Laser squad

From Command & Conquer Wiki
Jump to: navigation, search
CNCRiv Laser Squad.png
CNCRiv infantry.png Laser Squad

CNCRiv Laser Squad stand.png

CNCRiv Laser Squad engage.png

Affiliation CNCR Nod logo.png Nod
Role Anti-armor/anti-air infantry
Armament Laser guns
Tier 1
Tech level 9 Rare
Hit points 220 per squad memeber[1]
880 total
Cost CNCRiv Tiberium.png 20
Produced by Hand of Nod
Squad size 4
Ground attack

35 (28 DPS) vs infantry
250 (200 DPS) vs vehicles
250 (200 DPS) vs harvesters

250 (200 DPS) vs structures
Air attack 250 (200 DPS) vs aircraft
Cooldown 0.25 seconds (initial)
5 seconds
Speed Average
Attack range 1
Sight range 2
Abilities Reveals adjacent stealthed units.
Laser squad, power and precision
- Laser Squad when rolling out of Hand of Nod

The laser squad is a rare Nod infantry unit in Command & Conquer: Rivals.


Laser Squads are equipped with anti-air/anti-vehicle laser weaponry derived from Nod's fearsome Obelisk of Light technology.


Game unit

Cheap and versatile, Laser Squad is effective against most early aircraft and armored vehicles. Two Laser Squads are effective even against early anti-infantry armor like Rhinos and Talons. Especially suited to counter early game rushes against harvesters by Attack bikes and Laser drone and can stop tanks in their tracks.

Laser Squad can also play a scouting role and would do more damage if the opponent starts with War factory units or double Harvester.

Their ability to reveal stealthed units is invaluable when dealing with Stealth tanks and Shades — Laser Squads can reveal them, survive their attacks, and deal significant damage.

Works well with units which have long shooting range, like Giga-cannon and Artillery, where Laser Squads provide blocking and decent protection form mechanized units. In the early game they are often paired with Militants.

Most useful in the early game, when cost efficiency is most valuable. It can deal with most War Factory or Helipad units, but when population cap becomes the limiting factor, their effectiveness is diminished.

In the mid-game it's useful against heavy tank use, but will not hold well against late game vehicles and aircraft.

A similar unit in the Nod arsenal is the Scavenger, which has worse battle stats, but makes up for it by being able to generate Tiberium income.

It shares the same stats and abilities as the Missile squad.


Laser Squad is a staple unit and will find a place in most Nod decks worth their salt.



When created

  • Lasers, for the brotherhood!
  • Laser squad, weapons charging

When selected

  • Your command
  • Lasers charged
  • Laser squad, power and precision
  • Laser squad, ready for anything

When moving

  • His will moves with us
  • Lasers move for the brotherhood
  • As he desires
  • Taking position

When moving to attack favorably

  • Our lasers will melt them
  • We'll hit them with precision
  • Kill them all

When moving to attack neutral

  • We attack with power and precision
  • As you command
  • His will commands it
  • We shall melt them

When moving to attack unfavorably

  • We die for the brotherhood
  • We will be remembered!
  • A glorious death

When unable to attack target

  • Lasers have no impact
  • Lasers futile, sir

When attacking

  • For the brotherhood
  • His will manifest
  • Glory to Nod!

When under attack

  • Taking fire!
  • We're in trouble!
  • Laser squad suppressed!


  • Unit seems to be original design.
  • Professional precision squad.
  • When idle, rotates the guns around.


Intel report on Missile Squad and Laser Squad



See also


CNCR Nod logo.png Brotherhood of Nod Rivals Arsenal CNCR Nod logo.png