This article is written from a real world point of view.
Patch 1.02 for Command & Conquer 3: Kane's Wrath was released in December 2008, and was the final official patch for the game.
It is the default version installed in Steam and Origin distributions of the game, including the release within The Ultimate Collection compilation. It is the only version to be properly installed in these releases, as .skudef files for versions 1.00 and 1.01 are omitted from them, disabling version switching with the '-runver' parameter.
The downloadable patch executable includes all the patches that were released before it, with the exception of the .skudef files from version 1.01. These can be downloaded individually from Electronic Arts' FTP server .
A patch 1.03 was announced by community manager Aaron "APOC" Kaufman in July 2009, but development of Red Alert 3 patches 1.11 and 1.12 , and the then-freshly announced Tiberian Twilight , as well as Ladder Season 3, prevented the team from developing and releasing this patch.[1]
Changes
Bug fixes
Fixed an error that sometimes caused players to unexpectedly select multiple control groups at once when rapidly switching between control groups.
Beacons once again work for subfactions
GDI Slingshot and Shatterer icons swapped at the Reclamator hub to mirror the War Factory
Watchtower will now correctly autotarget units at maximum range
ZOCOM Shatterer can no longer bypass the overload beam power down by using Call for transport
Sonic fencing will no longer disappear from the Armory when healing infantry
Decoy Specters will no longer deal the full non-decoy damage if the decoy dies while the weapon shell is in flight
Decoy Specters will no longer do damage if the decoy dies while the shell is in flight
Specters will no longer damage airborne units
Nod Crane can now build the Voice of Kane
Units will no longer retain the Mothership catalyst effect when transported through a wormhole
Decoy Tripods can no longer EMP
Fixed an exploit that allowed small units to walk along the map border, outside of normal detection, on the Tournament Tower map
Meta-unit hardpoints will be reset at the beginning of each Global Conquest battle
Strike forces can now have spaces in their names
Global changes
Level 2 Veterancy bonus increased from +20% damage, +30% health to +25% damage, +40% health.
All Harvesters: cost reduced to 1600, build time reduced to 16s.
This will speed up the time to unit production and decrease the impact of all-in rushes without affecting the early-game scouting phase.
GDI factions
Units
Guardian Cannon damage increased from 175 to 200
Hammerhead : range increased from 200 to 300, speed increased from 150 to 160
ZOCOM Orca : clip size increased to 5
Rig : unpacked hit points increased from 5000 to 5500
Rig stealth detection range increased from 200 to 400
Zone Shatterer overload beam damage increased from 1250 to 1500
Shatterer and Zone Shatterer: range increased from 325 to 350
Orca attack duration increased by 50% per shot
Mobile Repair Transport Repair drone leash distance increased from 50 to 100
Mammoth Tank health increased from 10000 to 11500
Juggernaut : clip reload time reduced from 5s to 3s
Juggernaut and Behemoth : turret turn rate doubled
Titan range increased from 300 to 325
Abilities
Upgrades
Pitbull Mortar : upgrade cost reduced to 1000
AP Ammo : cost reduced to 2000, build time increased to 60s
Hardpoints : build time increased to 60s
Zone Trooper/Raider Scanner pack : upgrade range bonus increased from 10% to 20%, cost reduced from 1000 to 500, build time reduced to 15s
Zone Trooper/Raider Autoinjectors : cost reduced to 1000, build time reduced to 30s
Stratofighter : upgrade cost reduced to 1000, build time reduced to 30s
Composite Armor : cost reduced to 1500, build time reduced to 45s
Tiberium field suits : cost reduced to 1000, build time reduced to 30s
Railgun : upgrade cost reduced to 4000
Adaptive Armor : research cost reduced to 1000
Powers
Nod factions
Units
Fanatics : damage increased from 700 to 800, explosion radius increased from 50 to 60
Attack bike armor versus cannon reduced by 10%
Black Hand Raider buggy stealth detection range increased from 200 to 400
Obelisk of Light cost/build time increased to 2000/20s
Specter cost/build time increased to 1500/15s
Shadow Team : range increased from 200 to 225, clip reload time reduced by 40%, speed increased from 80 to 90, flying speed increased from 100 to 120
Reckoner health increased from 2000 to 2200
Avatar range increased from 350 to 375, commandeered Beam cannon damage increased from 900 to 1100, range of flame weapon increased from 100 to 200
Flame tank range increased from 100 to 150
Awakened are now much more resilient to missile and cannon fire
Enlightened hit points increased from 600 to 650
Venom damage, pre- and post-upgrades, increased by 10%
Vertigo bomber area effect radius increased from 30 to 40
Abilities
Upgrades
Powers
Scrin factions
Units
Hexapod : ravager addition no longer hits air
Devourer tank range reduced from 350 to 340
Corrupter healing reduced by 50%
Seeker tank armor versus rockets increased 10%, armor versus gun increased 10%
Planetary Assault Carrier : damage increased from 45 to 55, health of drones increased 10%
Mechapede : disintegrator segment range increased from 150 to 175
Mechapede corrupter segment healing reduced by 66%
Mechapede ravager segment: range increased from 300 to 325
Shard Walker : cost/build time increased to 800/8s
Tripod and Reaper Tripod damage increased by 10%
Abilities
Blink packs have been tuned to feel significantly more responsive
Ion storm healing increased from 2% to 5%
Mastermind /Prodigy teleport recharge increased to 20s, no longer works on EMP’d/phased units
Cultist , prodigy, and mastermind mind controls (all types) no longer work on Epic Units or commandos
Upgrades
Powers
References
Download mirrors
Command & Conquer official patches