 credits, while costing the enemy a mere 1,110 credits. These soldiers can also be used for expendable recon, as they can reveal the shroud without being hindered by any terrain. They are considered to be the least mobile air unit in Tiberian Sun.

AI behavior

Jump jet infantry controlled by the AI have the following attack patterns:

Easy

  • 1x targeting Construction Yards, production structures, power plants, Tiberium Refineries, Upgrade Center or Missile Silo
    • This task force may be accompanied by 1 Disruptor
    • This task force will only be ordered to attack power plants if enemy base is at low power mode
    • This task force will only be ordered to attack Tiberium Refineries if the enemy owns 4 or more of these
  • 1x targeting infantry
    • This task force may be accompanied by 1 Wolverine
  • 1x targeting vehicles
    • This task force may be accompanied by 1 additional Jump jet Infantry
  • 1x guarding friendly base
    • This task force may be accompanied by 1 Hover MLRS
    • This task force will only be constructed if the enemy owns 4 or more Orca Bombers/Banshees, or 5 or more Orca Fighters/Harpies/Jumpjet Infantry

Medium/Hard

  • 3x targeting Construction Yards, production structures, power plants, Tiberium Refineries, Upgrade Center or Missile Silo
    • This task force may be accompanied by 3 Hover MLRS
    • This task force will only be ordered to attack power plants if enemy base is at low power mode
    • This task force will only be ordered to attack Tiberium Refineries if the enemy owns a certain amount of credits (4000 for Medium, 3000 for Hard)
  • 3x targeting infantry
    • This task force may be accompanied by 3 Wolverines
  • 3x targeting vehicles
    • This task force may be accompanied by 3 additional Jump jet Infantry (Hard only)
  • 3x guarding friendly base
    • This task force may be accompanied by 3 Hover MLRS
    • This task force will only be constructed if the enemy owns a certain number of the following:
      • 3 or more Orca Bombers/Banshees, or 4 or more Orca Fighters/Harpies/Jumpjet Infantry (Medium only)
      • 2 or more Orca Bombers/Banshees, or 3 or more Orca Fighters/Harpies/Jumpjet Infantry (Hard only)

Gallery

See also

References

TS GDI logo.png Global Defense Initiative Second Tiberium War Arsenal TS GDI logo.png
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